ideas about star trek tech
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Re: ideas about star trek tech
Warghh!!! Very angry!!!
Shemuel- Captain
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Re: ideas about star trek tech
Hey, I had an idea:
In star trek voyager: Bride of Chaotica, the power goes down, but in the holodeck, things stay as they were, because the holodeck power grid is independant from the ship's. In another episode of voyager, the vidiians steal neelix's lungs and the doctor keeps him alive with holographic lungs. Now imagine: A warp core with holographic antimatter and dylithium.
Would it work?
In star trek voyager: Bride of Chaotica, the power goes down, but in the holodeck, things stay as they were, because the holodeck power grid is independant from the ship's. In another episode of voyager, the vidiians steal neelix's lungs and the doctor keeps him alive with holographic lungs. Now imagine: A warp core with holographic antimatter and dylithium.
Would it work?
Re: ideas about star trek tech
Well, I wouldn't listen to what Voyager says... but anyway, wouldn't the holographic things not come out of the holodeck- I mean you can create anything there but I don't think it's supposed to be interchangeable with the rest of the world.
Shemuel- Captain
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Re: ideas about star trek tech
Yes, but if you build a hologrid in Engineering, like in sickbay, holographic dylithium would be as real as real dylithium. I keep the question: Would it work?
Re: ideas about star trek tech
Probably, if you had enough power to power the holographics-it would be more than that the holodeck could give off, and once you stepped out you'd be back with the same problem
Shemuel- Captain
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Re: ideas about star trek tech
Imagine this: One real warp core functioning with real dylithium and powering a hologrid in Main Engineering.
Another real warp core in main engineering powered by holographic dylithium crystals
Another real warp core in main engineering powered by holographic dylithium crystals
Re: ideas about star trek tech
Well I don't know . It sounds great and would be great but you never know until it's tried.
Shemuel- Captain
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Re: ideas about star trek tech
Shemuel wrote:Well, I wouldn't listen to what Voyager says... but anyway, wouldn't the holographic things not come out of the holodeck- I mean you can create anything there but I don't think it's supposed to be interchangeable with the rest of the world.
Ever watched Star Trek First Contact?
You saw the scene where Lily and Picard used a Holographic gun to kill 2 Borg?
You hear he said "I took safety off everything..." ?
mokhrahikim- Ensign
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Re: ideas about star trek tech
yes but that only killed a borg not acted as a regulator in a warp core.
Re: ideas about star trek tech
But it gives you an idea, eh?
mokhrahikim- Ensign
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Re: ideas about star trek tech
Every holographic thing behaves as the real counterpart, but the safety protocols of a holodeck stop lethal things from hitting the real people who are using it. Jean-luc turned off safety protocols, and, by doing so, the two borg were killed (Ensign lynch and the other guy). So, with safety protocols disabled, a warp core powered by holo-dylithium would work. But i had an idea just now... What if the energy produced is holographic energy? But holograms are made of energy. So, how would energy represent itself? And would that holographic energy be able to power the ship? There's also the possibility that the amount of holographic energy produced is equal to the amount of real energy used to simulate the holographic dylithium...
I know it's a lot of information to understand, but read it carefully two or three times...
I know it's a lot of information to understand, but read it carefully two or three times...
Re: ideas about star trek tech
I understood what you just said.....
Yeah, energy from energy itself.......
"Energy cannot be created nor destroyed.."
---Newton(?)
Yeah, energy from energy itself.......
"Energy cannot be created nor destroyed.."
---Newton(?)
mokhrahikim- Ensign
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Re: ideas about star trek tech
mokhrahikim wrote:I understood what you just said.....
Yeah, energy from energy itself.......
"Energy cannot be created nor destroyed.."
---Newton(?)
Yeah from my thinking your using energy to make matter and energy thus your actually wasting energy.
Re: ideas about star trek tech
That's because matter IS energy. If you want to be nitpicky, then matter will turn into energy once inside a black hole because when it enters a black hole's event horizon, matter will be moving faster than the speed of light and thus demolecularize (is that even a word?) and turn into energy.
Philly Homer- Commander
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Re: ideas about star trek tech
Alkanosis wrote:That's because matter IS energy.
Read 'fore posting. Thank you.
Philly Homer- Commander
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Re: ideas about star trek tech
Perfect conversion
One theoretically perfect method of conversion of the rest mass of matter to usable energy is the annihilation of matter with antimatter. In this process, all the mass energy is released as light and heat. However, in our universe, antimatter is rare. To make antimatter requires more energy than would be liberated.
Since most of the mass of ordinary objects is in protons and neutrons, in order to convert all of the mass in ordinary matter to useful energy, the protons and neutrons must be converted to lighter particles. In the standard model of particle physics, the number of protons plus neutrons is nearly exactly conserved in all reactions at moderate energies. Nevertheless, 't Hooft showed that there is a process which will convert protons and neutrons to antielectrons and neutrinos. This is the weak SU(2) instanton discovered by Belavin Polyakov Schwarz and Tyupkin. This process is capable of complete conversion of the mass of matter to usable energy, but it is extraordinarily slow at ordinary energies. Later it became clear that this process will happen at a fast rate at very high temperatures, since then instanton-like configurations will be copiously produced from thermal fluctuations. The temperature required is so high that it would only have been reached shortly after the big bang.
All conservative extensions of the standard model contain magnetic monopoles, and in the usual models of grand unification, these monopoles catalyze proton decay, a process known as the Callan-Rubakov effect.This process would be an efficient mass-energy conversion at ordinary temperatures, but it requires making monopoles and antimonopoles first. The energy required to produce monopoles is enormous, but they are stable so they only need to be produced once.
The third known method of total mass/energy conversion is using gravity, specifically black holes. Stephen Hawking showed that black holes radiate thermally. It is therefore possible to throw matter into a small black hole and use the radiation to power a plant. Unfortunately, this is also impractical for the time being.
also Mass–energy equivalence says that when a body has a mass, it has a certain energy, even when it isn't moving. In Newtonian mechanics, a massive body at rest has no kinetic energy, and it may or may not have other (relatively small) amounts of internal stored energy such as chemical energy or thermal energy, in addition to any potential energy it may have from its position in a field of force. In Newtonian mechanics, none of these energies (except gravitational potential energy) has any relationship to the mass.
In relativity, all the energy which moves along with the body adds up to the rest energy of the body, which is proportional to the rest mass of the body. Even a single photon traveling in empty space has a relativistic mass, which is its energy divided by c2. If a box of mirrors contains light, the mass of the box is increased by the energy of the light, since the total energy of the box is its mass.
Although a photon is never "at rest", it still has a rest mass, which is zero. If an observer chases a photon faster and faster, the observed energy of the photon approaches zero as the observer approaches the speed of light. This is why photons are massless. They have zero rest mass even though they have varying amounts of energy and relativistic mass. But, systems of two or more photons moving in different directions (as for example from an electron–positron annihilation) may have zero momentum over all. Their energy E then adds up to an invariant mass m = E/c2, when they are considered as a system.
This formula also gives the amount of mass lost from a body when energy is removed. In a chemical or nuclear reaction, when heat and light are removed, the mass is decreased. So the E in the formula is the energy released or removed, corresponding to a mass m which is lost. In those cases, the energy released and removed is equal in quantity to the mass lost, times c2. Similarly, when energy of any kind is added to a resting body, the increase in the mass is equal to the energy added, divided by c2.
One theoretically perfect method of conversion of the rest mass of matter to usable energy is the annihilation of matter with antimatter. In this process, all the mass energy is released as light and heat. However, in our universe, antimatter is rare. To make antimatter requires more energy than would be liberated.
Since most of the mass of ordinary objects is in protons and neutrons, in order to convert all of the mass in ordinary matter to useful energy, the protons and neutrons must be converted to lighter particles. In the standard model of particle physics, the number of protons plus neutrons is nearly exactly conserved in all reactions at moderate energies. Nevertheless, 't Hooft showed that there is a process which will convert protons and neutrons to antielectrons and neutrinos. This is the weak SU(2) instanton discovered by Belavin Polyakov Schwarz and Tyupkin. This process is capable of complete conversion of the mass of matter to usable energy, but it is extraordinarily slow at ordinary energies. Later it became clear that this process will happen at a fast rate at very high temperatures, since then instanton-like configurations will be copiously produced from thermal fluctuations. The temperature required is so high that it would only have been reached shortly after the big bang.
All conservative extensions of the standard model contain magnetic monopoles, and in the usual models of grand unification, these monopoles catalyze proton decay, a process known as the Callan-Rubakov effect.This process would be an efficient mass-energy conversion at ordinary temperatures, but it requires making monopoles and antimonopoles first. The energy required to produce monopoles is enormous, but they are stable so they only need to be produced once.
The third known method of total mass/energy conversion is using gravity, specifically black holes. Stephen Hawking showed that black holes radiate thermally. It is therefore possible to throw matter into a small black hole and use the radiation to power a plant. Unfortunately, this is also impractical for the time being.
also Mass–energy equivalence says that when a body has a mass, it has a certain energy, even when it isn't moving. In Newtonian mechanics, a massive body at rest has no kinetic energy, and it may or may not have other (relatively small) amounts of internal stored energy such as chemical energy or thermal energy, in addition to any potential energy it may have from its position in a field of force. In Newtonian mechanics, none of these energies (except gravitational potential energy) has any relationship to the mass.
In relativity, all the energy which moves along with the body adds up to the rest energy of the body, which is proportional to the rest mass of the body. Even a single photon traveling in empty space has a relativistic mass, which is its energy divided by c2. If a box of mirrors contains light, the mass of the box is increased by the energy of the light, since the total energy of the box is its mass.
Although a photon is never "at rest", it still has a rest mass, which is zero. If an observer chases a photon faster and faster, the observed energy of the photon approaches zero as the observer approaches the speed of light. This is why photons are massless. They have zero rest mass even though they have varying amounts of energy and relativistic mass. But, systems of two or more photons moving in different directions (as for example from an electron–positron annihilation) may have zero momentum over all. Their energy E then adds up to an invariant mass m = E/c2, when they are considered as a system.
This formula also gives the amount of mass lost from a body when energy is removed. In a chemical or nuclear reaction, when heat and light are removed, the mass is decreased. So the E in the formula is the energy released or removed, corresponding to a mass m which is lost. In those cases, the energy released and removed is equal in quantity to the mass lost, times c2. Similarly, when energy of any kind is added to a resting body, the increase in the mass is equal to the energy added, divided by c2.
Re: ideas about star trek tech
You got that from the internet (or books) didn't u?
mokhrahikim- Ensign
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Re: ideas about star trek tech
well, it would actually probably be a lot less text to read through... although it would be a bit harder due to the spelling (no offence)
me naam is m- Commander
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Re: ideas about star trek tech
it has been for many weeks
Shemuel- Captain
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Re: ideas about star trek tech
Yeah. so basically everyone thinks your idea was innovative Raffitz, but that it won't probably work.
Shemuel- Captain
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Re: ideas about star trek tech
That's what i thought... What about sub-warp propulsion? How could we maximize our propulsion systems?
Re: ideas about star trek tech
So how is a warp system supposed to work anyway? Does the warp drive work as a nuclear reactor, and then the heat generated turns water>steam and then turns a turbine creating electrical energy, or does it create direct electrical energy? In what other ways could it work?
Shemuel- Captain
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Re: ideas about star trek tech
Jtull wrote:It works on a matter-anti matter reaction, creating pure energy, or photons; it's essentially the most efficient source of energy that we may have to use.
Sorry to put you through this torture, people. I've patched up everything, though.
Philly Homer- Commander
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Re: ideas about star trek tech
Alkanosis wrote:Jtull wrote:It works on a matter-anti matter reaction, creating pure energy, or photons; it's essentially the most efficient source of energy that we may have to use.
The Hypocritical Spam-Whore wrote:im sorry was that an off topic post i see?
No. In fact, you, by saying that, is off-topic. I was merely correcting your post because of the horrible spelling that leaves me aghast. But no, you had to just comment snidely in an off-hand way. You had to be a spam-whore and lead me into this meaningless discussion that you will not even extract advice from. You just had to comment on something of little or no importance, didn't you? Pedant.
Philly Homer- Commander
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Re: ideas about star trek tech
indeed, alka, you're getting OT yourself right now.
there is an ancient saying in my country: don't reply to spambots and crazy people who use IE. (lol. no offense.)
well, I think that. every warp idea related to trek is kinda... baked air. because, when you can manipulate space(time), why should you stick to pushing the mug over the table, when you can also pick it up, and put it down somewhere else?
there is an ancient saying in my country: don't reply to spambots and crazy people who use IE. (lol. no offense.)
well, I think that. every warp idea related to trek is kinda... baked air. because, when you can manipulate space(time), why should you stick to pushing the mug over the table, when you can also pick it up, and put it down somewhere else?
me naam is m- Commander
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Re: ideas about star trek tech
me naam is m wrote:well, I think that. every warp idea related to trek is kinda... baked air. because, when you can manipulate space(time), why should you stick to pushing the mug over the table, when you can also pick it up, and put it down somewhere else?
Because the writers wanted a plot that made no sense at all and is full of holes and inconsistencies.
Philly Homer- Commander
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Re: ideas about star trek tech
Alkanosis wrote:Because the writers wanted a plot that made no sense at all and is full of holes and inconsistencies.
you would almost think that, indeed.
well, basically what I meant jtull, is that warping, as in bending space-time, is stupid. it's risky, bad for material structures, and it costs lots of energy, and are trying to bend something we don't know how it will bend, and when it will break. andd IF it breaks, we don't know what will happen.
however, if we had some kind of quantum drive, we could use it for sublight propulsion and for instant propulsion. since quantum mechanics describes how things happen, and it defines how you can change something in the world we see, by changing the quantum state. we you can create a force, which will move your ship, by simply fiddling with the quantum mechanics. and you can simply teleport, "ZIP", to somewhere else, by using quantum mechanics. and then it doesn't matter how far you wanna go, it costs the same energy, and it takes absolutely no time.
me naam is m- Commander
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Re: ideas about star trek tech
that is true but then the ship in question would be in a unpredictabe superinpositon and so that would make it risky.
Re: ideas about star trek tech
well, id you manage a way to transport safely, and then fix the ships' position, that wouldn't be a problem. however, with warp you would always have the strain of bending space. but how about that other form of FTL transport? Hyperspace, an other dimension?
me naam is m- Commander
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Re: ideas about star trek tech
yea and how would you make a object jump from one dimetion to another, navigate around it and then come out into the "normal" dimension in the right place.
Re: ideas about star trek tech
Hyperspace Travel
Generally speaking, the idea of hyperspace relies on the existence of a separate and adjacent dimension. When activated, the hyper drive shunts the starship into this other dimension, where it can cover vast distances in an amount of time greatly reduced from the time it would take in "normal" space. Once it reaches the point in hyperspace that corresponds to its destination in real space, it re-emerges.
In other words, some (or all) paths in hyperspace may have a travel-time less than the time it takes to traverse the "shortest-path" in normal space, defined above. The time it takes to travel in hyperspace is measured in the same way time is measured in normal space, unless the hyperspace is discontinuous. For example, the path in hyperspace may not be smooth but a sequence of points, and the time change from jumping from one point to another may be abrupt. In this case, add the time jumps. Some may be positive (jumps to the future), and some negative (jumps to the past), depending on how the hyperspace is defined.
Explanations of why ships can travel faster than light in hyperspace vary; hyperspace may be smaller than real space and therefore a star ship's propulsion seems to be greatly multiplied, or else the speed of light in hyperspace is not a barrier as it is in real space. Whatever the reasoning, the general effect is that ships traveling in hyperspace seem to have broken the speed of light, appearing at their destinations much quicker and without the shift in time that the Theory of Relativity would suggest.
In much science fiction, hyper drive jumps require a considerable amount of planning and calculation, with any error carrying a threat of dire consequences. Therefore, jumps may cover a much shorter distance than would actually be possible so that the navigator can stop to "look around" -- take his bearings, plot his position, and plan the next jump. The time it takes to travel in hyperspace also varies. Travel may be instantaneous or may take hours, days, weeks or more. Some theories state that a route traveled for a long time may continuously stay open.
A different concept, sometimes also referred to as 'hyperspace' and similarly used to explain FTL travel in fiction, is that the manifold of ordinary three-dimensional space is curved in four or more 'higher' spacial dimensions (a 'hyperspace' in the geometric sense; see hyper surface, tesseract, Flatland). This curvature causes certain widely separated points in three-dimensional space to nonetheless be 'adjacent' to each other four-dimensionally. Creating an aperture in 4D space (a wormhole) between these locations can allow instantaneous transit between the two locations; a common comparison is that of a folded piece of paper, where a hole punched through two folded sections is more direct than a line drawn between them on the sheet. This idea probably arose out of certain popular descriptions of General Relativity and/or Riemannian manifolds, and may be the original form from which later concepts of hyperspace arose. This form often restricts FTL travel to specific 'jump points'. See jump drive, Alcubierre drive.
Generally speaking, the idea of hyperspace relies on the existence of a separate and adjacent dimension. When activated, the hyper drive shunts the starship into this other dimension, where it can cover vast distances in an amount of time greatly reduced from the time it would take in "normal" space. Once it reaches the point in hyperspace that corresponds to its destination in real space, it re-emerges.
In other words, some (or all) paths in hyperspace may have a travel-time less than the time it takes to traverse the "shortest-path" in normal space, defined above. The time it takes to travel in hyperspace is measured in the same way time is measured in normal space, unless the hyperspace is discontinuous. For example, the path in hyperspace may not be smooth but a sequence of points, and the time change from jumping from one point to another may be abrupt. In this case, add the time jumps. Some may be positive (jumps to the future), and some negative (jumps to the past), depending on how the hyperspace is defined.
Explanations of why ships can travel faster than light in hyperspace vary; hyperspace may be smaller than real space and therefore a star ship's propulsion seems to be greatly multiplied, or else the speed of light in hyperspace is not a barrier as it is in real space. Whatever the reasoning, the general effect is that ships traveling in hyperspace seem to have broken the speed of light, appearing at their destinations much quicker and without the shift in time that the Theory of Relativity would suggest.
In much science fiction, hyper drive jumps require a considerable amount of planning and calculation, with any error carrying a threat of dire consequences. Therefore, jumps may cover a much shorter distance than would actually be possible so that the navigator can stop to "look around" -- take his bearings, plot his position, and plan the next jump. The time it takes to travel in hyperspace also varies. Travel may be instantaneous or may take hours, days, weeks or more. Some theories state that a route traveled for a long time may continuously stay open.
A different concept, sometimes also referred to as 'hyperspace' and similarly used to explain FTL travel in fiction, is that the manifold of ordinary three-dimensional space is curved in four or more 'higher' spacial dimensions (a 'hyperspace' in the geometric sense; see hyper surface, tesseract, Flatland). This curvature causes certain widely separated points in three-dimensional space to nonetheless be 'adjacent' to each other four-dimensionally. Creating an aperture in 4D space (a wormhole) between these locations can allow instantaneous transit between the two locations; a common comparison is that of a folded piece of paper, where a hole punched through two folded sections is more direct than a line drawn between them on the sheet. This idea probably arose out of certain popular descriptions of General Relativity and/or Riemannian manifolds, and may be the original form from which later concepts of hyperspace arose. This form often restricts FTL travel to specific 'jump points'. See jump drive, Alcubierre drive.
me naam is m- Commander
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