ideas
+3
webxro
Evil Person
Silvershadows
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ideas
i think bm2 needs more feature in the game but im not sure what it needs can anyone provide any ideas
Re: ideas
Well, you could add lights around the control panel and make it so when in red alert they flash, and add red alert, when hailing a planet make it flash blue like landing, whait i got it, make it so you land and the planets surfice is behind the planetary hail console.
Re: ideas
how about designing your own ships while playing whit no editor , just go to a shipyard and click design and depending how strong is the ship you will pay a price in lat
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
now thats a good thought! let's see...what else... maybe... oh wait, that's impossible. but you could maybe have somethin g like a 'quick combat mode' where you choose your race and ship/fleet and the enemy, you could even do race vs itself! i would like to see that.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: ideas
i like webxro idea and its plausible as well maybe we have hull decoration like in the mirror darkly on the nx, or add bits to the ship but purely asthetic
Re: ideas
Ya i was going to post about the hull decorations on the huamn ships but i didnt, you should add the yellow decorations on the hulls.
You could also have a direct tactical interface were you can locate enemy ships, it tells you if your ship can beat them or not based on your weapons and shield status.
You could also have a direct tactical interface were you can locate enemy ships, it tells you if your ship can beat them or not based on your weapons and shield status.
Re: ideas
that would be nice .
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
josh1231993 wrote:no bm2 lredy has a red alert function i want something complete new
by BM2 do you mean BM3, cause the red alert function isn't really...well, good in BM2
Re: ideas
well this is some sort of bug because when i give the ships the command to attack enemies and look at the order that ships has it says " has orders to gather at planetary body under yellow alert "
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
well i use "seek and destroy enemy targets" and when i place my cursor over the ship to see what order i just gave it says "this ship has orders to gather at planet at alert yellow " and it shows this to all BM versions and flashgate and the one whit the universes
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
well just try this on bm I you will get what i am saying
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
yep ok but has anyone got any design for bits we can add on to ships iv worked out how to it and i need parts
Re: ideas
well i can give the .fla for the ship creator that is on VX , but i don`t think you need it
edit : well you don`t need it since most of those are already there , but you can color them green to look like klingonian ones and snome red ones .
edit : well you don`t need it since most of those are already there , but you can color them green to look like klingonian ones and snome red ones .
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
well if you don`t have inspiration , the links i sent could be useful
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
just make sure that you don`t end whit a game that has 45 mb .
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
Galaxy-Scarface wrote:now thats a good thought! let's see...what else... maybe... oh wait, that's impossible. but you could maybe have somethin g like a 'quick combat mode' where you choose your race and ship/fleet and the enemy, you could even do race vs itself! i would like to see that.
i kind of like his idea, how about a custom match of some type.
A-BIack_Man- Moderator
- Number of posts : 1166
Age : 32
Location : Just...there
Registration date : 2009-04-07
Re: ideas
like the melee in star control 2&3
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
go for it , we believe in you , just use the FORCE
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
well if you want make some idea you should make that like the melee in starcontrol 2 or 3 , bur 3 is over rated
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
well you should know about starcontrol 2 because this games was one of the best space adventures of all time , whit more then 200 star systems each having at lets 3 planets ( maybe more i never visited all the systems )
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
well you can read my reviews in the games reviews section
btw i was the first to review movie and games .
btw i was the first to review movie and games .
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
Ya know what wpuld be cool, i will make a list
Difforent Klingon Houses(Factions)
Each holding a difforent kind of tech like 1 house has the D4 class and a bird of prey as its tech level wile some have all the way up to Na'var class
and last, the houses fight.
Note:if you start as klingon you start your own klingon house.
Difforent Klingon Houses(Factions)
Each holding a difforent kind of tech like 1 house has the D4 class and a bird of prey as its tech level wile some have all the way up to Na'var class
and last, the houses fight.
Note:if you start as klingon you start your own klingon house.
Re: ideas
and i just remembered that i have a idea : fix the rotation and the speed and after you are done i have more ideas
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
webxro wrote:and i just remembered that i have a idea : fix the rotation and the speed and after you are done i have more ideas
You've already told him numerous times
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: ideas
yes but i just remember this , because the release is closing and after 6 hours of playing the game is hard to control a ship , even at the beginning some ships are severely hard to control
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
yeh i will turn down all the turn rate some time this week or the week leading up to the release
Re: ideas
ok and how about reducing some speed because at some ships it takes ages to slow down , well if you don`t wan`t to reduce the speed how about increasing the braking system by 100%
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
its all the same thing the turn rate, and there is also a top speed but that has nothing to do with breaking
Re: ideas
well if i remember well the bigger speed you have the harder it is to brake ( learn that when i was eating a orange )
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
what you eating a orange goit to do with braking , yes the faster you go the longer to break bu the problemo is the the breaking is also relative to the sive of the ship to low and it wont go to warp in a system like the dom scout
Re: ideas
yeas i remember that mass has something to do whit acceleration and inertia and stopping , all because of a orange that strange.
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
ok what did learn from the orange tell me so we can get it over with. theres a formula for breaking i can remember it though
Re: ideas
no i was playing whit an orange in the middle of the science class , and now i drink orange juice and just come to my mind about science and inertia .
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
the very interesting thing is that at math i had a apple , and back to the topic it would be nice to have better brakes ( aside from the turning rate ) but back to the orange why aren`t any orange ships in startrek , well if you need any spirites here is one
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
well do you have a orange whit a silver color , if not i would like a ship in the shape of a orange , or a hot-dog and how about some ketchup
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
Re: ideas
no leave it i want to make a funny trek of something like that whit funny ships and funnier weapons
webxro- Ensign
- Number of posts : 501
Location : On the holodeck
Registration date : 2009-07-21
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