Raffitz's Flashgate: Game Development
+17
Aomtte
Jim Russ
livi
Jerome Star
Earthdeath
Meganew Trek
Darkwing
leewatson1
Xel'Haddas
Galaxy-Scarface
JPB18
Shemuel
me naam is m
Karlo
paulwall99
Darkjedi
raffitz
21 posters
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Re: Raffitz's Flashgate: Game Development
Your nanny needs to take a hike!Karlo wrote:"Must I say young man that your language is indiscriminate and that your behavior is improper for your age of all types..."
LOL is this what a nanny says???
Also, I was discussing a medical issue with me naam.
That's respectable. LOL!
Re: Raffitz's Flashgate: Game Development
DJ and MNIM, please stop! I don't want to lock my own topic...
Re: Raffitz's Flashgate: Game Development
back on topic then.whats the current level of game development?
Earthdeath- Commander
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Location : UK
Registration date : 2008-04-18
Re: Raffitz's Flashgate: Game Development
Well, pretty much the same... I'm thinking of making some stations, instead of replacing everything with moons.... The only problem is: There is only one canon station - a goa'uld one.... And I will include non-canon stuff, but I really don't know how I'll make cool stations...
Re: Raffitz's Flashgate: Game Development
hows about the ancient satellite>or have you already got that?
Earthdeath- Commander
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Registration date : 2008-04-18
me naam is m- Commander
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Registration date : 2007-12-26
Re: Raffitz's Flashgate: Game Development
I'm sure you can think up designs of stations based on what you know about the ships each species in Stargate uses... Take the Replicators for example. You know it's going to be blue-ish in color and probably very spiky XD Now the Asgards? Hmm... That one would be a bit tougher. But alas, you'll figure it out. I'll try and find some sprites that remind me of a Stargate species' design and I'll post them up here.
Jerome Star- Ensign
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Re: Raffitz's Flashgate: Game Development
Yes, Jerome, knowing the general characteristics of a race's ships is easy, but designing a brand new space station is totally different, and much more difficult!
Re: Raffitz's Flashgate: Game Development
well, you seem to do well on ST ships, so it wouldn't be to hard, right?
me naam is m- Commander
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Registration date : 2007-12-26
Re: Raffitz's Flashgate: Game Development
But with ST ships, I use schematics that already exist, or I create schematics with elements common to other ships from the same era and government...
Re: Raffitz's Flashgate: Game Development
maybe try to kitbash ships into a station, using schematics?
(PS. please read my new topic!)
(PS. please read my new topic!)
me naam is m- Commander
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Registration date : 2007-12-26
Re: Raffitz's Flashgate: Game Development
Again, Raffitz, I didn't say you had to make any XD I may find some that look similar to an alien species' design, like the Replicators. Then you can just color it and morph it into your cool 3d-style!
Jerome Star- Ensign
- Number of posts : 711
Location : Lost on an island, stuck in time
Registration date : 2008-04-18
Re: Raffitz's Flashgate: Game Development
maybe you could do a replicator controlled ancient sattelite.
Earthdeath- Commander
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Location : UK
Registration date : 2008-04-18
Re: Raffitz's Flashgate: Game Development
Or, do you remember the asgard anti-replicator satellite? You could make a variation: Cilindrical, but withe the textures of a O'Neil or a Beliskner.
Re: Raffitz's Flashgate: Game Development
okay guys, let's stop. it was fun getting him crazy, but now it has to finish. after all we DO want him to finish flashgate.
me naam is m- Commander
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Registration date : 2007-12-26
Re: Raffitz's Flashgate: Game Development
Yea let the man finish this brilliant game
btw raffiz you were going to use naqudah as a item it should replace anit matter as earth ships
are powered by naqudah and naquadriah
I just thought id add my two cents
brilliant game so far
btw raffiz you were going to use naqudah as a item it should replace anit matter as earth ships
are powered by naqudah and naquadriah
I just thought id add my two cents
brilliant game so far
livi- Passenger
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Registration date : 2008-10-26
Re: Raffitz's Flashgate: Game Development
that isnt very high on his prioty list though.
Earthdeath- Commander
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Location : UK
Registration date : 2008-04-18
Re: Raffitz's Flashgate: Game Development
Yea i understand it isnt but i thought i would try and help
its an amazing game so far just can nt wait for it to be released
your doing a great job rafitz
its an amazing game so far just can nt wait for it to be released
your doing a great job rafitz
livi- Passenger
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Age : 34
Location : The Holy City Of Celestius
Registration date : 2008-10-26
Re: Raffitz's Flashgate: Game Development
Agreed – we all love raffitz. Raffitz Appreciation Second (RAS) over.
'Kay, back to topic now.
Would it make sense if the only way to leave or enter a system was to use a Supergate (anything bigger than a fighter) or a regular Stargate (for fighters and PJ's) at first, but then at around the Wraith Cruiser or Traveler ship hyperspace could be used?
'Kay, back to topic now.
Would it make sense if the only way to leave or enter a system was to use a Supergate (anything bigger than a fighter) or a regular Stargate (for fighters and PJ's) at first, but then at around the Wraith Cruiser or Traveler ship hyperspace could be used?
Last edited by Xel'Haddas on 2008-12-04, 20:04; edited 1 time in total (Reason for editing : wasn't done)
Xel'Haddas- Passenger
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Re: Raffitz's Flashgate: Game Development
Umm... No... Only if we reduced each ship's antimatter capability and then they wouldn't be able to go to other systems... But I would prefer to let the ships fly around freely...
Re: Raffitz's Flashgate: Game Development
Why not have one of those Wormhole Generators be a Stargate, but there are multiple connecting to different places per system (so when you can't afford anything you might still be able to get to one of your own systems without antimatter)
Xel'Haddas- Passenger
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Registration date : 2008-05-08
Re: Raffitz's Flashgate: Game Development
The wormhole generators are Ori Supergates (though the Ori won't be the only race using it).
What you are suggesting is that each supergate can connect to any other supergate in the galaxy... Well, I can't do that... It would take a large and complex piece of code that I can't make...
What you are suggesting is that each supergate can connect to any other supergate in the galaxy... Well, I can't do that... It would take a large and complex piece of code that I can't make...
Re: Raffitz's Flashgate: Game Development
but you could fake it. just use the plugin guides and insert a new station on planets in the code, and set their destinations.
Re: Raffitz's Flashgate: Game Development
But you'd have to insert loads of wormholes/gates. I think Raffitz wants only one per planet. and you'd have to make them invunerable that way, which would cause even more problems.
Shemuel- Captain
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Registration date : 2007-12-23
Re: Raffitz's Flashgate: Game Development
yeah, that's how you do it, with plugins. just make their strength like ridiculously strong, say 10 billion or something that even ubers couldn't take down.
Re: Raffitz's Flashgate: Game Development
But the problem is then that you'd need to use cheats to take over a planet, as you'd never be able to destroy all stations.
Shemuel- Captain
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Registration date : 2007-12-23
Re: Raffitz's Flashgate: Game Development
I don't.
What I was saying was that you'd need to destroy the indestructable stations before you could take over a planet.
What I was saying was that you'd need to destroy the indestructable stations before you could take over a planet.
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: Raffitz's Flashgate: Game Development
yea hit on eof the ships and the wormhole collapses
leewatson1- Lt. Commander
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Re: Raffitz's Flashgate: Game Development
I'll make supergates strong, but not like billions... And I don't want to have more than one or two per star system...
Re: Raffitz's Flashgate: Game Development
How about making the stations destruction not a necessary requirement to conquer a planet?
Re: Raffitz's Flashgate: Game Development
take a lot of work though
Earthdeath- Commander
- Number of posts : 7919
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Location : UK
Registration date : 2008-04-18
Re: Raffitz's Flashgate: Game Development
Just, delete the code... (Not all, because then we would be capable of conquering planets with full strenght, without having a high prestige
[I think])
[I think])
Re: Raffitz's Flashgate: Game Development
Serach in the // thingys... Vex putted that because he didn't wanted to loose the head searching the piece of code that was giving the error...
Re: Raffitz's Flashgate: Game Development
SFTDP
(For those who still don't know, it stands for "Sorry For The Double Post")
So, I haven't done almost anything in flashgate for a while, but today I thought of something interesting to do... I will replace the weapon pics and I will create weapons to fill in the unused slots...
I may also add some "easter egg" stuff...
So, I will do a list here of things to do:
- Fix HUD bugs (The stat bars aren't working properly, I need to reduce their size);
- Plug-in all planets (I've started Earth already)(I will move the planets' positions when I finish each of their plugins)
- Plug-in stations
Oh, BTW, I have an idea: Making Midway station a planet...
Oh, but you don't know about the galaxies stuff yet... I'll explain: I'll add 4 galaxies, and they'll all be in the same map, but: In the top right corner will be the Milky Way; On the lower left corner will be Pegasus, on the lower right, the Ori Galaxy, and on the top left, the Asgard galaxy...
(For those who still don't know, it stands for "Sorry For The Double Post")
So, I haven't done almost anything in flashgate for a while, but today I thought of something interesting to do... I will replace the weapon pics and I will create weapons to fill in the unused slots...
I may also add some "easter egg" stuff...
So, I will do a list here of things to do:
- Fix HUD bugs (The stat bars aren't working properly, I need to reduce their size);
- Plug-in all planets (I've started Earth already)(I will move the planets' positions when I finish each of their plugins)
- Plug-in stations
Oh, BTW, I have an idea: Making Midway station a planet...
Oh, but you don't know about the galaxies stuff yet... I'll explain: I'll add 4 galaxies, and they'll all be in the same map, but: In the top right corner will be the Milky Way; On the lower left corner will be Pegasus, on the lower right, the Ori Galaxy, and on the top left, the Asgard galaxy...
Re: Raffitz's Flashgate: Game Development
SFTTP
Well, DW released a Beta and Jerome's about to finish WUC... I guess I'll have to start working really hard on FG... But only in weekends, because this trimester I'm going to study a lot harder (my grades were not that good... I had 18 in Maths and English, because the teachers lowered my grades (it was the first trimester after all, I should've had a 19 in both subjects), 16 in Biology/geology (It's a merged subject), which is terrible, as I've always liked the geology part and that was what we talked about last trimester; 15 in Physics/Chemistry (Merged again), which is even worse 'cause I've always been an excellent student in this subject; 14 in Portuguese (The teacher is known school wide for lowering the grades... Mine was one of the best of the class, though... I had 13 in Philosophy, which is normal, as I hate it more than I hated history last year... And I had 13 in PE, which is a surprise, because I was expecting something like 11 or something (Yeah, I really suck))... So, I'm going to do a lot more of class reports (The philosophy teacher just loves it when we make class reports, so, I'm going to make them free-willed)...
Oh, and to make my time shorter, I'm becoming addicted to Second Life... There's something called the Alteran Stargate Network, and I've learned LSL (Linden Scripting Language, I think) (It's so easy... You should try it, DJ...) and I'm making add-ons for those stargates (Custom DHDs, etc...)...
But yeah, I'll try to advance Flashgate's development a lot...
Well, DW released a Beta and Jerome's about to finish WUC... I guess I'll have to start working really hard on FG... But only in weekends, because this trimester I'm going to study a lot harder (my grades were not that good... I had 18 in Maths and English, because the teachers lowered my grades (it was the first trimester after all, I should've had a 19 in both subjects), 16 in Biology/geology (It's a merged subject), which is terrible, as I've always liked the geology part and that was what we talked about last trimester; 15 in Physics/Chemistry (Merged again), which is even worse 'cause I've always been an excellent student in this subject; 14 in Portuguese (The teacher is known school wide for lowering the grades... Mine was one of the best of the class, though... I had 13 in Philosophy, which is normal, as I hate it more than I hated history last year... And I had 13 in PE, which is a surprise, because I was expecting something like 11 or something (Yeah, I really suck))... So, I'm going to do a lot more of class reports (The philosophy teacher just loves it when we make class reports, so, I'm going to make them free-willed)...
Oh, and to make my time shorter, I'm becoming addicted to Second Life... There's something called the Alteran Stargate Network, and I've learned LSL (Linden Scripting Language, I think) (It's so easy... You should try it, DJ...) and I'm making add-ons for those stargates (Custom DHDs, etc...)...
But yeah, I'll try to advance Flashgate's development a lot...
Re: Raffitz's Flashgate: Game Development
raffitz wrote:SFTTP
Well, DW released a Beta and Jerome's about to finish WUC...
not to mention BM2
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: Raffitz's Flashgate: Game Development
Yeah, busy times are ahead.
Jim Russ- Ensign
- Number of posts : 710
Age : 29
Location : Somewhere...Outthere
Registration date : 2008-10-26
Re: Raffitz's Flashgate: Game Development
Darkjedi wrote:I googled it.
Interesting.
Second Life hacking?
LOL!
Mabe...
Not hacking... I'm scripting objects to sell them afterwards...
But anyways, what do you think of my ideas??
Re: Raffitz's Flashgate: Game Development
I like.
Oh, and I just might try out second life....
But, you say it's addictive?
Ut oh. LOL!
Oh, and I just might try out second life....
But, you say it's addictive?
Ut oh. LOL!
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