raffitz's Flashgate
+9
Darkwing
Jtull
Jerome Star
JPB18
Darkjedi
Shemuel
me naam is m
Earthdeath
raffitz
13 posters
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raffitz's Flashgate
Hi, guys.
This wave of people wanting to finish flashgate inspired me into starting again. I started it yesterday, and it's progressing fast... I'll try to make the ships' descriptions while i'm on holidays, which will be about one month from now... I don't know if I'll be able to install flash cs3 in my mother's computer, because it's very weird and might not accept it... (It has Vista, you know...)
Meanwhile, I'll post a list of things to do.
Things to do:
Change the preloader
Change the title
Change the starting menu
Change the GUI
Change the ships' sprites*
Change the planets' sprites
Get some starbases sprites
Change the starbases' sprites
Change the plugin - Ships
Change the plugin - Planets
Change the plugin - Starbases
Change the governments
Change the starting races' descriptions
...
Strike -> done
Italic -> WIP
Underlined -> Currently unable to finish
*The ships' sprites... I'm having problems with that, because i don't have enough sprites... I have the same sprites than before, but i'm adopting a new policy... I won't repeat the ships, like I did in the previous versions, only the ones that are strictly necessary, which means, I have a lot of empty slots. I'm thinking of making some kitbashes or someting like taht, or i'll search for more ships, even if they aren't cannon (I think I have most of the cannon ones...)
Log:
June 29th:
I started making the new version today.
I changed the preloader, the title and the main menu today...
June 30th:
I changed the ships' sprites and replaced the warp animation with a hyperspace window. I got the hyperspace window from DeviantArt and made some changes in Photoshop... It's far from perfect, as it is too round, but i will still make some changes...
This wave of people wanting to finish flashgate inspired me into starting again. I started it yesterday, and it's progressing fast... I'll try to make the ships' descriptions while i'm on holidays, which will be about one month from now... I don't know if I'll be able to install flash cs3 in my mother's computer, because it's very weird and might not accept it... (It has Vista, you know...)
Meanwhile, I'll post a list of things to do.
Things to do:
Change the GUI
Change the ships' sprites*
Change the planets' sprites
Get some starbases sprites
Change the starbases' sprites
Change the plugin - Ships
Change the plugin - Planets
Change the plugin - Starbases
Change the governments
Change the starting races' descriptions
...
Strike -> done
Italic -> WIP
Underlined -> Currently unable to finish
*The ships' sprites... I'm having problems with that, because i don't have enough sprites... I have the same sprites than before, but i'm adopting a new policy... I won't repeat the ships, like I did in the previous versions, only the ones that are strictly necessary, which means, I have a lot of empty slots. I'm thinking of making some kitbashes or someting like taht, or i'll search for more ships, even if they aren't cannon (I think I have most of the cannon ones...)
Log:
June 29th:
I started making the new version today.
I changed the preloader, the title and the main menu today...
June 30th:
I changed the ships' sprites and replaced the warp animation with a hyperspace window. I got the hyperspace window from DeviantArt and made some changes in Photoshop... It's far from perfect, as it is too round, but i will still make some changes...
Last edited by raffitz on 2008-10-02, 19:44; edited 1 time in total
Re: raffitz's Flashgate
your oing good so far, keep it up!
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: raffitz's Flashgate
Thanks, EarthDeath.
By the way, I'm having problems creating my GUI (Graphic User Interface)... I first thought of a semi-transparent planet for the menus, and in my mind, it gets quite cool, but the control panel can't be round, because it isn't very attractive... But I had an idea now...
By the way, I'm having problems creating my GUI (Graphic User Interface)... I first thought of a semi-transparent planet for the menus, and in my mind, it gets quite cool, but the control panel can't be round, because it isn't very attractive... But I had an idea now...
Re: raffitz's Flashgate
Whats that idea?
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: raffitz's Flashgate
ok, good luck.
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: raffitz's Flashgate
Log:
July, 1st:
It's still early, but i have already fixed some bugs I created (LOL). The race selecting buttons were universal, which means, they were used in various tasks, and I altered them, which caused mayhem in a lot of other things, so, i had to restore the buttons to their original appearance and replace them with some buttons with the appearance i wanted. I had to copy instance names and actionscript of seven buttons... BTW, I also removed the three hidden race buttons, for those who know them...
Later today, I intend to search for more non-cannon ships (I already have about 7, and one goa'uld starbase) to fill the slots, or I'll be obliged to fill them with copies of ships that already exist... I could leave them empty, but then there's always the chance that a invisible ship attacks you.
For the starbases, i had the idea of replacing them with small planets, moons, you see?
Well, i think that's all...
July, 1st:
It's still early, but i have already fixed some bugs I created (LOL). The race selecting buttons were universal, which means, they were used in various tasks, and I altered them, which caused mayhem in a lot of other things, so, i had to restore the buttons to their original appearance and replace them with some buttons with the appearance i wanted. I had to copy instance names and actionscript of seven buttons... BTW, I also removed the three hidden race buttons, for those who know them...
Later today, I intend to search for more non-cannon ships (I already have about 7, and one goa'uld starbase) to fill the slots, or I'll be obliged to fill them with copies of ships that already exist... I could leave them empty, but then there's always the chance that a invisible ship attacks you.
For the starbases, i had the idea of replacing them with small planets, moons, you see?
Well, i think that's all...
Re: raffitz's Flashgate
NO!!! I liked the borg!!!
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: raffitz's Flashgate
OK, you liked them, but they aren't part of the stargate universe... But what do you think of the idea of replacing starbases with moons??
Re: raffitz's Flashgate
its good, as in stargate moons are used as defences.
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: raffitz's Flashgate
yep.
but I think you should keep some secret race or something... it's funny!
but I think you should keep some secret race or something... it's funny!
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: raffitz's Flashgate
OK, but i'll hide it better than those three that could be found with tab.
So much better that you can never find it! Mwahahahaha!
No, really, I might add a secret race...
EDIT: Oh, BTW, I've finished replacing the weapons. Most of them are still the same, because I only replaced the most convenient ones with the ones that were more similar to them graphically.
So much better that you can never find it! Mwahahahaha!
No, really, I might add a secret race...
EDIT: Oh, BTW, I've finished replacing the weapons. Most of them are still the same, because I only replaced the most convenient ones with the ones that were more similar to them graphically.
Re: raffitz's Flashgate
hehe... you can kill the tabstop, but you'll never be able to stop the "hands" function!
(when the normal mouse moves over a button or a function, it changes into a hand, like in links)
(when the normal mouse moves over a button or a function, it changes into a hand, like in links)
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: raffitz's Flashgate
But it could be that you might have to open the source code and change 'no' to 'yes'
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: raffitz's Flashgate
me naam is m wrote:hehe... you can kill the tabstop, but you'll never be able to stop the "hands" function!
(when the normal mouse moves over a button or a function, it changes into a hand, like in links)
If you add a different race, but they actually have to go into the sourcecode and change a tiny bit of it before it will work
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: raffitz's Flashgate
Ah, that! Well, that would be like going to the source code of flash trek, creating a new race button with the specifications to: Start in the Dyson system; start with a dreadnought class ship; start with 999999999999 duranium and latinum; start with 150 antimatter; et voilà... I don't need to create a race to do that, I only need to make a button...
EDIT: Oh BTW... I've started pluginning... I've erased all stations, so that I don't use the ones from flash trek as base (Because then, the games would be too similar), I still haven't touched the planets, I've finished with weapons, and i've completed three ships... The Alteran City (Atlantis), The Aurora Class Warbird and the Gateship (Or puddle jumper. In the game, it's called Puddle Jumper, 'cause gateship isn't very...er...atractive, even when it's name was created by Rodney Mckay, my idol.
EDIT: Oh BTW... I've started pluginning... I've erased all stations, so that I don't use the ones from flash trek as base (Because then, the games would be too similar), I still haven't touched the planets, I've finished with weapons, and i've completed three ships... The Alteran City (Atlantis), The Aurora Class Warbird and the Gateship (Or puddle jumper. In the game, it's called Puddle Jumper, 'cause gateship isn't very...er...atractive, even when it's name was created by Rodney Mckay, my idol.
Re: raffitz's Flashgate
Yay! Keep up the good work!
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: raffitz's Flashgate
Yay! Good news!
You probably knew I was intending to replace the "wormhole generator" with an Ori supergate....
I searched a lot for supergate sprites, and I've finally ran across one!
Here!
But i've converted it in a more «friendly» format...
It´s a transparent-background PNG that can be directly imported to Flash...
You probably knew I was intending to replace the "wormhole generator" with an Ori supergate....
I searched a lot for supergate sprites, and I've finally ran across one!
Here!
But i've converted it in a more «friendly» format...
It´s a transparent-background PNG that can be directly imported to Flash...
Re: raffitz's Flashgate
cool!!will it replace the wormhole genrator?
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: raffitz's Flashgate
is it also your new avatar?
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: raffitz's Flashgate
(My avatar is a regular Milky Way Stargate with green chevrons)
Meanwhile, I've adopted an efficient method to plugin the ships. Each time I open my computer, I must plugin at least 5 ships. And it works... I still haven't made today's five, but that's ok... When i get all the ships done, I'll try to release a beta so that you can tell me what you think about the game...
I'm having problems with the weapons... The asgard, ancient and ori weapons are very strong, and I know they're supposed to be, but if it is like that, I'll have to end my idea of having those as starting races...
Edit: And I don't know how much prestige you need to buy the O'neill and Atlantis, but it's far superior to 100% (which is weird, but true). Which probably means that I'll have to make all ships weaker...
Meanwhile, I've adopted an efficient method to plugin the ships. Each time I open my computer, I must plugin at least 5 ships. And it works... I still haven't made today's five, but that's ok... When i get all the ships done, I'll try to release a beta so that you can tell me what you think about the game...
I'm having problems with the weapons... The asgard, ancient and ori weapons are very strong, and I know they're supposed to be, but if it is like that, I'll have to end my idea of having those as starting races...
Edit: And I don't know how much prestige you need to buy the O'neill and Atlantis, but it's far superior to 100% (which is weird, but true). Which probably means that I'll have to make all ships weaker...
Last edited by raffitz on 2008-07-04, 13:46; edited 1 time in total
Re: raffitz's Flashgate
Edit: And I don't know how much prestige you need to buy the O'neill and Atlantis, but it's far superior to 100% (which is weird, but true). Which probably means that I'll have to make all ships weaker...
In my game, I'm trying to do what you are trying to avoid, that is put some ships so strong that we need 110 of prestige to buy it (I've made it with Anubis Mothership, O'Neil Class and Ori mothership), but there's one ship that I can't do that, which is Deadulus Class MkII (the upgraded one).
The explanation is that will be harder to buy those ships, which will make the game slighty harder, and (as I think) more enjoying (in my point of view).
Re: raffitz's Flashgate
You can have 110% prestige though. People will just have to build a couple of stations in that system to buy the ship
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: raffitz's Flashgate
Shemuel wrote:You can have 110% prestige though. People will just have to build a couple of stations in that system to buy the ship
Or make the "everyonelevesme" cheat.
Re: raffitz's Flashgate
Yeah, but i don't know if the required prestige for the ships is 110... Unless it is impossible to have more than 110, but i don't know that...
Re: raffitz's Flashgate
raffitz wrote:Yeah, but i don't know if the required prestige for the ships is 110... Unless it is impossible to have more than 110, but i don't know that...
110 isn't the max prestige, but maybe is the max prestige to buy ships, I don't know. But when I try, I only can buy those ships after the "everyonelovesme" cheat (I'm not here to play itm i'm here to make it and to test it).
Re: raffitz's Flashgate
How big is the size of atlantis (the number that you put in the size description on the ship plugin)?
I think that, if you put it smaller, it will lower the prestige requirement (I think).
I think that, if you put it smaller, it will lower the prestige requirement (I think).
Re: raffitz's Flashgate
are you going to make the super gates activate when you double click or hail them?
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: raffitz's Flashgate
I don't think so... The inactive supergate was made by JPB18, not by me, so, i'm not related to any of that stuff...
Even if I knew how to do that... I mean, i know how to make a button that triggers an animation, but not when mixed with a game as complex as flashgate...
EDIT: Hey, guys! The mass is related to prestige, after all. When mass is 8, it's superior to 110, when mass is 7, it's between 100% and 110%, and when mass is 6, prestige is 100%. I've adjusted all the ships I had already made to match...
Even if I knew how to do that... I mean, i know how to make a button that triggers an animation, but not when mixed with a game as complex as flashgate...
EDIT: Hey, guys! The mass is related to prestige, after all. When mass is 8, it's superior to 110, when mass is 7, it's between 100% and 110%, and when mass is 6, prestige is 100%. I've adjusted all the ships I had already made to match...
Re: raffitz's Flashgate
raffitz wrote:I don't think so... The inactive supergate was made by JPB18, not by me, so, i'm not related to any of that stuff...
Even if I knew how to do that... I mean, i know how to make a button that triggers an animation, but not when mixed with a game as complex as flashgate...
EDIT: Hey, guys! The mass is related to prestige, after all. When mass is 8, it's superior to 110, when mass is 7, it's between 100% and 110%, and when mass is 6, prestige is 100%. I've adjusted all the ships I had already made to match...
Hmm, that's a very interesting prospect about the mass = prestige. I will take that account in my ongoing plugging of FlashTrek.
I was thinking of turning wormhole generators in my 'Parallels' (otherwise known as 'when universes collide') project into Stargates. Not supergates, although compared to the size of some of these ships it would be needed, realistically speaking. Still, you might be able to do a neat animation with the wormhole sprites. That supergate would therefore be HUGE naturally and open with an animation! It depends though. Are you working with Macromedia Studio, or just Notepad?
Jerome Star- Ensign
- Number of posts : 711
Location : Lost on an island, stuck in time
Registration date : 2008-04-18
Re: raffitz's Flashgate
Who are you talking to?
If you are talking to me, then:
1. I'm working with Adobe Flash CS3 (Adobe bought Macromedia a while ago)
2. I'm replacing wormhole generators with supergates, not wormholes...
3. I'm leaving the wormholes intact... What I might do is add more wormholes to the universe, instead of having only the bajoran wormhole...
4. JPB18 is replacing the wormhole with the supergate
5. Making that open thing isn't that easy, you know?
If you are talking to me, then:
1. I'm working with Adobe Flash CS3 (Adobe bought Macromedia a while ago)
2. I'm replacing wormhole generators with supergates, not wormholes...
3. I'm leaving the wormholes intact... What I might do is add more wormholes to the universe, instead of having only the bajoran wormhole...
4. JPB18 is replacing the wormhole with the supergate
5. Making that open thing isn't that easy, you know?
Re: raffitz's Flashgate
That supergate would therefore be HUGE naturally...
Not necessarily, as you know that in DS9, the wormhole should have at least 1 mile lenght, but in BM, the wormhole is little larger than the sovvie
...and open with an animation!
That is also not needed, as a good sg-1 fan would know, a stargate (that includes a supergate), can be open indefinitely in the prezence of a ZPM or a Black Hole, and has both supergates have a black hole behind, so, they can be opened indefenitely.
PS: This is the first game flash based that I make in my entire life! ( I had the help of darkwing, darkjedi and raffitz).
Re: raffitz's Flashgate
raffitz wrote:Who are you talking to?
If you are talking to me, then:
1. I'm working with Adobe Flash CS3 (Adobe bought Macromedia a while ago)
2. I'm replacing wormhole generators with supergates, not wormholes...
3. I'm leaving the wormholes intact... What I might do is add more wormholes to the universe, instead of having only the bajoran wormhole...
4. JPB18 is replacing the wormhole with the supergate
5. Making that open thing isn't that easy, you know?
Yes, who else would I be talking to? >>
You commented in one of your above posts about 'not being sure how to do an animation' so that's what I offered. The wormhole uses many different animation sprites, though you might have to do a bit of editing about the relative size. It would be easy, but if you just don't care to do that and make the supergate a common occurrence, then do whatever. It's your mod, and I can't wait to try it
Not necessarily, as you know that in DS9, the wormhole should have at least 1 mile lenght, but in BM, the wormhole is little larger than the sovvie
That is also not needed, as a good sg-1 fan would know, a stargate (that includes a supergate), can be open indefinitely in the prezence of a ZPM or a Black Hole, and has both supergates have a black hole behind, so, they can be opened indefenitely.
About the first quote, I'm not sure how that is relevant to the supergate. Most likely the wormhole is larger but being made of pure energy certainly puts it's mass well within the range of the supergate. Not to mention it wouldn't matter when one can easily control the size and animation aspects of it.
About the second quote. Calling me a non-stargate fan? XD Though I haven't seen many recent episodes, I've read a lot about them and I see your point. Though how many of those wormhole generators are going to have a black hole near it? And a ZPM maybe... Though the animation is not needed as you said, I never said it had to be put in there. From raffitz's statement, I was offering a suggestion on how to make one, which would be cool but obviously we're not going to see one
Jerome Star- Ensign
- Number of posts : 711
Location : Lost on an island, stuck in time
Registration date : 2008-04-18
Re: raffitz's Flashgate
About the second quote. Calling me a non-stargate fan? XD Though I haven't seen many recent episodes, I've read a lot about them and I see your point. Though how many of those wormhole generators are going to have a black hole near it? And a ZPM maybe... Though the animation is not needed as you said, I never said it had to be put in there. From raffitz's statement, I was offering a suggestion on how to make one, which would be cool but obviously we're not going to see one
1st: I didn't call you a non-stargate fan, but I used that expression because I couldn't take the risk to say "As everyone knows..."
cause there must be at least one person on this forum that isn't a stargate fan.
2nd: In Flash and Blood (10.01) or in Pegasus Project (10.06), we don't see the singularity or the black hole behind the SUPERGATE (not the stargate in pegasus, as the black hole was DA*N visible).
Re: raffitz's Flashgate
Calm yourselves down!
I'm NOT adding the bloody supergate as wormhole, and i never said i would!
I'm adding it as wormhole generator.
I'm NOT making it animated, and i don't want it to be animated!!!!!!!
JPB18 wants to replace the wormhole with the supergate! Not me! So if you want to keep discussing the blast supergate, go to HIS thread!
I DON'T WANT IT ANIMATED! I never said i did! People sugested that, i said it would be complicated, but if you read carefully, you'll also notice:
I'm NOT adding the bloody supergate as wormhole, and i never said i would!
I'm adding it as wormhole generator.
I'm NOT making it animated, and i don't want it to be animated!!!!!!!
JPB18 wants to replace the wormhole with the supergate! Not me! So if you want to keep discussing the blast supergate, go to HIS thread!
I DON'T WANT IT ANIMATED! I never said i did! People sugested that, i said it would be complicated, but if you read carefully, you'll also notice:
I wrote:I don't think so...The inactive supergate was made by JPB18, not by me, so, i'm not related to any of that stuff...
Even if I knew how to do that... I mean, i know how to make a button that triggers an animation, but not when mixed with a game as complex as flashgate...
Re: raffitz's Flashgate
(take a rest... )
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: raffitz's Flashgate
raffitz wrote:Calm yourselves down!
I'm NOT adding the bloody supergate as wormhole, and i never said i would!
I'm adding it as wormhole generator.
I'm NOT making it animated, and i don't want it to be animated!!!!!!!
JPB18 wants to replace the wormhole with the supergate! Not me! So if you want to keep discussing the blast supergate, go to HIS thread!
I DON'T WANT IT ANIMATED! I never said i did! People sugested that, i said it would be complicated, but if you read carefully, you'll also notice:I wrote:I don't think so...The inactive supergate was made by JPB18, not by me, so, i'm not related to any of that stuff...
Even if I knew how to do that... I mean, i know how to make a button that triggers an animation, but not when mixed with a game as complex as flashgate...
Way to go raffitz!
Re: raffitz's Flashgate
I don't think that's the most appropriate thing to say... Jerome could be offended with that...
(You can notice that i'm a bit calmer now...)
EDIT:
Good news, guys! More than a half of the ships are ready! (I've made 18 out of 34...)
(You can notice that i'm a bit calmer now...)
EDIT:
Good news, guys! More than a half of the ships are ready! (I've made 18 out of 34...)
Re: raffitz's Flashgate
No, I'm not offended. You just mentioned it, I offered the suggestion. But DARN, I'll never offer another one again.
Jerome Star- Ensign
- Number of posts : 711
Location : Lost on an island, stuck in time
Registration date : 2008-04-18
Re: raffitz's Flashgate
Jerome Star wrote:No, I'm not offended. You just mentioned it, I offered the suggestion. But DARN, I'll never offer another one again.
Don't be sad. Anyways, making the wormhole a supergate is the hardest things that I done in my version (I asked for help to raffitz), and if he don't want to get rid of the wormhole, don't beg him to make the wormhole a supergate, if you don't want to make him angry. But, if you do not want to give more opinions, ok.
So lets get back to work.
Re: raffitz's Flashgate
That's the old version...
The new version hasn't been released yet, not even the beta...
The new version hasn't been released yet, not even the beta...
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