New Enish Republic
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New Enish Republic
New Enish Republic
Home world: Nasha-Enisha
Area of influence: 5 Colonized worlds, 15 habitable worlds, 2 asteroid fields
Role: Galactic Protectors
Description: The New Enish Republic was built out of the ashes of the Enish Civil war. They have withdrawn from all known contact with other races for a long time. Not a lot is known about them, and most of what is known has been exaggerated. No one who has crossed into their space has come back.
Fighters
Small ships
Starbases:
Neutral towards all others.
[spoiler]
Home world: Nasha-Enisha
Area of influence: 5 Colonized worlds, 15 habitable worlds, 2 asteroid fields
Role: Galactic Protectors
Description: The New Enish Republic was built out of the ashes of the Enish Civil war. They have withdrawn from all known contact with other races for a long time. Not a lot is known about them, and most of what is known has been exaggerated. No one who has crossed into their space has come back.
Fighters
- Spoiler:
Vatesh light fighter
An older fighter, but still used
Hull:75
Shield:75
Armaments: 2 laser Gatling guns damage 10, 2 laser beams damage 20, 2 mark IV proton beams damage 30, 1 quantization torpedo launcher damage 40
Warpspace drive: none
Nasa fighter bombers
a favorite among pilots for it's strong shields and ion canon.
Hull:170
Shield:200
Armaments: 4 light lasers damage 20, Ion canon no hull damage 50 shield damage disables unshielded targets by shorting out electronics, 2 quantization torpedo launchers damage 40
Warpspace drive: none
Saleon medium fighters
Bringing the gap between light and heavy fighters, this new ship is very good in dogfights.
Hull: 200
Shield: 250
Armaments: 4 double barreled repleting proton guns damage 40 (for dog fighting), 4 light antimatter beams damage 80(used agent large ships) , 4 Antiperalen torpedo launchers damage 400
Warpspace: yes
Nox heavy fighters
these are the most powerful fighters in the navy
Hull: 250
Shield: 300
Armaments: 4 antimatter pulse cannons damage 30, 4 light antimatter beams damage 80, 2 ion beams no hull damage 50 shield damage disables unshielded targets, 2 quantum cannons damage 100(slow fire rate), 1 Antiperalen torpedo launcher damage 100
Warpspace: yes
Small ships
- Spoiler:
Valeoux bomber
heavy bomber, about 150 feet long
Hull: 300
Shield:400
Armaments: 10 automatic anti fighter batteries damage 300, 40 Antiperalen torpedo launchers damage 4,000
Narson anti fighter ship
used to destroy fighters
Hull: 400
Shield:450
Armaments: 30 automatic anti fighter batteries damage 900, 10 anti fighter missile batteries damage 500
- Spoiler:
NEA 42
a medium ship about 250 yards long. good torpedoes
Hull: 400
Shields: 450
Armaments: 80 Antiperalen torpedo launchers damage 8,000, 1 antimatter beam damage 50
Valence Class
A very new class. all any one would look for in a ship
Hull: 500
Shields:650
Armaments: 2 antimatter beams damage 100, 30 ventral proton cannons damage 300, 6 top and bottom mounted anti fighter missile batteries damage 300, 4 Antiperalen torpedo launchers damage 400
Special: clonking device
Mine Layer
Lays mines
Hull: 600
Shields:1,000
Armaments: 4 Antiperalen mine layers mine damage 900
- Spoiler:
Nisem class
Older ship heavily armed, but with week shields 1.3 miles long
Hull: 700
Shields: 700
Armaments:8 heavy antimatter beams damage 800, 700 automatic anti fighter batteries damage 21,000, 50 ntiperalen torpedo launchers damage 50,000, 8 Sharason anti ship misses damage each 900
Quicor class
Smaller than the Nisem class at 1 mile, but fixes all the problems of it.
Hull: 750
Shields: 900
Armaments:4 heavy antimatter beams damage 400, 700 automatic anti fighter batteries damage 21,000, 45 ntiperalen torpedo launchers damage45,000, 4 Sharason anti ship misses damage each 900
- Spoiler:
Enish class MK 1
the first generation of this ship. Has gone through many refits, but still slow and weaker than the MK2
Hull: 900
Shields: 1,000
Armaments:50 antimatter beams damage 50,000. 700,000 automatic anti fighter batteries damage 21,000. 100 ntiperalen torpedo launchers damage 100,000. 100 anti fighter missile batteries damage 30,000. 20,00 proton canons damage 50,000
Enish class MK2
upgraded clss with better weapons and shields
Hull: 1,000
Shields:1,500
Armaments:100 antimatter beams damage 1000,000. 900,000 automatic anti fighter batteries damage 63,000 150 ntiperalen torpedo launchers damage 150,000. 150 anti fighter missile batteries damage 35,000. 250,00 proton canons damage 55,000.
Starbases:
- Spoiler:
Slandered station
Hull: 5,500
Shields: 8,000
Armaments: 300 antimatter beams damage 300,000. 900,000 automatic anti fighter batteries damage 63,000. 450 ntiperalen torpedo launchers damage 450,000. 200 anti fighter missile batteries damage 40,000. 400,000 proton canons damage 100,000.
special: clonking device
Dyson Sphere
Heavy station and shipyard
Hull: 10,000
Shields: 15,000
Armaments: 3,000 antimatter beams damage 3,000,000. 900,000 automatic anti fighter batteries damage 63,000. 900 ntiperalen torpedo launchers damage 900,000. 400 anti fighter missile batteries damage 800,000. 500,000 proton canons damage 150,000.
special: Garrison of 5 Enish MK2, and 40 Valence.
Allies
Neutral towards all others.
[spoiler]
Last edited by Enish Lord on 2009-05-09, 08:35; edited 1 time in total (Reason for editing : to fix unets)
Enish Lord- Passenger
- Number of posts : 95
Registration date : 2009-04-25
Re: New Enish Republic
well, anyone else's ships are much stronger but combat system is not yet clear on how it will work...
Re: New Enish Republic
Much Stronger? Well, I can fix that. The combat system is for one volley of weapons fire.
Enish Lord- Passenger
- Number of posts : 95
Registration date : 2009-04-25
Re: New Enish Republic
Continued
Hero ships
Hero ships
- Spoiler:
Enish Flame
Powerful attack ship, never seen except in the most dire times
Hull: 10,000
Shield:20,000
Armaments: 10,000 antimatter cannons damage 1,000,000. 50,000 ntiperalen torpedo launchers damage 10,000,000. 500,000 Plasma cluster bomb launchers damage 50,000.
Special:Cloaking device
Graviton
A ship powered by graviton, it can use it's gravity generators to crush spaceships, space stations, and planets. This ship is a prototype.
Hull: 20,000
Shield: 40,000
Armaments: 4 antimatter canons damage 400. 30 gravity projectors direct crushing damage to hull, doesn't work on fighters, 40,000 crush damage per second.
Special: Cloaking device
Last edited by Enish Lord on 2009-05-10, 09:25; edited 1 time in total
Enish Lord- Passenger
- Number of posts : 95
Registration date : 2009-04-25
Re: New Enish Republic
Rank classes.
Asacarii(Lerner): basic level of training. This is taught at school like PE. Everyone learns basic attacks(stun, block) and others like flying, telekinesis and self heeling.
Barnao(Apprenticed) : If they so choose, after high school, they can join the army training program and get taught one on one by a master. They learn battle spells.
Enoulaon(Graduated): After a apprentice pases tests they become a knight. They usually serve as special forces or ship commanders.
Aslotori (Teacher): After about 40 years, the Knight has learned enough to start teaching others. You get this rank the first time you take an apprentice. Has started to learn nonverbal attacks.
Lord: This rank is only obtained by the best. When you are powerful enough, your body goes through a change that increases power 1,000,000 times. Power is meshed by a 1 to 10 rank with one being the lowest, and ten being the most powerful. Most are only 2-5. Very few are 10s. At this stage, most powers are non verbal.
Note the words in () are the transaction of the Enish names.
Asacarii(Lerner): basic level of training. This is taught at school like PE. Everyone learns basic attacks(stun, block) and others like flying, telekinesis and self heeling.
Barnao(Apprenticed) : If they so choose, after high school, they can join the army training program and get taught one on one by a master. They learn battle spells.
Enoulaon(Graduated): After a apprentice pases tests they become a knight. They usually serve as special forces or ship commanders.
Aslotori (Teacher): After about 40 years, the Knight has learned enough to start teaching others. You get this rank the first time you take an apprentice. Has started to learn nonverbal attacks.
Lord: This rank is only obtained by the best. When you are powerful enough, your body goes through a change that increases power 1,000,000 times. Power is meshed by a 1 to 10 rank with one being the lowest, and ten being the most powerful. Most are only 2-5. Very few are 10s. At this stage, most powers are non verbal.
Note the words in () are the transaction of the Enish names.
Enish Lord- Passenger
- Number of posts : 95
Registration date : 2009-04-25
Re: New Enish Republic
hero ships?
hero ships = LIMIT to only 1 OF THEM
thats always the rule with heros, unless you have a clone machine like in command and conquer red alert 2.
hero ships = LIMIT to only 1 OF THEM
thats always the rule with heros, unless you have a clone machine like in command and conquer red alert 2.
Re: New Enish Republic
Oh, OK. I am fixing now.
I will get rid of the Invisible Hand.
I will get rid of the Invisible Hand.
Enish Lord- Passenger
- Number of posts : 95
Registration date : 2009-04-25
Re: New Enish Republic
Ground forces.
Armor
- Spoiler:
foot soldiers
Health per person:5
shield: 10
weapons: proton assault rifles damage 20. grenades damage 40.
Snipers
Health per person:15
shield: 12
weapons: proton sniper rifles damage 30.
anti vehicle
Health per person:5
shield: 10
weapons: missile damage 50
Armor
- Spoiler:
Light walker
Health per unit:20
shield: 20
weapons: proton canons damage 30.
Heavy walker
Health per unit:25
shield: 30
weapons: proton canons damage 40. laser Gatling guns damage 30.
artillery
Health per unit:15
shield: 12
weapons: proton torpedo launcher
- Spoiler:
DP50 helicopter
Health per unit:30
shield: 40
weapons: proton canons damage 40. laser Gatling guns damage 30. light missiles damage 40. heavy missiles damage 50.
troop transport
Health per unit:30
shield: 40
weapons: proton canons damage 40. laser Gatling guns damage 30. l heavy missiles damage 50.
Enish Lord- Passenger
- Number of posts : 95
Registration date : 2009-04-25
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