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Post by JPB18 2008-08-19, 17:25

How can I transform the intructions buttom in for that I can jump directly to the Earth Empire start menu (You know, that were we have a saber class and we must write the cpt, ship and empire name)?
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Post by me naam is m 2008-08-19, 17:28

hm???
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Post by JPB18 2008-08-19, 17:33

Like in BMIII, when you push in the button campaign, you get an Damaged Akira instead of a blowing ship!
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Post by me naam is m 2008-08-19, 17:38

oh... you mean that you want a button in teh start menu to start in the earth empire mode immediately?
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Post by JPB18 2008-08-19, 17:43

yes. And through that button we should have access to the campaign (Darkwing is working on it and I think he is going to post how to make it in the forum), and there is other button (with free race choice) that it is the conquest!
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Post by me naam is m 2008-08-19, 17:46

hmmm... I'd say you should copy and paste some bits. right. when you press a button in the normal race selection menu, a piece of code should be behind it. you should copy this code to notepad, and then go to the start menu. there will be the code wich is needed to press the button. if you put this before the code from the R.S. menu, it might work.
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Post by Darkwing 2008-08-19, 20:31

yeah, all you do is copy and paste the code and symbols into another frame in your menu, except change the stats. oh, a hint about my campaigns, they're in a completewly different scene from the game scene.
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Post by JPB18 2008-08-20, 10:10

You mean, that, when I push in the campaign button in your game, we start in vex, but, if we push in the independent button in the conquest mode, we start in New Switzerland? And by the way should I put that after or before the already existing code?
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Post by Darkwing 2008-08-20, 10:56

that's correct, and i don't think the placement of the code matters so much. before i experiment, i always save a backup of what i've done, so that if things go horribly wrong in my expermenting, i can always go back to the backup
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Post by JPB18 2008-08-20, 10:58

I usually save the work before doing the experiment and then I make that and test it. If it goes wrong, well, I don't save it!
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Post by JPB18 2008-08-21, 12:51

Sorry the double post, but, it worked! But, the icons and th stats don't show up!
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Post by Darkwing 2008-08-21, 13:48

odd
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Post by JPB18 2008-08-21, 13:59

In the ship symbol there is a black square and in the stats part it says "noname"
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Post by Darkwing 2008-08-21, 14:11

i think you need to fill in the plugin variables. if you could post a screenshot that'd be helpfull
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Post by JPB18 2008-08-21, 14:37

How can I make... Bug01wv8.th

It gets something like that. But if I continue, I get A type 11 shuttle (I put it there as earth ship) and I start in Alpha centauri (the planet which I programed to appear in campaign mode).
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Post by Darkwing 2008-08-21, 14:50

ok, i need the fla to help with this one, because i have to find where your error is. it says no name because it's not reading the Dynamic text variable, but i'm confused as to why you can have a ship and not blow up.
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Post by JPB18 2008-08-21, 14:52

ok, I'm going to upload you the fla. the sooner as I can.
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