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TGMC #3: Andromeda Ascendant

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Post by Darkwing 2011-02-08, 15:19

Well, I think this could very well be the most challenging model I've attempted, but here's my start on it, it's gonna need a lot of cleaning up, but first, it's blocking out the basic shapes:

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Post by Vedic 2011-02-08, 18:00

Never seen the show, but know the ship, and Know he's a tricky one to model, so Good Luck.
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Post by Darkwing 2011-02-08, 18:02

Well the ship for one is a she and yeah, very tricky! Fortunately I have my awesome new sig to help encourage me Smile

Oh and an AO render Smile

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Post by Vedic 2011-02-08, 18:06

Yeah that Sig is pretty awesome, Just a small nit pick, but the Arms are a little Thin, but I'm guessing you'll fix that, when you finish the Basic Model.
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Post by Darkwing 2011-02-08, 18:09

Yeah, they're twisted a bit weird too I noticed
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Post by Vedic 2011-02-08, 18:13

Twisted?, they don't look Twisted.
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Post by Darkwing 2011-02-08, 18:17

TGMC #3: Andromeda Ascendant Firsta11
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Post by Vedic 2011-02-08, 18:19

Oh, There didn't notice that. I thought you meant a Large Twist some ware.
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Post by Darkwing 2011-02-09, 12:54

Well, basic shape is pretty much done, so I'll be moving onto larger details soon

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Post by Vedic 2011-02-09, 18:10

Other than looking low poly, she looks nice, thou TBH I've no idea what the Cannon Ascendant look like.

(I Know you don't render in Polies, just saying it cause it's easier for me)
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Post by Darkwing 2011-02-10, 02:04

Yes, low in patch count is good, very good, density screws up curves, you only place splines where you have to define something, otherwise, you let it work itself out. Canon andromeda is my sig Smile
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Post by Darkjedi 2011-02-12, 03:58

Looks great already! Heck, I couldn't even imagine modeling that monster myself.

I can hardly wait to see how this turns out.
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Post by Darkwing 2011-02-12, 12:12

Now that the basic shape is done, details are a bitch. Like they're so organic and woven into the hull, it's really tough
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Post by Vedic 2011-02-12, 20:25

Textures are always fun.
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