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Stargate Command

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Stargate Command Empty Stargate Command

Post by Darkwing 2009-08-28, 18:17

Stargate Command is nearing the ability to be played to some extent, and though registration isn't open yet, I am looking for some organization leaders. We definitely need an SGC leader and perhaps a Lucian and Free Jaffa leader to get the ball rolling. If interested, please post here Smile
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Stargate Command Empty Re: Stargate Command

Post by Darkwing 2009-08-28, 18:24

shem, if you want to say negative things, do it in PM. the net is bigger than the 20 active members on here you know.
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Post by leewatson1 2009-08-28, 18:31

ill be in charge of the free jaffa
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Post by Darkwing 2009-08-28, 18:32

ok, cool, when everything's set up, i'll let faction leaders log on first to set up their organizations and learn the ropes, cause you'll all have to be experts before general registration is allowed
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Post by leewatson1 2009-08-28, 18:42

well if its like the starwars one ill have basic knowledge for it
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Post by Darkwing 2009-08-28, 18:52

it's similar, though there some minor differences and a few things are bigger differences
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Post by leewatson1 2009-08-28, 18:57

can you post the link so i can take a look
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Post by Darkwing 2009-08-28, 19:01

stargate.motionsforum.com
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Post by leewatson1 2009-08-28, 19:14

looks good so far DW
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Post by Darkwing 2009-08-28, 19:18

there's much more there, but guests can't see it
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Post by leewatson1 2009-08-28, 19:22

surley you could let faction leaders sign up and ive seen the metals part i have many more if you need them
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Post by Darkwing 2009-08-28, 19:28

well, i'll let you sign up, but i'll request you don't post anything or send me a bazillion PMs of suggestions. when i'm ready i will let you know. registration is opened lee for half an hour
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Post by leewatson1 2009-08-28, 19:34

ok ill do as im told
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Post by Darkwing 2009-08-28, 19:37

all right, i see you've joined so registration is locked again
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Post by leewatson1 2009-08-28, 19:45

very nice what youve got so far few more things i could suggest but ill tell you about them later
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Post by Insane Crayon 2009-08-29, 01:05

I'll do the lucian alliance, if only for something to do.. but don't expect much for a bit... even my limited knowledge of StarGate is rusty..
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Post by JPB18 2009-08-29, 01:10

Don't need to have one... same thing with star wars rpg... it's more like those "conquer the world" games were you start with a single region and must conquer a randomly generated world... but with more objectives than conquering the world...
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Stargate Command Empty Re: Stargate Command

Post by leewatson1 2009-08-29, 09:19

stargate isnt that hard there are the 8 main factions tuari(humans) guaold, jaffa,lucien alliance,asgard,replicators.wraith and ancients

and they all use similar technology
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Post by JPB18 2009-08-29, 09:26

Similar? Just the Asgard and the Ancients did make major inovations, like the inter-galactic drives and the stargate network... we, the Goa'uld, the Replicators and some of the wraith technology is copied from either the Ancients or the Asgard... or both!
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Post by leewatson1 2009-08-29, 10:20

all the technology is based of ancient design
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Post by JPB18 2009-08-29, 10:25

actually, the asgards are the only ones who don't have copied from the ancients, although they were allies of the ancients.. and it must have existed a reason for that, right?

Then the replicators assimilated a major part of their most advanced technologies from the Asgard, so, here we have to faction that doesn't have copied from the ancients...

oh, an btw, I'm not including the Asurans in the replicator wing...
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Post by webxro 2009-08-29, 12:48

well i have no experience at role-playing but i have a suggestion for DW you can make a forum visible only for one fraction , i mean only that fraction can see that forum so they can use that part for planning
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Stargate Command Empty Re: Stargate Command

Post by JPB18 2009-08-29, 12:49

there is already on SW:DOF... but admins can always see them, so... I created a new one for the New Republic...
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Stargate Command Empty Re: Stargate Command

Post by Earthdeath 2009-08-29, 23:35

I'll join when you open registration, and try to play this one. Don't really care if im in charge of anything or not.
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Post by Thingy 2009-08-29, 23:38

I might join... Although my first and so far only experience with SG weirded me out.
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Post by Earthdeath 2009-08-29, 23:45

What was that?
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Stargate Command Empty Re: Stargate Command

Post by Darkwing 2009-08-30, 00:30

reigstrtation probably won't be open for several more weeks, and it's already implemented that certain sections are hidden to certain people. fir example, you guys as guests only see probably 1/4 of what is actually there at the moment
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Post by Darkwing 2009-09-03, 13:23

here's the logo for the game. it's based off of the main title on the site itself:

Stargate Command Sg_bw_logo
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Post by leewatson1 2009-09-03, 13:25

not bad
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Post by Darkwing 2009-09-03, 13:27

uh oh, now i'm into making variations again....

Stargate Command Sglogonew
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Post by leewatson1 2009-09-03, 13:31

that one is even better but i would leave it at that or you might over do it
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Post by Darkwing 2009-09-03, 13:35

yeah, i don;t have anymore variations for it
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Post by Thingy 2009-09-03, 13:51

I get a headache every time i try to figure out what SG is about. So i think i better leave it alone till i've seen a few episodes. Which i'm doing right now.
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Post by Darkwing 2009-09-03, 13:57

oh? it's fairly simple actually.
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Post by Thingy 2009-09-03, 14:02

Yeah. So far this is what i understand from the SG mod for star wars empire at war and some other stuff

The egyptians are some kind of super soldiers with snakehead helmets made of metal

For some reason, the humans produce all their ships underground. Even the huge cruisers

The pyramids are some kind of landing pads for.. some thing with a pyramid as a hangar

There's something on alaska (dont tell me)

The jaffa are some kind of... Black people with staffs that shoot laser beams

The tau'ri (terrans) want to explore, but always get shot up for some reason

And a bunch of other weird stuff.
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Post by Darkwing 2009-09-03, 14:05

eeerrrr, um, not quite, here, i'll explaion thge basic premise

Aboout 60-ish years ago there was a dig at Giza, in which the Stargate was found. It didn't have a DHD though (Dial home device) and nobody knew what it was. Over the years it had experiments done to it and was kept top secret and then left alone. In about the 1990s, a Dr Jackson figured out what the symbols on the Stargate were for and he managed to dial an address to the planet abydos. There they met up with the Gua'ould and Jaffa.
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Post by Darkwing 2009-09-03, 14:09

The pyramids were actually landing pads for the guao'ould motherships, who thousands of years ago took humans from earth and seeded planets with humans, as slaves for the gua'ould. The Jaffa are the servents of the Gua'ould and they carry a gau'ould symbiot in their abdomen until the symbiot is ready to take a host. They fight for the gau'ould because they believe they are gods, because they havce advanced power and have been brainwashed for thousands of years into believeing they're gods.

The Tau'ri explore the galaxy in an attempt to gathre advanced technologies to defend earth from gau'ould attack. The stargate is kept in Cheyenne mountain, deep underground. They're allies with many races, including the Asgard who are more advanced than the Gua'ould. The Asgard live in another galaxy all together.

The Ancients are the ascended beings who thousands of years ago built the stargate system among other things. they are basically the most advanced race to ever have existed and once used to live on earth, predating normal humans by about 10,000 years.
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Post by Darkwing 2009-09-03, 14:11

The Tau'ri over time manage to design their own ships from integrating alien and human technologues. They build all their stuff at area 51 in hangers underneath the ground for security reasons. The populace of earth still doesn't know about that Stargate's existance and that they're not alone in the universe.

There, I think that should get you straightened away
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Post by Thingy 2009-09-03, 14:16

Still doesnt make alot of sense, but i think i get it, thanks.
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Post by Darkwing 2009-09-03, 14:17

well, ask some questions and perhaps i can make it make more sense
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Post by Earthdeath 2009-09-03, 19:20

How did that not make sense?
oh well. Wikipedia should be able to help you too.
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Post by Thingy 2009-09-03, 19:26

No, i understand the plot, but the plot is generally... weird. How the hell do they manage to construct and launch fleets of huge cruisers in area 51 without anyone noticing? And some other confusion due to the mod and some other, random stuff i've picked up but not been able to piece together. Probably because it's later in the show.
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Post by Earthdeath 2009-09-03, 19:37

yeah, probably. Looks like you'll have to spend a while watching all the SG episodes.
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Post by Darkwing 2009-09-03, 19:41

people do notice, but you know the whole "weapons testing" ruse, they like evacuate areas, and NASA knows about the SGC, so they look the other way and sometimes assist
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Post by Silvershadows 2009-09-03, 19:46

i doubt nasa are in on i as the airforce can set up no fly zones of tthierown accord
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Post by Darkwing 2009-09-03, 20:08

no, NASA is, they've rescued SG1 before
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Post by leewatson1 2009-09-03, 20:19

NASA provide the SGC and the ships with space suits
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Post by Earthdeath 2009-09-03, 20:23

And a seemingly endless supply of crewmen.
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Post by Darkwing 2009-09-03, 20:25

Well, it is an air force endeavour, so I imagine their is a fair bit of personelle, and then over the seasons they train new recruits for the SGC instead of the airforce
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Post by Earthdeath 2009-09-03, 20:26

yeah, i guess.But if it was real life, people would notice a few hundred people going missing when one of the ships blows up.
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