Stargate Command
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Stargate Command
So, as kind of a follow up to the online games thread, the new Stargate game JPB and I is developing is entitled Stargate Command, and should be up and running in the next few weeks. Though I'd like some input, even if you have no intentions of playing.
the link is stargate.motionsforum.com and until the game is ready, I've disabled registration. But I'd like some ideas of how to do things, what kinds of features players might like to have. This is sort of a moified engine of Destiny of the Force, taking lessons from the game. It's much more organized at the moment, but remember, it's incomplete. So, please throw out some ideas and I'll see if they can fit into the engine and everything
the link is stargate.motionsforum.com and until the game is ready, I've disabled registration. But I'd like some ideas of how to do things, what kinds of features players might like to have. This is sort of a moified engine of Destiny of the Force, taking lessons from the game. It's much more organized at the moment, but remember, it's incomplete. So, please throw out some ideas and I'll see if they can fit into the engine and everything
Re: Stargate Command
There's going to have to be a lot more NPC activity. (Don't worry, I can supply some of that if need be)
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: Stargate Command
well, i was thinking of getting rid of NPCs themselves and NPC requirements, but I was thinking about having it such that if you had a ship, it was automatically flyable. I've just found it difficult to keep track of NPC people and things like that
Re: Stargate Command
Oh, sorry. I meant more as in scenarios created, and characters used to create scenarios.
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
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