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Stats

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Post by Darkwing 2009-06-30, 16:34

This is where I'll keep track of the stats of things before they get out of hand!

Sidearms:
Automatic Blaster Rifle
Damage 20%
Damages up to 5 players per turn

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Blaster
Damage: 15%
Damages one player per turn

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high powered blaster.
single shot firing, long range.
Damage 30%
Damages one player per turn


Last edited by Darkwing on 2009-06-30, 17:28; edited 2 times in total
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Post by Darkwing 2009-06-30, 16:58

Spacecraft:
Republic Warhammer:
Hull: 2000
Shields: 2000
Weapons: Auto Defense Turrets
Ion Cannons
Concussion Missiles
Speed: 3x
Cost: 5000 Credits
Days to Build: 5

Republic Heavy Battleship
Hull 7000
Shields 9000
Weapons: Auto Defense Turrets
Ion Cannons
Concussion Missiles
Mass Driver
Turbo Lasers
Proton Torpedoes
Tractor Beam
Speed 1x
Cost 12000 Credits
Days to Build 15

Republic Destroyer
Hull 1500
Shields 2400
Weapons: Auto Turrets
Turbo Lasers
Speed: 4x
Cost 1000 Credits
Days to Build 2


Republic Defense Class
Hull 2000
Shields 2000
Weapons: Auto Turrets
Concussion Missiles
Cost 500 Credits
Days To Build: Immediate

Fighters:
Jedi Starfighter
Hull 150
Shields 0
Weapons: Blaster Cannons
Cost 150 credits
Days to Build: Immediate
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Post by Leach54 2009-06-30, 17:52

Ship or Weapon Upgrades.
-=-=-=-=--=-

Hyper drive upgrade. Takes 24 hours off travel time (as long as travel is at least 2 days); 1 per ship.
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Post by Darkwing 2009-06-30, 18:45

NPC Stats:

Republic Engineer: Allows prices for research(upgrade) costs to be cut in half
Republic Senator: Due to diplomacy, allows a 10% price cut to all items in the legal trade and Production

Jedi Knight: Force Mastery level of 5/10
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Post by Darkwing 2009-06-30, 19:06

Space Stations:

Orbital Defense station
Hull 1000
Shields: None
Weapons: Turbo Laser
Ion Cannons
Concussion Missiles
Does damage to all enemy ships in system once per turn (Follow rules of weapons to determine damage)
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