Stats
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Stats
This is where I'll keep track of the stats of things before they get out of hand!
Sidearms:
Automatic Blaster Rifle
Damage 20%
Damages up to 5 players per turn
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Blaster
Damage: 15%
Damages one player per turn
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high powered blaster.
single shot firing, long range.
Damage 30%
Damages one player per turn
Sidearms:
Automatic Blaster Rifle
Damage 20%
Damages up to 5 players per turn
-----------
Blaster
Damage: 15%
Damages one player per turn
------------------
high powered blaster.
single shot firing, long range.
Damage 30%
Damages one player per turn
Last edited by Darkwing on 2009-06-30, 17:28; edited 2 times in total
Re: Stats
Spacecraft:
Republic Warhammer:
Hull: 2000
Shields: 2000
Weapons: Auto Defense Turrets
Ion Cannons
Concussion Missiles
Speed: 3x
Cost: 5000 Credits
Days to Build: 5
Republic Heavy Battleship
Hull 7000
Shields 9000
Weapons: Auto Defense Turrets
Ion Cannons
Concussion Missiles
Mass Driver
Turbo Lasers
Proton Torpedoes
Tractor Beam
Speed 1x
Cost 12000 Credits
Days to Build 15
Republic Destroyer
Hull 1500
Shields 2400
Weapons: Auto Turrets
Turbo Lasers
Speed: 4x
Cost 1000 Credits
Days to Build 2
Republic Defense Class
Hull 2000
Shields 2000
Weapons: Auto Turrets
Concussion Missiles
Cost 500 Credits
Days To Build: Immediate
Fighters:
Jedi Starfighter
Hull 150
Shields 0
Weapons: Blaster Cannons
Cost 150 credits
Days to Build: Immediate
Republic Warhammer:
Hull: 2000
Shields: 2000
Weapons: Auto Defense Turrets
Ion Cannons
Concussion Missiles
Speed: 3x
Cost: 5000 Credits
Days to Build: 5
Republic Heavy Battleship
Hull 7000
Shields 9000
Weapons: Auto Defense Turrets
Ion Cannons
Concussion Missiles
Mass Driver
Turbo Lasers
Proton Torpedoes
Tractor Beam
Speed 1x
Cost 12000 Credits
Days to Build 15
Republic Destroyer
Hull 1500
Shields 2400
Weapons: Auto Turrets
Turbo Lasers
Speed: 4x
Cost 1000 Credits
Days to Build 2
Republic Defense Class
Hull 2000
Shields 2000
Weapons: Auto Turrets
Concussion Missiles
Cost 500 Credits
Days To Build: Immediate
Fighters:
Jedi Starfighter
Hull 150
Shields 0
Weapons: Blaster Cannons
Cost 150 credits
Days to Build: Immediate
Re: Stats
Ship or Weapon Upgrades.
-=-=-=-=--=-
Hyper drive upgrade. Takes 24 hours off travel time (as long as travel is at least 2 days); 1 per ship.
-=-=-=-=--=-
Hyper drive upgrade. Takes 24 hours off travel time (as long as travel is at least 2 days); 1 per ship.
Leach54- Lieutenant
- Number of posts : 1081
Age : 30
Location : NY / CA depending on the day
Registration date : 2009-03-27
Re: Stats
NPC Stats:
Republic Engineer: Allows prices for research(upgrade) costs to be cut in half
Republic Senator: Due to diplomacy, allows a 10% price cut to all items in the legal trade and Production
Jedi Knight: Force Mastery level of 5/10
Republic Engineer: Allows prices for research(upgrade) costs to be cut in half
Republic Senator: Due to diplomacy, allows a 10% price cut to all items in the legal trade and Production
Jedi Knight: Force Mastery level of 5/10
Re: Stats
Space Stations:
Orbital Defense station
Hull 1000
Shields: None
Weapons: Turbo Laser
Ion Cannons
Concussion Missiles
Does damage to all enemy ships in system once per turn (Follow rules of weapons to determine damage)
Orbital Defense station
Hull 1000
Shields: None
Weapons: Turbo Laser
Ion Cannons
Concussion Missiles
Does damage to all enemy ships in system once per turn (Follow rules of weapons to determine damage)
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