Basic Galaxy RP Rules.
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Basic Galaxy RP Rules.
PLEASE DO NOT POST UNLESS IT IS DIRECTLY INVOLVED WITH HELPING IMPROVING THE RULES. EVEN CONGRATULATIONS ARE COUNTED AS OFF TOPIC. MODS AND ADMINS, PLEASE ENFORCE.
This is only for ships and other small things at the moment. I am very lazy so it would be silently appreciated that any of you have some input so we can make the RP even friggin worth our time. First thing anyone should do though, is tell me how I can use the dice roll thing in the rules, because it looks useful even though I don't know what it does.
5 basic types of ships. Fighters, escape pods, frigates, cargo ships, and battlecruisers.
You can distribute 100 points of weapons, shields, and armor for fighters. They are worth 1 point.
50 for escape pods. They are worth N/A point(s) Cannot be bought, every ship has one.
750 for frigates. They are worth 7 points.
200 for cargo ships. They are worth 3 points.
1000 for battlecruisers. They are worth 10 points.
If a ship is destroyed, you may not survive by launching an escape pod. You may only launch an escape pod if you think your ship will be destroyed in the battle. This is the only way you can bring another ship into a battle.
Fleets: For every 2 planets you have you can have a fleet. They get 30 starting points. When not in combat, you may purchase a ship if you have the points to do so. If you own more than 2 planets and you would like to integrate another in you fleet, the fleet gains an extra 10 points for every planet you use in your fleet. A planet may not be used in more than one fleet, and after it is used it is dedicated until that fleet is completely destroyed.
Cargo ships: Usually only used for escort missions to trade. If you buy a few you can constantly trade every time you go to another planet.
Repairing Ships: When you are in friendly territory, you can leave a ship at your station (if you have one) and it will gain 50 hull every turn. It can be mobilized at will, but on the last turn of being repaired, it can not move because being repaired counts as an action for the ship.
Battles: Same as Starship Battles. You cannot run away if you are attacked, but if you attack then you can break off. The attackers are allowed to retreat for only the first two turns devoted to the battle, but after the first two battle turns, the attackers cannot stop fighting. You must be in the same system as the enemies to fight.
Systems: We will use the map of the normal BM game. Someone else will decide how many turns it takes to get between systems. The, for instance, Iconia system will have the star as the center, Iconia as the capital, and 2 to 4 other planets in system. Every planet must have a list of things that are useful, and a 1-6 rating of colonization possibility, a 1 being the most possible. If we can use the dice, than if a planet has a habitability rating of 2, and someone wants to colonize it, then they roll anything higher then a two, they can colonize it. It takes 3 posts long to set up a colony. If you begin mining a strong metal for instance, it takes 5 posts for you to get a load of it. You have to send a cargo ship to get it and bring it to other places for trading or usage.
Using resources: If you have a certain mineral that is good armor plating, you can either build a building on your planet (Only 1 per planet) that can process minerals, or you can bring it to a planet that already has one. It takes 3 posts to make a building. You may only build a building on a colonized planet. It takes only 1 post to process minerals. If you have processed the strong mineral, you can now use it to augment the hull of any ship in the system of the processed strong mineral. (I'll leave it to the not lazy people to create minerals and stuff... Let's try to keep it as simple as possible.) The strong mineral can be used to up the hull points of a ship by 250 points.
Other resources can be used, such as crystals that augment the shields of any ship, or discovered technology.
Post turns. 2 things can be done for the 2 categories, military and other, every turn. One thing political can be done as well. For instance, you can start making a building on a planet that can protect the planet with a shield. Keep in mind that if you are doing something that takes multiple turns, the turns until it is done are taken up. Until the building of the shield generator is done, an activity for other is taken up. You can make a colony on another planet as well that turn. You can also build another ship for one of your fleets in making, and send another of your fleets on a raid. Finally, you can propose an alliance to one of the other players.
I am still working on it, so please dear God help. Everyone. Please.
This is only for ships and other small things at the moment. I am very lazy so it would be silently appreciated that any of you have some input so we can make the RP even friggin worth our time. First thing anyone should do though, is tell me how I can use the dice roll thing in the rules, because it looks useful even though I don't know what it does.
5 basic types of ships. Fighters, escape pods, frigates, cargo ships, and battlecruisers.
You can distribute 100 points of weapons, shields, and armor for fighters. They are worth 1 point.
50 for escape pods. They are worth N/A point(s) Cannot be bought, every ship has one.
750 for frigates. They are worth 7 points.
200 for cargo ships. They are worth 3 points.
1000 for battlecruisers. They are worth 10 points.
If a ship is destroyed, you may not survive by launching an escape pod. You may only launch an escape pod if you think your ship will be destroyed in the battle. This is the only way you can bring another ship into a battle.
Fleets: For every 2 planets you have you can have a fleet. They get 30 starting points. When not in combat, you may purchase a ship if you have the points to do so. If you own more than 2 planets and you would like to integrate another in you fleet, the fleet gains an extra 10 points for every planet you use in your fleet. A planet may not be used in more than one fleet, and after it is used it is dedicated until that fleet is completely destroyed.
Cargo ships: Usually only used for escort missions to trade. If you buy a few you can constantly trade every time you go to another planet.
Repairing Ships: When you are in friendly territory, you can leave a ship at your station (if you have one) and it will gain 50 hull every turn. It can be mobilized at will, but on the last turn of being repaired, it can not move because being repaired counts as an action for the ship.
Battles: Same as Starship Battles. You cannot run away if you are attacked, but if you attack then you can break off. The attackers are allowed to retreat for only the first two turns devoted to the battle, but after the first two battle turns, the attackers cannot stop fighting. You must be in the same system as the enemies to fight.
Systems: We will use the map of the normal BM game. Someone else will decide how many turns it takes to get between systems. The, for instance, Iconia system will have the star as the center, Iconia as the capital, and 2 to 4 other planets in system. Every planet must have a list of things that are useful, and a 1-6 rating of colonization possibility, a 1 being the most possible. If we can use the dice, than if a planet has a habitability rating of 2, and someone wants to colonize it, then they roll anything higher then a two, they can colonize it. It takes 3 posts long to set up a colony. If you begin mining a strong metal for instance, it takes 5 posts for you to get a load of it. You have to send a cargo ship to get it and bring it to other places for trading or usage.
Using resources: If you have a certain mineral that is good armor plating, you can either build a building on your planet (Only 1 per planet) that can process minerals, or you can bring it to a planet that already has one. It takes 3 posts to make a building. You may only build a building on a colonized planet. It takes only 1 post to process minerals. If you have processed the strong mineral, you can now use it to augment the hull of any ship in the system of the processed strong mineral. (I'll leave it to the not lazy people to create minerals and stuff... Let's try to keep it as simple as possible.) The strong mineral can be used to up the hull points of a ship by 250 points.
Other resources can be used, such as crystals that augment the shields of any ship, or discovered technology.
Post turns. 2 things can be done for the 2 categories, military and other, every turn. One thing political can be done as well. For instance, you can start making a building on a planet that can protect the planet with a shield. Keep in mind that if you are doing something that takes multiple turns, the turns until it is done are taken up. Until the building of the shield generator is done, an activity for other is taken up. You can make a colony on another planet as well that turn. You can also build another ship for one of your fleets in making, and send another of your fleets on a raid. Finally, you can propose an alliance to one of the other players.
I am still working on it, so please dear God help. Everyone. Please.
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Basic Galaxy RP Rules.
no, i dont like this. and jtull automatically posts whenever you roll a dice. watch...
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
The member 'Galaxy-Scarface' has done the following action : Dices roll
'Normal Dice' : 5, 4, 3, 2
'Normal Dice' : 5, 4, 3, 2
Re: Basic Galaxy RP Rules.
heres why i dont like it: the original galaxy, made way back when, was made so your empires could war and ally, and things like that. it used the direct stats from the fleet. mods checked to make sure there was no uber ships in the fleet. the galaxy v3 was made so we could go at this again WITHOUT it being like starship battles, however a few things were implamented. plus, if we made it the bm galaxy, someone could eventually dominate it, and that isnt how we want it to be. me and meganew put the rules together(though he modified it a bit, i modified it back) and now that he is banned, i am in charge of it, and not you. but we should use the resource system to perevent ubering. soon, we all will make rules for galaxy v4 and will use it, but with my verification. now read this wall of text before you do anything else in this topic, please.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
Fine. Lock it. I spent an hour dreaming if the Galaxy RP could be improved, because I think it is the most un-organized RP of the bunch. Don't you think with more rules, it could be something besides the standing rule of do whatever you want? But really, you never specified what you meant by "THAT'S IT NO MORE DOING WHATEVER YOU WANT!". How many restrictions, and how many freedoms? It's no fun, so I think number 2. Not poop, the no. 2 in the "Game Type" Poll. Right now the basic rules are an action a day, fighting, and allies. Please make some rules, but if you don't want my help, OK.
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Basic Galaxy RP Rules.
no, i want you to help, its just that most of it is exactly against what me and meganew want. galaxy v3 is closing soon, and we need rules for v4 before it officially starts. i like the resource idea and the 1 turn a day, but thats about it right now. anyone else's opinion? and n matter what anyone else says, including the other staff, combat will NEVER BE THE SAME AS STARSHIP BATTLES!
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
*Wobbles* "My eardrums..." I was just wondering what some of the posts on the Galaxy RP were. One said, the Vrocil colonize new planets. What is that supposed to do?
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Basic Galaxy RP Rules.
i only posted that because i was bored, but in v4 it may have a purpose.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
I absolutely hate the starship battles style, i agree with galaxy-surface, and i want to help too, but to me, a style like starship battles is AWFUL..
the resource idea us good
the turn things, one of them belong to my idea i psoted in galaxy problems
BTW ONE OF THOSE WERE MY IDEAS!!!!!!!
SMITE
the resource idea us good
the turn things, one of them belong to my idea i psoted in galaxy problems
BTW ONE OF THOSE WERE MY IDEAS!!!!!!!
SMITE
Re: Basic Galaxy RP Rules.
One of what was your ideas? I came up with all of that on the spot! And anyways, you can't just go, "Ahh!!!! I attack you with my awesome uber cheap kal-zul ships!!!! You DIEEEEEEEEEE!!!!" "No, because I am supah 1337 and I kill you with my army of psychic minions!!!!" "Oh noes! Psychic minions! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!"
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Basic Galaxy RP Rules.
"2 things can be done for the 2 categories, military and other, every turn. One thing political can be done as well. For instance, you can start making a building on a planet that can protect the planet with a shield. Keep in mind that if you are doing something that takes multiple turns, the turns until it is done are taken up. Until the building of the shield generator is done, an activity for other is taken up. You can make a colony on another planet as well that turn. You can also build another ship for one of your fleets in making, and send another of your fleets on a raid. Finally, you can propose an alliance to one of the other players."
THIS IS VERY SIMILAR IF YOU READ MY TOPIC GALAXY PROBLEMS
and btw, whats up with the kal-zul talk? i did not go there.
EEDIT: also the idea of having points for hull shield etc is jsut not suitable for me, though ubering isn't either.
THIS IS VERY SIMILAR IF YOU READ MY TOPIC GALAXY PROBLEMS
and btw, whats up with the kal-zul talk? i did not go there.
EEDIT: also the idea of having points for hull shield etc is jsut not suitable for me, though ubering isn't either.
Re: Basic Galaxy RP Rules.
I was just saying the current combat system sucks so much that players are too scared to even attack each other! If the game was based on cooperating to conquer the universe, fine. But simply, "I attack" isn't anywhere close to fun.
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Basic Galaxy RP Rules.
i don't know about that(REALLY I DON't KNOW! pls don't smite me )
but to what i wanna say, the 2 things can be done thing was also in my topic galaxy problems.
but to what i wanna say, the 2 things can be done thing was also in my topic galaxy problems.
Re: Basic Galaxy RP Rules.
SMITE! it's galaxy- SCARFACE, for the 2nhd time!Karlo wrote:I absolutely hate the starship battles style, i agree with galaxy-surface, and i want to help too, but to me, a style like starship battles is AWFUL..
the resource idea us good
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
XD Wow. But this is off topic. Maybe you should work on it here, or lock it.
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Basic Galaxy RP Rules.
ell, i need ideas. any idea is fine, as long as its not about a starship battles system of combat. oh and should i lock v3?
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
check your messages, BTW SORRY!
you never seemed to complain before, oh wait thats because i called you Galaxy :O
you never seemed to complain before, oh wait thats because i called you Galaxy :O
Re: Basic Galaxy RP Rules.
just call me GS. messages replied to, and will be in the game. come on, i need suggestions! and im going to lock v3 right now.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
Will there be invasions? Like, boots on the ground? Also, will there be politics?
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Basic Galaxy RP Rules.
ground battles! now that's a good idea! and yes, perhaps there may be a bit of politics.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
so... is this all we want in the rpg? if yes, ill make it either tonight or tomorrow.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
Well, if it's an RPG but we want freedom, we could have a standard character sheet? It might limit the options too much if you have "Skill Levels" or stuff like that, but it'll be fun when there are less freedoms and more specific actions, not just a general "I attack" rule. You have no way of determining who wins.
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Basic Galaxy RP Rules.
hmm, well fleet numbers are a good way. but all this seems a bit much for one thread. who here thinks i should make a whole forum for this? or simply a long rp forum made by dw that i have nearly total control over?
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
Uhh how about just one here. For the rules of every ongoing RP. You could just make a thread, yellow alert or something...
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Basic Galaxy RP Rules.
so you want a section on this in the long rps?
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
Galaxy-Scarface wrote:hmm, well fleet numbers are a good way. but all this seems a bit much for one thread. who here thinks i should make a whole forum for this? or simply a long rp forum made by dw that i have nearly total control over?
Let me look over this. I'll think of something.
Insane Crayon- Lt. Commander
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Location : PUT THIS IN YOUR BONG AND SMOKE IT. I AM A FREAKING SUPER NOVA
Registration date : 2008-07-28
Re: Basic Galaxy RP Rules.
You 2, get on chatbox. We can discuss this. I like it.
Insane Crayon- Lt. Commander
- Number of posts : 4354
Age : 34
Location : PUT THIS IN YOUR BONG AND SMOKE IT. I AM A FREAKING SUPER NOVA
Registration date : 2008-07-28
Re: Basic Galaxy RP Rules.
moved to The Galaxy Section.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Basic Galaxy RP Rules.
locked. continue this in the stickied 'discussion'
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
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