Here's what we need...
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Here's what we need...
ok, i can only be brief due to time right now, but something that is a major problem is the simple bugs. So, what we need, is for somebody to compare the glitchy code to BM1's code, look at the differences. The one I'm thinking of now is the warp glitch. When you're at warp, and the screen pops up telling you what's happened, it won't display gov names or planet names. let's focus on this for the moment coders, and see if we can fix that first.
Re: Here's what we need...
roger. comparing my BM1 X1.1 to BM 1.8
me naam is m- Commander
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Re: Here's what we need...
that's exactly what i want fixed!
Galaxy-Scarface- Lt. Commander
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Re: Here's what we need...
okay... I haven't found out what causes it, but I do have noticed that it specifically happens with the planets 'terra nova', 'Sonata' basically every new sysem added.
me naam is m- Commander
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Re: Here's what we need...
albeit slow progress.
Earthdeath- Commander
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Re: Here's what we need...
yes, i suppose i'll have to look at the source and use my coding expertise to figure it out
Re: Here's what we need...
welll, if anyone can fix it, its you.
Earthdeath- Commander
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Re: Here's what we need...
or vex.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
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Re: Here's what we need...
like we do with everything.
Earthdeath- Commander
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Re: Here's what we need...
(ED, that was a useless comment.)
ok, I think it must be in the default plugin data. the new variable value for the total number of planets can't be the problem, there really are 57 planets.
the trouble possibly lies in reading the value _root.planetGovts[i+num_planets] from the pluginfile.
(_root.planetGovts[i+num_planets] returns a planet name) (normally, that is)
ok, I think it must be in the default plugin data. the new variable value for the total number of planets can't be the problem, there really are 57 planets.
the trouble possibly lies in reading the value _root.planetGovts[i+num_planets] from the pluginfile.
(_root.planetGovts[i+num_planets] returns a planet name) (normally, that is)
me naam is m- Commander
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Registration date : 2007-12-26
Re: Here's what we need...
Yay! So you've isolated the problem?
Shemuel- Captain
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Re: Here's what we need...
well, not isolated, but have an idea. it's like an experiment really. we could be completly wrong, comletly right, or getting close to being right.
Re: Here's what we need...
same with science.but still, it would be good if it is right.
Earthdeath- Commander
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