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Here's what we need...

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Post by Darkwing 2008-08-30, 12:13

ok, i can only be brief due to time right now, but something that is a major problem is the simple bugs. So, what we need, is for somebody to compare the glitchy code to BM1's code, look at the differences. The one I'm thinking of now is the warp glitch. When you're at warp, and the screen pops up telling you what's happened, it won't display gov names or planet names. let's focus on this for the moment coders, and see if we can fix that first.
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Post by me naam is m 2008-08-30, 12:17

roger. comparing my BM1 X1.1 to BM 1.8
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Post by Galaxy-Scarface 2008-08-30, 12:31

that's exactly what i want fixed! cheers
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Post by me naam is m 2008-09-04, 12:02

okay... I haven't found out what causes it, but I do have noticed that it specifically happens with the planets 'terra nova', 'Sonata' basically every new sysem added.
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Post by Darkwing 2008-09-04, 17:03

ok, good to know, we're making progress.
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Post by Earthdeath 2008-09-04, 17:33

albeit slow progress.
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Post by Darkwing 2008-09-04, 17:40

yes, i suppose i'll have to look at the source and use my coding expertise to figure it out
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Post by Earthdeath 2008-09-04, 18:01

welll, if anyone can fix it, its you.
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Post by Galaxy-Scarface 2008-09-04, 18:42

or vex.
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Post by Darkwing 2008-09-04, 18:44

let's leave him or anything to do with vx flash out of this.
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Post by Earthdeath 2008-09-04, 19:09

like we do with everything.
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Post by me naam is m 2008-09-06, 14:14

(ED, that was a useless comment.)

ok, I think it must be in the default plugin data. the new variable value for the total number of planets can't be the problem, there really are 57 planets.

the trouble possibly lies in reading the value _root.planetGovts[i+num_planets] from the pluginfile.

(_root.planetGovts[i+num_planets] returns a planet name) (normally, that is)
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Post by Darkwing 2008-09-06, 15:24

yes, i've been thinking something similar.
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Post by Shemuel 2008-09-06, 17:47

Yay! So you've isolated the problem?
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Post by Darkwing 2008-09-06, 18:54

well, not isolated, but have an idea. it's like an experiment really. we could be completly wrong, comletly right, or getting close to being right.
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Post by Earthdeath 2008-09-06, 18:56

same with science.but still, it would be good if it is right.
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