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Heres my alpha/beta test for my version of bm2

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Heres my alpha/beta test for my version of bm2 Empty Heres my alpha/beta test for my version of bm2

Post by Silvershadows 2009-06-09, 11:16



Last edited by josh1231993 on 2009-06-09, 14:07; edited 2 times in total
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Post by me naam is m 2009-06-09, 12:11

A. changelog. where is it?
B. is it that hard to just get an embed right?
C. double topic.

[/wikitrolling]
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Post by Philly Homer 2009-06-09, 15:01

Make the thing larger. It hurt my eyes to play and I don't like constantly zooming in and out.
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Post by Silvershadows 2009-06-09, 15:53

I would have posted it on this site but i don t know how. and the websit wont let me make it bigger
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Post by me naam is m 2009-06-09, 16:38




knowing html. it's not that hard.
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Post by Silvershadows 2009-06-09, 16:49

cool thanks
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Post by Roger Smith 2009-06-09, 21:52

Would you please enumerate the changes you've made?

The ship controls feel kinda loose -- was that you?
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Post by Darkjedi 2009-06-09, 23:06

josh1231993 wrote:cool thanks
Make sure you have firefox, and start hitting Ctrl+U more often.

Oh, and if you want to become a real pro, get firebug.

Roger Smith wrote:Would you please enumerate the changes you've made?

The ship controls feel kinda loose -- was that you?
YES! THank you for saying that!

I'm not going to spend the time playing the entire game looking for new stuff.
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Post by Roger Smith 2009-06-09, 23:16

I know! That's way too much to ask of people... you'd thing someone with enough know-how to mod Broken Mirror would understand that a changelog is pretty standard procedure...
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Post by Darkwing 2009-06-10, 00:40

hm, have i made one for bm3? i don't know, probably not
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Post by Roger Smith 2009-06-10, 01:13

Well, not that I'm the judge of anything but that's probably more permissible since that's your own personal project and any progress comes from you... not a massive thing that lots of people have taken up and worked on differently.
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Post by me naam is m 2009-06-10, 05:22

Darkjedi wrote:Oh, and if you want to become a real pro, get firebug.
script kiddo FTL Rolling Eyes

Darkwing wrote:hm, have i made one for bm3? i don't know, probably not
yeah well, not in the exact sense of the word, but you do inform us of most bigger changes.
Roger Smith wrote:Well, not that I'm the judge of anything but that's probably more permissible since that's your own personal project and any progress comes from you... not a massive thing that lots of people have taken up and worked on differently.
quite so.

...

we should have a GNU license on BM2. Smile
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Post by Silvershadows 2009-06-10, 06:06

basically if you look at the photo gallery on the site link at the top, there are all the new ships and stuff ive added. also there are two new planets on that version thats about it.
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Post by Stryker 2009-06-10, 16:13

looks awesome


and although this has most likely been answered many times... why are the prices in BMII so high?
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Post by me naam is m 2009-06-10, 17:07

yeah, it's been asked before i think.

the answer:

vex just never came 'round to doing that
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Post by Silvershadows 2009-06-10, 19:14

The prices are so high to make the game harder because in bm1 you could get a massive fleet in no time at all, higher prices just means the game takes longer to dominate
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Post by me naam is m 2009-06-10, 19:16

josh1231993 wrote:The prices are so high to make the game harder because in bm1 you could get a massive fleet in no time at all, higher prices just means the game takes longer to dominate

no, that's not the problem. the problem is that the game does not get progressively harder the more you advance. the only way that could possibly be improved is by a new engine.
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Post by Silvershadows 2009-06-10, 19:33

yeh but rom wars is kind of a progressively harder game so it not like bm2 two needs to be that kind of game
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Post by Roger Smith 2009-06-10, 21:46

True, but what is "that kind of game?" Just a game that becomes less and less compelling? After a point in BM, it's just a matter of taking the time to wipe out planet after planet... still though, it's DARN good for what it is and it is still a testament to what can be done in flash.
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Post by Silvershadows 2009-06-11, 22:44

ok just to let you know ive updated the game again so here are the changes
4 new star bases (terra nova)
3 new playble race (sona, Founder and Species 8472)(Secret race positions)
prestige changes for all races
the fleet subspace communictor is now fixed and so is the fleet control panel
galaxy glass starship separarion removed
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Post by andy25100 2009-06-14, 13:59

Did you remove the non alinged human
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Post by Silvershadows 2009-06-14, 14:57

yes and no you can get nonaligned if you dont choose a race at the begginnging and just click select
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Post by papercut 2009-06-28, 02:51

im begging u can someone post the download link for bm2 beta v1.9
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