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The Dark Hour.

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Earthdeath
Insane Crayon
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The Dark Hour. Empty The Dark Hour.

Post by Insane Crayon 2008-08-25, 19:08

(I wish I could post this in Long RP's)
Prologue:
In the year 2723, A team of scientist uncovered an artifact on Mars that proved there had been life on that planet. This discovery led to the colonization of the planet to further study the ruins they had found. What they didn't know however, was that what had killed off the previous inhabitants were sealed within the ruins, lurking, waiting for their time to strike back. A few years later the entire project was abandoned due to the fact everyone had suddenly disappeared in the research facility and the entire colony. The project was renewed in 2750 to find out what had happened. They found something that could possibly explain the disappearance of the colonist. They found the sealed entrance in the ruins and wanted to investigate further.

Begining:
Okay if this story is starting to sound familiar, it is because it is sort of based off of DOOM 3: ROE (Return of Evil). The main differences is that it is Squad based and the years might be different. You will have starting equipment which consist of: A main weapon, A secondary weapon, 3 first aid kits (restore half of your health) 200 ammo for each gun, 2 grenades, and a flashlight. You will be able to find ammunition, other weapons, and important information on what you might encounter on your journey down into the sealed section of the ruins. You will have 70 skill points to distribute into 7 areas. You will also have 100 starting health.

Here are the skills:
Technical: How well you can hack into computers, and open locked containers.
Medical: How much health you can heal using first aid kits.
Agility: How well you can dodge.
Endurance: How well you can shrug off damage. (If the enemy does 25 damage and you have 10 endurance, you will only take 15 of that 25. But the enemies are tougher than that.)
Stamina: How much your health will be augmented.
Stealth: How well you can hide.
Demolitions: How well you can arm or disarm explosives, and how good you are with grenades and heavy weapons, for example, using a RPG.
You can also level up. Every time you level up, you get 70 more skill points. You start with 0/100 xp.
Here is how you will do your character:
Name:
Class:
Health:
Combat shield:
XP:
Main Weapon:
Secondary Weapon: 9mm Handgun (You must start out with this weapon, you can change later)
Tech Skill:
Medical Skill:
Agility:
Endurance:
Stamina:
Stealth:

We also need a Squad Leader.
Rules:
1. NO GOD MODDING!
2. No Spam.
EDIT!: Class means what type of soldier you want to be, like combat medic, hacker, assassin etc...


Last edited by Dread151 on 2008-08-25, 20:02; edited 1 time in total
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Post by Earthdeath 2008-08-25, 19:52

Name: John Bayhes
Class: (what does this mean?)
Health: 100/100
Combat shield: 0
XP: 0/100
Main Weapon: AR2 (Dark Energy Pulse rifle, secondry fire an energy orb that desintegrates whatever it comes in contact with, ammo 3)
Secondary Weapon: 9mm Handgun
Grenades: 2
First aid kits: 3
Tech Skill: 0 (im a noob)
Medical Skill: 10
Agility: 20
Endurance: 20
Stamina: 20
Stealth: 0
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Post by Meganew Trek 2008-08-26, 18:20

I'll be the squad leader.
Name: Beta
Class: Engineer
Health: 100
Combat shield:
XP: 0/100
Thermal Detonators: 2
Health Kits: 3
Main Weapon: Flechette Shotgun (Fires a wave of purple shots, which do excellent damage to enemies) 320 ammo (uses up 10 ammo per shot)
Secondary Weapon: 9mm Handgun (200 ammo) uses up 1 ammo per shot
Tech Skill: 10
Medical Skill: 10
Agility: 10
Endurance: 10
Stamina: 10
Stealth: 10
Demolition: 10
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Post by me naam is m 2008-08-26, 19:35

(why does everyone keep posting new RPG-s? scratch )
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Post by Insane Crayon 2008-08-26, 20:00

That is zulian. This one I intend to go through with.
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Post by Meganew Trek 2008-08-29, 11:54

Now what?
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Post by Insane Crayon 2008-08-29, 19:10

Sorry, I have other stuff to do as well. It is just a two man squad until some one else comes in.

MISSION 1: Blow open the sealed section of the ruins and tell us what you see there. Beware of pest. If you find the missing scientist, take them to safety.
Rewards: 1000xp, A new weapon choice, 100 combat shielding, and grenades. If you go beyond the mission and do something that benefits us, you will have a choice to max out one skill. (max is 75 for any skill. and doing this will be specially hard)
MOVE OUT! {the section is 10 floors down}
Floor 1: You walk upon an open section of the ruins. You see the odd corpse here and there, but nothing special now. The exit is far from here.
(wish I could do a pic of the ruins floor)
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Post by Meganew Trek 2008-08-29, 19:49

I pick up a bone, and, using a sharp point on my shotgun, carve the bone into a primitive knife.

Name: Beta
Class: Engineer
Health: 100
Combat shield:
XP: 0/100
Thermal Detonators: 2
Health Kits: 3
Main Weapon: Flechette Shotgun (Fires a wave of purple shots, which do excellent damage to enemies) 320 ammo (uses up 10 ammo per shot)
Secondary Weapon: 9mm Handgun (200 ammo) uses up 1 ammo per shot
Weapons in storage: Bone Knife
Tech Skill: 10
Medical Skill: 10
Agility: 10
Endurance: 10
Stamina: 10
Stealth: 10
Demolition: 10
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Post by Insane Crayon 2008-09-02, 18:47

You reach the second floor and get attacked by a Martian Man Trap.
Martian Man Trap
Plant
Health: 100
Attack: 25
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Post by Meganew Trek 2008-09-02, 18:55

I cut it with my bone knife, then blast it to pieces with my Flechette Shotgun.
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Post by Galaxy-Scarface 2008-09-02, 20:16

borg
alien
health: 100
shield: 500
attack: 1000

borg assimiliates beta.
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Post by Meganew Trek 2008-09-02, 20:28

Only Dread can create enemies.
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Post by Meganew Trek 2008-09-03, 13:49

I go down to the 2nd floor, and carve John a bone knife, I also spot a rusted (yet still possible to use) type 1 phaser with a 50% charged power pack.
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Post by Meganew Trek 2008-09-03, 19:42

I'm waiting.
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Post by Insane Crayon 2008-09-04, 00:11

You reach the elevator to the 3rd floor and find it locked. What do you do?
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Post by Meganew Trek 2008-09-04, 11:51

I melt the lock with the phaser, then I use my knife to open the door.
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Post by Insane Crayon 2008-09-04, 18:56

You take the elevator to the bottom floor, exit and see 3 Dark Essences near the wall that you have to blow open. You also see an RPG laying on the ground 50 ft in front of you. Do you risk getting the RPG and killing 3 birds with one stone and completing the mission, or do you take them out from afar?
Dark Essence
Unknown
Health: 300
Attack: 250
Xp Gain: 300
Drop Items: Blaster Enhancement.
(they are slow, so you should be fine.)
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Post by Meganew Trek 2008-09-04, 20:56

I sneak along the wall, and before they see me, I grab the RPG and blast the heck out of the Dark Essences.
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Post by Insane Crayon 2008-09-05, 18:55

LEVEL UP! You are now level 4
Mission Complete.
Take time to update your character.
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Post by Meganew Trek 2008-09-06, 10:21

Name: Beta
Class: Engineer
Health: 100
Combat shield: 100
XP: 0/500
Thermal Detonators: 7
Health Kits: 3
Main Weapon: Flechette Shotgun (Fires a wave of purple shots, which do excellent damage to enemies) 320 ammo (uses up 10 ammo per shot)
Secondary Weapon: Tetryon Gatling Gun (Fires a wave of well aimed red shots, which do unheard-of damage to enemies) 1000 ammo (uses up 1 ammo per shot)
Weapons in storage: Bone Knife, Type 1 Phaser, RPG, 9mm Handgun
Tech Skill: 15
Medical Skill: 15
Agility: 15
Endurance: 15
Stamina: 15
Stealth: 20
Demolition: 15
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Post by leewatson1 2008-09-06, 13:41

Name:lee watson
Class:hacker
Health:100
Combat shield:100
XP:0/100
Main Weapon:p90
Secondary Weapon: 9mm Handgun
grenades:2 frags
Tech Skill:20
Medical Skill:5
Agility:10
Endurance:10
Stamina:10
Stealth:5
Demolitions:10
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Post by Meganew Trek 2008-09-06, 15:20

Now what?
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Post by leewatson1 2008-09-06, 15:23

depends are we going in as a team or buy ourselfs
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Post by Meganew Trek 2008-09-06, 15:43

As a team.
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Post by leewatson1 2008-09-06, 15:47

well we head through the door and walk into the cave ...
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Post by Insane Crayon 2008-09-06, 18:34

MISSION UPDATE!
We are picking up some weird signals from your location. We are uploading the location to your PADD's
End Briefing.
You look around, seeing nothing but a long deserted cave. Walk forward or go back?
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Post by Earthdeath 2008-09-06, 18:50

Name: John Bayhes
Class: Marine
Health: 100/100
Combat shield: 0
XP: 0/100
Main Weapon: AR2 (Dark Energy Pulse rifle, secondry fire an energy orb that desintegrates whatever it comes in contact with, ammo 3)
Secondary Weapon: 9mm Handgun
Grenades: 2
First aid kits: 3
Tech Skill: 0 (im a noob)
Medical Skill: 10
Agility: 20
Endurance: 20
Stamina: 20
Stealth: 0

John shines his light down the cave but sees nothing.he walks forward cautiosly with the team close behind.
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Post by Meganew Trek 2008-09-06, 19:32

Let's go forward.
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Post by leewatson1 2008-09-08, 13:21

Name:lee watson
Class:hacker
Health:100
Combat shield:100
XP:0/100
Main Weapon:p90 ammo:600(10 clips)
Secondary Weapon: 9mm Handgun
grenades:2 frags
Tech Skill:20
Medical Skill:5
Agility:10
Endurance:10
Stamina:10
Stealth:5
Demolitions:10
as i carfully walk down swinging my torch side to side is see something move across the floor as i wait for it as it repeats its move over and over i shot at it using six bullets and killing it.yay 1 xp i think #]

xp system i say lvl1 1xp for killing monster lvl2 2 xp for killing monsters same with doors and stuff bosses get you 20 xp
Name:lee watson
Class:hacker
Health:100
Combat shield:100
XP:1/100
Main Weapon:p90 ammo:594(10 clips)
Secondary Weapon: 9mm Handgun
grenades:2 frags
Tech Skill:20
Medical Skill:5
Agility:10
Endurance:10
Stamina:10
Stealth:5
Demolitions:10
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Post by Meganew Trek 2008-09-19, 11:52

The boss from level 3 attacks and kills leewatson1. We have a funeral for him, and I take his P90, including all 600 ammo.

(Don't worry, Lee. You get beamed back to the spot you were killed.)
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