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JPB18
Earthdeath
Karlo
Darkwing
FlashFreak22
Galaxy-Scarface
Insane Crayon
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Post by Galaxy-Scarface 2009-05-28, 21:05

hmm, i will evaluate it when i have the time. have you noticed ive been more inactive lately? stupid finals. and do you want a free-for-all version like v3 that will be non-canon?
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Post by JPB18 2009-05-29, 12:32

Karlo wrote:Why the 5 turn rule? i don't think its a good idea at all


i suggest the following:


Vacation Mode - The empire is frozen, skips all turns while in VM but continues trading, however does not benefit the owner of the empire under VM, he can however leave VM at any moment, battles are not allowed and on going battles are frozen.

Instead of that, we could allow that to happen, but without recieving resourses, your partners would continue to receive it's trade gain, and you must be at full peace with no active battles?!
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Post by Karlo 2009-05-29, 14:48

for the second one, hey! that what i was gonna say!!! lol X_X


this was what i was gonna say:

"To activate VM, you must not be under attack"

and for the first one, that is what i MEANT! the trading income goes on as normal, but only benefits the person NOT in Vacation mode.
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Post by Insane Crayon 2009-05-29, 15:47

Galaxy-Scarface wrote:hmm, i will evaluate it when i have the time. have you noticed ive been more inactive lately? stupid finals. and do you want a free-for-all version like v3 that will be non-canon?

free-for-all sounds good. I like
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Post by Thingy 2009-05-29, 17:29

meh, nothing i'd like. But i guess some people would. just dont make everyone join and i'm ok with it
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Post by Galaxy-Scarface 2009-05-29, 17:52

ok, making it now. im also gonna make a free-for-all version in RP where you can control anything you want. not part of the galaxy.
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Post by Karlo 2009-05-30, 13:31

some suggestions:



structures(i have had enough with the problems with structures!!!)



shipyard - allows production of certain ships and can be leveled up to allow the production of more units (i suggest that the first shipyard takes a certian amount of turns to build, just look at the bottom)

example:

level 1 - 1 turn - fighters and bombers
level 2 - 1 turn - corvettes
level 3 - 2 turns - Frigates and colony ship

fighters - take 1 turn to build
bombers - take 2 turns to build
corvettes - take 3 turns to build

etc.

Crystal Mines - each level increases reources gained by 20

level 1 - 50 resources
level 2 - 100 resources
level 3 - 150 resources

etc.

Space Stations and ships (stats depends on the player)

since this part is customizable, this is how it works:

(just an example)

each 5 points(damage) to weapons will increase the costs by 50 reources per station with the same stats

each 10 points to armor will increase costs by 50 resources per station with same stats

this depends if a battle is won by numbers, or by strength.



Now for technology...

Since ships and stations are customizable, then here is how it goes:


Laser
Missiles
Plasma
Ion
Photon
Disruptor

(top is the weakest, bottom is the strongest)
you may equip any of your ships with these weapons, however, the more stronger the weapons you equip, the more it will cost and you cannot equip weapons you do not have avaiable.

now in order to get these technologies, you need to research certain techs to get to them:



Laser - Energy Level 2
Plasma - Energy level 4
Missiles - Armour level 3
Ion - Energy level 8
Photon - energy level 12
Disruptor - energy level 16



note: once you have filled the requirements, you can then equip the weapon that you have filled requirements


now, the costs?

Energy Level 1 - 2 turns
Energy Level 2 - 4 turns
Energy Level 3 - 8 turns
Energy Level 4 - 12 turns
Energy Level 5 - 14 turns
Energy Level 6 - 16 turns
Energy Level 7 - 16 turns
Energy Level 8 - 18 turns
Energy Level 9 - 22 turns
Energy level 10 - 24 turns
Energy level 11 - 28 turns
Energy level 12 - 32 turns
Energy level 13 - 36 turns
Energy level 14 - 40 turns
Energy Level 15 - 45 turns
Energy level 16 - 55 turns


yes i know they are crazy but here is something to save your time

note: this is not cumulitive, meaning it does not stack above each other, or here is an example:

Energy Level 1 takes 2 turns, when you are done, energy level 2 takes 4 turns to research, it does not cost 2 turns just because you were able to research energy level 1, you can only reduce the turns required by building research labs



Research Labs - also another structure, it deducts the turns needed to research technology by 50% per level, turns required in research cannot be reduced below 2 turns
example:

10 turns - 50% (level 1 research lab) = 5 turns - 50% (level 2 research lab) = 2.5 round it off and it becomes 3 turns needed and so on...

Armour has the same costs for energy, except it's max is at level 3 and not at level 16...

note: energy and armour levels do not effect the ship's firepower or shields, or armors.


note: i don't know about the cost for researching, you guys figure that out Smile
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Post by Earthdeath 2009-05-30, 23:01

I think i remember all these rules on Astro empires.
The technology idea takes too DARN long, this thing would die long before anyone got to the max, resource structures are a good idea, as are shipyards.

The ship times are a bit much, seeing how long turns actually are.
And the weapons are pretty unimaginative, after all, i want my freeze ray and such.

However, like i said, Structures are a good idea, it gives a more realistic feeling.
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Post by Karlo 2009-05-31, 03:45

true, though there are many customizable parts in the game, sooo... feel free to create your own weapons Smile

well i guess that is true, so i will reduce the requirements for "default" weapons, that way, you can all have this technology by the time the game dies.
btw there will be only one weapon that will take a loooong time to get just for fun ^^


though there has to be something to be able to keep them from ubering Smile


well there is one idea... but i can't type it down now.


yea, some of them are from AE, but that what makes it a good game lol
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Post by Galaxy-Scarface 2009-05-31, 11:10

weapons=pretty bad idea, as they come with fleets. upgraded fleets=upgraded weapons.
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Post by Karlo 2009-05-31, 14:03

good point, though you didn't type that in the manual.
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