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Post by Insane Crayon 2009-04-30, 18:07

The Discussion of how this RPG will be worked out and played goes here. I hope this one lasts like the others.
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Post by Galaxy-Scarface 2009-04-30, 18:11

ok, im gonna lock the other topic about this and put all the ideas here then.
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Post by Galaxy-Scarface 2009-04-30, 18:18

ideas are:
Fleets: For every 2 planets you have you can have a fleet. They get 30
starting points. When not in combat, you may purchase a ship if you
have the points to do so. If you own more than 2 planets and you would
like to integrate another in you fleet, the fleet gains an extra 10
points for every planet you use in your fleet. A planet may not be used
in more than one fleet, and after it is used it is dedicated until that
fleet is completely destroyed.
Using resources: If you have a certain mineral that is good armor
plating, you can either build a building on your planet (Only 1 per
planet) that can process minerals, or you can bring it to a planet that
already has one. It takes 3 posts to make a building. You may only
build a building on a colonized planet. It takes only 1 post to process
minerals. If you have processed the strong mineral, you can now use it
to augment the hull of any ship in the system of the processed strong
mineral. (I'll leave it to the not lazy people to create minerals and
stuff... Let's try to keep it as simple as possible.) The strong
mineral can be used to up the hull points of a ship by 250 points.
Post turns. 2 things can be done for the 2 categories, military and
other, every turn. One thing political can be done as well. For
instance, you can start making a building on a planet that can protect
the planet with a shield. Keep in mind that if you are doing something
that takes multiple turns, the turns until it is done are taken up.
Until the building of the shield generator is done, an activity for
other is taken up. You can make a colony on another planet as well that
turn. You can also build another ship for one of your fleets in making,
and send another of your fleets on a raid. Finally, you can propose an
alliance to one of the other players.
Well, if it's an RPG but we want freedom, we could have a standard
character sheet? It might limit the options too much if you have "Skill
Levels" or stuff like that, but it'll be fun when there are less
freedoms and more specific actions, not just a general "I attack" rule.
You have no way of determining who wins.
have a bio update rule included, I mean if this guy defeats and
takes some planets from the other guy, more information about the
planets' empire will appear in the bio...(the empire that formerly
owned the planet must give off some information)
do what is
said above, place a list of simple research technologies, which all
players can research, also includes station plans(which gives you
access to build all of your empire's stations, same rule applies to
ships except specifically, like research on destroyer classes give
access to yuor empire's destroyer classes)
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Post by FlashFreak22 2009-04-30, 18:44

How about boarding and invasions? Maybe the larger the ship da more people with guns it can hold. A fleet could invade a planet. They could fight it out, stations vs ships and marines vs regular ground defenses.
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Post by Darkwing 2009-04-30, 19:46

don't want to sound like the depressing looming fog man, but, we already have 3 rps and a bunch of people with no time, just throwing that out there
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Post by FlashFreak22 2009-04-30, 20:05

But this one has no plot, just mindless killing and attempted subtle ubers. We can restart games again and again and again. The others go on, but don't really have much rules but no ubering...
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Post by Galaxy-Scarface 2009-04-30, 20:37

it has somewhat of a plot, but unlike the other 2, this plot is directly controled by the people playing the RP, if someone wants it to go one way, thats the way it will go (unless its breaking a rule)
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Post by FlashFreak22 2009-04-30, 20:39

Or people are yanking it back and forth like a dog on a chain for their own selfish desires, not the continuos enjoyment of the RP by all involved parties.
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Post by Galaxy-Scarface 2009-04-30, 20:42

thats what the Smite Consortium is for. if that happens, they will no longer be allowed to play.
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Post by Karlo 2009-05-02, 08:49

Hmm good point...


Nice rule choices, but a question about the rules, the resource system, can you produce an amount of minerals? or jsut one single mineral to upgrade certain hull/weapons? also, can you mine more then one mineral on a planet? and can you select what and how many minerals you wan't to mine?
also the 250 hull points can be divided among the ships around the planet?
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Post by FlashFreak22 2009-05-02, 10:59

I don't think we should use hull points/attack/shield because it's too Starship Battles. I think fleet numbers is right, the one with the larger number of ships wins, or something close to that. The hull strength should just add to the fleet number of the upgraded fleet.
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Post by Galaxy-Scarface 2009-05-02, 11:37

right. were not going to use a maximum amount of points to distribute, rather, we're going to use the stats of the ships in the empire's public lit section.
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Post by FlashFreak22 2009-05-02, 11:46

Actually, I think that most of them are uber, the next empire just being stronger than the last one...

How about not the stats of the empires, but tech levels and Capital/fighter/frigate/etc. ships. You need to research lots of stuff to get to level 2, than 3, than 4, than 5. The ships are worth more points the higher the tech level goes, e.g 1 Stylithian capital ship tech 2 Fleet number 10, 1 stylithian capital ship tech 3 fleet number 12.
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Post by Galaxy-Scarface 2009-05-02, 13:11

hmm, that is a good idea! however, i fear it may resemble starship battles a bit too much as we might have to post the level of every ship
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Post by FlashFreak22 2009-05-02, 13:14

Not really. After we make a solid set of rules, all everyone has to do is remember them or look at before posts. Make sure people don't build too many ships in one fleet though! (Fleet number: 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999!!! I win by...)
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Post by Galaxy-Scarface 2009-05-02, 13:16

yeah,. there will be rules. im thinking that the amount of resources will determine the amount of ships/fleets, but if you produce too much at one time there will be none left on that planet and you wont get many more resources.
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Post by FlashFreak22 2009-05-02, 13:20

That's a good idea as well. Maybe a planet has unlimited of one type of resource, i.e. weapon amplifiers, but you can only harvest one unit of the unrefined material per turn.
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Post by Galaxy-Scarface 2009-05-02, 13:22

hmm, so maybe a planet has an unlimited planetary bonus but you can have only, say, 3 planets with bonuses, and if they get taken the empire that took the planet gets the bonus after maybe 3 turns.
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Post by FlashFreak22 2009-05-02, 13:28

Sure. But let's try to keep the '2 turns' or '7 turns' thing to a minimum. We'd have to remember too much. I just had an idea to replace the dice rolling. A non-biassed person picks a number between one and 6 or one and ten or something and depending on the players guess something happens, e.g. someone picks 1 to 6, 4 and the person picks a 3, he/she was one away so they get a really good bonus or something.
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Post by Galaxy-Scarface 2009-05-02, 13:31

no, i dont really like that. maybe there could be events that either help you or hurt you.
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Post by FlashFreak22 2009-05-02, 13:33

Who would pick when the events happen? The players would just use it to their advantage.
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Post by Earthdeath 2009-05-02, 19:02

I would.I'll be the Ref as well, use some random Uber civ to kill Uberers civs.Any objections to that?
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Post by Galaxy-Scarface 2009-05-02, 19:07

you are now the commander of the smite consortium! congrats!
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Post by Earthdeath 2009-05-02, 19:13

whoop.
Now i can kill uberers!
Oh, wait I already could...
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Post by FlashFreak22 2009-05-06, 18:05

Sooo.... We still don't even have basic rules, just spouting ideas. Anything anyone?
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Post by Earthdeath 2009-05-06, 18:56

Here is a rule: no Ubering, or i kill you.Thats a good one/
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Post by Galaxy-Scarface 2009-05-06, 20:14

that one was already made since v3.
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Post by Earthdeath 2009-05-06, 20:21

yeah.So when are we gonna get started?
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Post by Galaxy-Scarface 2009-05-06, 20:22

when we have a firm agreement on all the rules.
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Post by Earthdeath 2009-05-06, 20:24

Well we have 1.Maybe another could be limits.For example, resources and such.As well as that, i could create events to effect certain things, like "A black whole suddenly formed and consumed Meganew's uber civ"
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Post by Galaxy-Scarface 2009-05-06, 20:31

which already got destroyed by karlo's shockave Razz ok, thats 3, now we need rules on combat and politics.
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Post by Earthdeath 2009-05-06, 20:35

Combat, Maybe a turn based system is the only way to go, and with that no "Suddenly i fire my ultimate weapon of doom that makes your fleet randomly explode!!" because then i will delete their empire.

And for politics, Maybe different levels, like Neutral, Non aggression pact, trade, Defensive alliance, Military alliance, as well as threats demands and others.
Then, it is up to the contacted person to agree/disagree.

That's 2 ideas.
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Post by Galaxy-Scarface 2009-05-06, 20:37

yes, and perhaps you could play out politics via pm's, and if the other empire accepts, you then post it on the rpg, as politics wont count like regular turns.
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Post by Earthdeath 2009-05-06, 20:40

Yeah, that could work.
Combat is a problem though.
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Post by Galaxy-Scarface 2009-05-06, 20:45

well, it wont be all like starship battles, but i think that we need to implement some ideas from it.
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Post by Earthdeath 2009-05-06, 21:06

Yeah, maybe like ship strengths.Unless someone else has a good idea.
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Post by JPB18 2009-05-07, 13:14

Numbers? Instead of directly using ships strenghts use numbers... once i've beaten an Gorg battleship with three tactical destroyers on Nexus... And the destroyer is one of the weakest ships...
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Post by Insane Crayon 2009-05-07, 13:59

Hm, I am going to put all the Races into this section as this is where they belong so we can reference them
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Post by JPB18 2009-05-07, 14:07

I have another idea... may we only enter in war with other nations when we discover them, like in Civilization IV? And that occurs when someone's ship get in the same system as other ship or enter in other guys systems?
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Post by Galaxy-Scarface 2009-05-07, 18:41

no, bad idea.we dont want this RP too complicated. and please remove the special access feature.
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Post by Insane Crayon 2009-05-07, 18:50

All Races have been moved here.
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Post by Galaxy-Scarface 2009-05-07, 18:51

hmm, perhaps only the races that were participating should have been moved here?
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Post by Insane Crayon 2009-05-07, 18:53

Well, until we truly figure out which races are participating it's best to keep them here.. besides since this is the section where they will have to be used in anyway.
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Post by Insane Crayon 2009-05-07, 18:54

by the way, updated permissions. everyone can post in here now.
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Post by Galaxy-Scarface 2009-05-07, 18:55

yeah, maybe we need a sub forum of public lit for races only.
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Post by Thingy 2009-05-07, 19:03

Hey, why not make a sub forum of the galaxy RP instead? It would be easier and more logical
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Post by Galaxy-Scarface 2009-05-07, 19:04

that would work also.
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Post by Insane Crayon 2009-05-07, 19:05

We are keeping it this way for now... no changes till we figure everything out to get it started.
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Post by Karlo 2009-05-08, 13:43

Earthdeath wrote:Well we have 1.Maybe another could be limits.For example, resources and such.As well as that, i could create events to effect certain things, like "A black whole suddenly formed and consumed Meganew's uber civ"


i already have that job Razz




ok here is some ideas i have thought of...


NOTE: X = something you can vote for (BTW the numbers are just labels and not percentage)

Salvage

As simple at it is, here is how it works...

well after a battle, the winner can recycle any mineral/crystal that was in friendly or enemy ships, however, the quality is reduced to X1% , which can be increased by building special factories which take X2% turns, and increase quality of minerals/crystals extracted by X3% per level of the special factories

POLL:

X1: 5% of original quality, 10% of original quality, 15% of original quality, 20% of original quality, 25% of original quality, etc.

X2: 2 turns, 3 turns, 5 turns, 8 turns, 10 turns, 15 turns, 20 turns, 25 turns, 30 turns etc.

X3: by 1%, by 2%, by 3%, by 4%, by 5%, by 6%, etc.

NOTE: quality = strength, if the mineral originally gives like +100, then if the percent is 10%, then you only get +10



Protectorate

This is related to Politics, heres how it goes...

Any empire can assist another empire, so to make a bit more profitable, an empire can request to be under a protectorate of a certain empire or an empire can request another empire to join their protectorate.


Advantages for Empires Under Protectorate:


Immidiate assistance from the Protectorate, the empires needs to assign a fleet to a certain empire, which help in defense, the protectorate fleets only arrive after X1 turns after the battle

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Advantages for Empires issuing Protectorate:


a certain percentage of the minerals mind from the empire under protectorate will be given to the Empire issuing protectorate, it is up to negotiation for the percentage

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

if the empire issuing protectorate does not have fleets assigned to the empire under protectorate, then at any time, the empire under protectorate can stop being under protectorate, and the empire issuing protectorate can drop the empire from protectorate, you can drop out of protectorate any time.


POLL:

X1: 1 turn after battle, 2 turns after battle, 5 turns after battle, 10 turns after battle, etc.
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Post by Enish Lord 2009-05-09, 16:20

Are we going to have to make land units? Or is it just going to be space?

Personally I think it should be just space.
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