my mini flash trek simulator
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Do you like it?
Re: my mini flash trek simulator
hmmm... interesting... but I got a few tips:
- make turning when you follow the mouse, go to the planet or bounce of walls fluent, instead of choppy.
- when the ship arrives at the destination, set speed to zero and delete objective
I know you'll probably won't make a game out of it, but I think that will be a bit of a coding challenge...
- make turning when you follow the mouse, go to the planet or bounce of walls fluent, instead of choppy.
- when the ship arrives at the destination, set speed to zero and delete objective
I know you'll probably won't make a game out of it, but I think that will be a bit of a coding challenge...
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: my mini flash trek simulator
not java, but Scratch. follow the link, dude. It's interesting. I've downloaded it myself now, actually.
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: my mini flash trek simulator
Scratch is a program used to make interactive simulations and it makes them in Java format
Re: my mini flash trek simulator
1. Is is free?Zxds001 wrote:Scratch is a program used to make interactive simulations and it makes them in Java format
2. On a scale of one to ten, how user friendly is it?
3. Go eat some peaches!
Re: my mini flash trek simulator
meh... about user friendliness, I'd say I'd rather code. it's like windows: it looks user-friendly and handy at first, but later it turns out you can't do sh*t with it.
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: my mini flash trek simulator
I just fineshed making the 2nd version
http://scratch.mit.edu/projects/Zxds001/240344
Learn more about this project
http://scratch.mit.edu/projects/Zxds001/240344
Learn more about this project
Re: my mini flash trek simulator
at least now you dont dissapear behind the planet.are yu ever going to make a game from it or just leave it as an experiment?
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: my mini flash trek simulator
at least we can beam to the surface an Away Team, but, why don't you put random happenings?
Re: my mini flash trek simulator
And by the way, can you put an feature which let us to beam an AT to the sun (as a joke, like the wormhole thing on BM)?
Re: my mini flash trek simulator
The away team beams dfown to the planet only to realise that they are actually in the lower orbit.The last sound you heat from them are their screams as they fall down to the planet.
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: my mini flash trek simulator
Your team find an artifact, which they bring to the ship to study, but sudently it start to overheat and we needed to beam it back to the planet, destroying the planet. (Planet is destroyed!)
Re: my mini flash trek simulator
ooh... I like ED's one...
your away team finds a race in the prehistoric phase. your team is worshiped as gods, and, smart and evil as you are, you decide to enslave the population. (planet captured)
your away team finds a race in the prehistoric phase. your team is worshiped as gods, and, smart and evil as you are, you decide to enslave the population. (planet captured)
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: my mini flash trek simulator
Your away team is beammed down, and they discover an society in the informatic age. They launch you a nuke and they destroy you! (Ship destroyed - Game Over)
Re: my mini flash trek simulator
Ok guys here is my random awayteam txt aded version Mark || . 1
Learn more about this project
Learn more about this project
Re: my mini flash trek simulator
one thing... you should end all other actions (like following the mouse on autocruise) when you go to the planet...
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: my mini flash trek simulator
meh... photons work dodgy...
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: my mini flash trek simulator
when I played this morning, the photon torpedoes didn't work well...
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
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