Rules/How to Play
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Rules/How to Play
PRODUCTION:
Spacecraft
In the Production section of the game, players an factions will be allowed one thread each. The thread must be the title of the Character Name or the Faction Name. In this thread, all production will occur.
To purchase a spacecraft off of the market, you must first take note that you are only able to build spacecraft that belongs to your faction (ie, Human Ships for Humans, Ga'Doran ships for Ga'Dorans).
Create a post in your production thread with ALL of the following information:
Location: Currently, only New World or Earth
Starting Money: (Units or Gare depending on race)
Item being purchased (and how many)
Time to Build(List if different for each item)
Total Cost: (Of all items of same design)
Final Cost: (Of all items in total, this only applies if there are more then one class of item being built)
Remaining Money: (Units or Gare depending on race)
Vehicles
The production of vehicles is essentially the same as spacecraft. Simply create a new post in your thread with the following information:
Location: Currently New World or Earth
Starting Money: (Units or Gare depending on race)
Item being purchased (and how many)
Time to Build(List if different for each item)
Total Cost: (Of all items of same design)
Final Cost: (Of all items in total, this only applies if there are more then one class of item being built)
Remaining Money: (Units or Gare depending on race)
Facilities
Facilities are similar in principal to spacecraft and vehicles, except the city location of the facility must be included in the production post. To build a facility, create a new post in your thread with the following info:
Planet Location
City Location (Use grid reference)
Starting Money: (Units or Gare depending on race)
Item being purchased (and how many)
Time to Build(List if different for each item)
Total Cost: (Of all items of same design)
Final Cost: (Of all items in total, this only applies if there are more then one class of item being built)
Remaining Money: (Units or Gare depending on race)
Spacecraft
In the Production section of the game, players an factions will be allowed one thread each. The thread must be the title of the Character Name or the Faction Name. In this thread, all production will occur.
To purchase a spacecraft off of the market, you must first take note that you are only able to build spacecraft that belongs to your faction (ie, Human Ships for Humans, Ga'Doran ships for Ga'Dorans).
Create a post in your production thread with ALL of the following information:
Location: Currently, only New World or Earth
Starting Money: (Units or Gare depending on race)
Item being purchased (and how many)
Time to Build(List if different for each item)
Total Cost: (Of all items of same design)
Final Cost: (Of all items in total, this only applies if there are more then one class of item being built)
Remaining Money: (Units or Gare depending on race)
Vehicles
The production of vehicles is essentially the same as spacecraft. Simply create a new post in your thread with the following information:
Location: Currently New World or Earth
Starting Money: (Units or Gare depending on race)
Item being purchased (and how many)
Time to Build(List if different for each item)
Total Cost: (Of all items of same design)
Final Cost: (Of all items in total, this only applies if there are more then one class of item being built)
Remaining Money: (Units or Gare depending on race)
Facilities
Facilities are similar in principal to spacecraft and vehicles, except the city location of the facility must be included in the production post. To build a facility, create a new post in your thread with the following info:
Planet Location
City Location (Use grid reference)
Starting Money: (Units or Gare depending on race)
Item being purchased (and how many)
Time to Build(List if different for each item)
Total Cost: (Of all items of same design)
Final Cost: (Of all items in total, this only applies if there are more then one class of item being built)
Remaining Money: (Units or Gare depending on race)
Re: Rules/How to Play
TRAVEL
The NW RP allows for two types of transportation, space transport and land transport.
Space
Space travel can occur using FTL, in which players can jump across the galaxy, or go to other planets in their system. The map will provide the travel times for if players had an FTL speed of 1. The game will start off with only a few planets, but as more happens in the game, more planets and systems will be revealed.
To travel to another planet, the player must first create a thread in the Space RP section by the title of the ship/fleet. There, any general RPing that occurs on that ship/fleet will be played. Transport will also occur and to transport, create a new post with the following information:
Ships Traveling
Current Planet - Destination Planet
Speed
ETA
Planet
When on land, players will be able to travel from location to location using the provided maps for the planet. Unlike space travel however, terrains apply, and only certain vehicles are able to travel certain terrains. To travel on a planet,
The NW RP allows for two types of transportation, space transport and land transport.
Space
Space travel can occur using FTL, in which players can jump across the galaxy, or go to other planets in their system. The map will provide the travel times for if players had an FTL speed of 1. The game will start off with only a few planets, but as more happens in the game, more planets and systems will be revealed.
To travel to another planet, the player must first create a thread in the Space RP section by the title of the ship/fleet. There, any general RPing that occurs on that ship/fleet will be played. Transport will also occur and to transport, create a new post with the following information:
Ships Traveling
Current Planet - Destination Planet
Speed
ETA
Planet
When on land, players will be able to travel from location to location using the provided maps for the planet. Unlike space travel however, terrains apply, and only certain vehicles are able to travel certain terrains. To travel on a planet,
Re: Rules/How to Play
ITEMS/INVENTORIES
The New World RP allows players to use items ranging from small arms, to space craft. All items need to be kept track of in the appropriate inventory. Each character has an inventory, and each faction has an inventory. Items belonging to the faction, belong to those enlisted in the faction. Should a player drop out of a faction, they will no longer have access to the items that were built by the faction. The faction items belong to no one player in the game, but to the faction as a whole. It is possible for certain people to be put in charge of inventories, but should they leave they will no longer have command over the faction inventories.
Individual player inventories are slightly different. Any item built by the player, with their own money and not faction money, belongs to the player. These items belong to the player no matter what faction they are a part of. Should the player's character be killed, their item is open to salvage. However, an item can only be salvaged if the player doing the salvaging is actually present at the location of the item. A player who dies, can not automatically have their items returned to them should they start a new character. They have every right to go and salvage the items like any other player.
Inventories must be kept up to date, and the location of each item must be present in the inventory. If an item is not listed in the inventory, it will be considered void. So if a player is in combat, and states in the combat a particular ship they bought enters the combat, but it is not recorded in the inventory, then the item is considered void and non-existent, and other players have the right to treat the item as such.
The New World RP allows players to use items ranging from small arms, to space craft. All items need to be kept track of in the appropriate inventory. Each character has an inventory, and each faction has an inventory. Items belonging to the faction, belong to those enlisted in the faction. Should a player drop out of a faction, they will no longer have access to the items that were built by the faction. The faction items belong to no one player in the game, but to the faction as a whole. It is possible for certain people to be put in charge of inventories, but should they leave they will no longer have command over the faction inventories.
Individual player inventories are slightly different. Any item built by the player, with their own money and not faction money, belongs to the player. These items belong to the player no matter what faction they are a part of. Should the player's character be killed, their item is open to salvage. However, an item can only be salvaged if the player doing the salvaging is actually present at the location of the item. A player who dies, can not automatically have their items returned to them should they start a new character. They have every right to go and salvage the items like any other player.
Inventories must be kept up to date, and the location of each item must be present in the inventory. If an item is not listed in the inventory, it will be considered void. So if a player is in combat, and states in the combat a particular ship they bought enters the combat, but it is not recorded in the inventory, then the item is considered void and non-existent, and other players have the right to treat the item as such.
Re: Rules/How to Play
ROLEPLAY
The NW RP allows for players to immerse themselves in the story-telling aspect of the game, by playing as their character, and helping to move the story along. The main places for characters to roleplay is in the Space section, the Land section, and the Combat section. To RP in this game, simply post in the place where your character is. If the character is on a city, then post in that city section. You must play like you are that character, so despite the fact you can read other posts, do not RP where the character is not at, and do not RP of events the character would know nothing about. Think logically like it was life. There is no real format for general RPing, so it is up to the player's own unique style, though proper spelling or close to it is needed for the comprehension of the other players in the game.
The NW RP allows for players to immerse themselves in the story-telling aspect of the game, by playing as their character, and helping to move the story along. The main places for characters to roleplay is in the Space section, the Land section, and the Combat section. To RP in this game, simply post in the place where your character is. If the character is on a city, then post in that city section. You must play like you are that character, so despite the fact you can read other posts, do not RP where the character is not at, and do not RP of events the character would know nothing about. Think logically like it was life. There is no real format for general RPing, so it is up to the player's own unique style, though proper spelling or close to it is needed for the comprehension of the other players in the game.
Re: Rules/How to Play
BANKING/CREDITS
Players and factions are responsible for keeping track of their own credits and transactions. This is important because if you miss a payday, then it is missed and if transaction records are missing, then someone will coming knocking on your door.
Payday happens every week, and despite the name payday, it can be misleading. It is the day when any planetary resources are collected and added to the inventories (the Banking thread in each inventory that is). It is also the day that fees are payed, such as keeping mining facilities up. There will be a Galactic Bank Inventory, but this inventory will be used to upgrading the tech level of the RP. Once a certain amount of credits are reached, then a new item can be researched and once enough items are researched, then the tech level can increase. Players/factions can donate to the galactic bank should they wish. However, should a player/faction have for instance a mining facility which requires it to be payed each week, if it is missed three times in a row, then the facility will be taken away/destroyed.
As stated before, it is the responsibility of the faction/player to keep the inventories up to date.
NOTE: It does not have to be the faction leader who is responsible for keeping track of inventories, it would be best to assign roles to each player of the faction.
Players and factions are responsible for keeping track of their own credits and transactions. This is important because if you miss a payday, then it is missed and if transaction records are missing, then someone will coming knocking on your door.
Payday happens every week, and despite the name payday, it can be misleading. It is the day when any planetary resources are collected and added to the inventories (the Banking thread in each inventory that is). It is also the day that fees are payed, such as keeping mining facilities up. There will be a Galactic Bank Inventory, but this inventory will be used to upgrading the tech level of the RP. Once a certain amount of credits are reached, then a new item can be researched and once enough items are researched, then the tech level can increase. Players/factions can donate to the galactic bank should they wish. However, should a player/faction have for instance a mining facility which requires it to be payed each week, if it is missed three times in a row, then the facility will be taken away/destroyed.
As stated before, it is the responsibility of the faction/player to keep the inventories up to date.
NOTE: It does not have to be the faction leader who is responsible for keeping track of inventories, it would be best to assign roles to each player of the faction.
Re: Rules/How to Play
COMBAT
Combat is a turn based system in this game. There are two categories of combat, Space and Land.
SPACE:
Space combat is when two or more ships engage in combat in space. There is a section for this entitled Space Combat and can be found in the Space RP section. Combat will usually have two types of players, the challenger and the defender. To initiate a combat, a battle ready ship or fleet(s) must be present at a planet. There is no dead space in this RP due to logistical reasons. Also, the player must be present at the combat in order to control the fleet. The player can not be at a different planet or in hyperspace to engage in combat somewhere else.
The format of combat is fairly simple. The challenger creates a new thread in the Space Combat section entitles by the name of the combat or planet or something that is suitable.
The challenger then posts the following:
Ship(s) (Names and Classes)
Attack Stats
Target Ship(s)
Amount Damage done to each ship
Then the defender will reply back with the same post, except this time including the damage done to the ship(s), and it continues until combat ends.
Different players can join and leave combat at any time. They must simply be at the planet that the combat is occurring and at some point post the attack post (as was shown above).
To leave a combat, the player simply retreats to hyperspace. If there are only two players left fighting, then one must either be destroyed or surrender. The terms of surrender is to be determined by the players involved. Should one of the two be destroyed, then the character is quite dead and the player will have to create a new character and re-enter the RP. They do not get their items or credits back once dead. Players can have a will specified in the inventory section of wo will get what. Otherwise, players can scavenge the items lost and add them to their inventory. Note, they must be where the player died to get the items.
Combat is a turn based system in this game. There are two categories of combat, Space and Land.
SPACE:
Space combat is when two or more ships engage in combat in space. There is a section for this entitled Space Combat and can be found in the Space RP section. Combat will usually have two types of players, the challenger and the defender. To initiate a combat, a battle ready ship or fleet(s) must be present at a planet. There is no dead space in this RP due to logistical reasons. Also, the player must be present at the combat in order to control the fleet. The player can not be at a different planet or in hyperspace to engage in combat somewhere else.
The format of combat is fairly simple. The challenger creates a new thread in the Space Combat section entitles by the name of the combat or planet or something that is suitable.
The challenger then posts the following:
Ship(s) (Names and Classes)
Attack Stats
Target Ship(s)
Amount Damage done to each ship
Then the defender will reply back with the same post, except this time including the damage done to the ship(s), and it continues until combat ends.
Different players can join and leave combat at any time. They must simply be at the planet that the combat is occurring and at some point post the attack post (as was shown above).
To leave a combat, the player simply retreats to hyperspace. If there are only two players left fighting, then one must either be destroyed or surrender. The terms of surrender is to be determined by the players involved. Should one of the two be destroyed, then the character is quite dead and the player will have to create a new character and re-enter the RP. They do not get their items or credits back once dead. Players can have a will specified in the inventory section of wo will get what. Otherwise, players can scavenge the items lost and add them to their inventory. Note, they must be where the player died to get the items.
Re: Rules/How to Play
THE ARTIFICIAL INTELLIGENCE
Certain events in the NW RP are preset and are there for the discovery of the player, as is the case with most games. This story is subject to fluctuation, depending on the players and what happens in the RP. This game however, will have guiding factors led by myself mostly, and this can include secret hints, new tech etc. If I tell a player, or implement something into the game, it is there for a reason and can not be ignored.
Certain events in the NW RP are preset and are there for the discovery of the player, as is the case with most games. This story is subject to fluctuation, depending on the players and what happens in the RP. This game however, will have guiding factors led by myself mostly, and this can include secret hints, new tech etc. If I tell a player, or implement something into the game, it is there for a reason and can not be ignored.
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