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Sheilds (just a note)

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Post by Leach54 2009-07-01, 16:42

Sheilds restore at 20 hp per turn.
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Post by Leach54 2009-07-05, 14:48

Shields don't recharge anymore. With recharging shields, you need over 4 Starfighters to do any damage at all All attacks are now true %. All shields and hull are HP Please change your labels accordingly. If you need help with math (but i think most of you know how to do it) PM me.

I recommend this calculator for the math. It is simple and small. (of course you could use any calculator you wanted to)(I prefer the TI-92)

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Post by Leach54 2009-07-05, 14:58

but my transport couldn't do 50% damage to a capital ship. must be relatively same size. here is an example of a battle. (This is just the math in a real battle there would be RPing) the defender has 400 hull and 100 sheilds. the attacker has 50% damage
-=-=-=-=-
Turn 1

defender
hull 400
shields 100
(other information)

Attacker
Damage 50%

Attack 1

Damage 50%
shields remaining: 50

attack 2
sheild remaining: 0

attack 3
hull remaining 200

and so on
-=-=-=-=-=-=-=-
normal you only get 1 attack per turn.
-=-=-=-=-=-=-=-

Post reply any questions
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Post by FlashFreak22 2009-07-05, 22:56

If you do 50% damage every turn, then you'll actually never be able to destroy the enemy... Maybe just making attacks more powerful?
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Post by Leach54 2009-07-06, 21:44

I know look again. I did 50% of the original amount every time.
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Post by Darkwing 2009-07-07, 00:46

i have a system for HP regarding shields and hull which i will post later, for now, all numbers all whole numbers, so round to the nearest whole number in attack damage i.e: 1.2 is going to be 1

anything between .0 and.4 (inclusive) you round down, anything .5 or higher inclusive your round up (ie: 5.9 will be 6)
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Post by Leach54 2009-07-07, 00:59

Well if you have a better system.
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