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Post by Darkwing 2009-06-29, 19:54

OK, to save on post count, most of the posts will be edited as opposed to having new posts written in them, so constantly check all threads, even if the little pic doesn't light up saying new post. i will write UPDATED to posts that have been updated within a 24 hour period.
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Post by Earthdeath 2009-06-29, 19:58

This doesn't apply for the general gameplay section,jobs list,production list and training sections.
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Post by Darkwing 2009-06-29, 20:02

well, for production it will more or less (new products will become available and i will post them in my initial posts instead of making new ones)
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Post by Earthdeath 2009-06-29, 20:03

But for buying them, new posts will be needed.Same for the black market and trade sections too.
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Post by Darkwing 2009-06-29, 20:05

yes, that is correct
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Post by Earthdeath 2009-06-29, 20:07

Well, now no-one has an excuse for not playing.The ruels are here now.
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Post by Darkwing 2009-06-29, 20:08

yeah, and i've updated the trade routes again
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Post by Earthdeath 2009-06-29, 20:10

Should there be a tally of updated topics kept so people know where to check?
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Post by Darkwing 2009-06-29, 20:11

well, like i said, they'll just constantly have to check things hat say updated
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Post by Darkwing 2009-06-29, 21:09

if you plan to buy something or build something, please follow this procedure:

Credits: 2000 (starting value of your credits)
Item Bought: Landspeeder MK II Class B -200credits
Days to complete: 1 (if applicable)
Credits: 1800 (credits left after purchasing item)
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Post by Darkwing 2009-06-30, 01:23

regarding force mastery, you do not have to be a jedi or sith to have force mastery, but no player can start with a higher ranking than 3, and only terra and myself can then claim when a user progresses up the force mastery scale.
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Post by Darkwing 2009-06-30, 01:29

regarding advantages such as increased speed or reduced product building times, if you are building something and you have a industrial droid, then you must also state that when you begin your build, and thus your building time will be different. ex: you build a ship that takes 6 days to build, but you have a recon droid which speeds the process up by 2x, then instead of posting vuilding time 6 days, you would put 3 days, plus the fact that you have an industrial droid with a speed of 2x.

the same goes for the galactic map, if you have a ship that goes at a speed of 2x, then when you go somewhere, you would state that you have speed of 2x ad would put your ETA at half of whatever the original ETA would be
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Post by FlashFreak22 2009-06-30, 01:30

Would that happen in the Force Mastery Thread?
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Post by Darkwing 2009-06-30, 14:50

um, no.

here is how to space travel:

Ship Class
Starting System:Name of System
Destination:Name of Destination
ETA:How long it will take
Advantages:If applicable, this is things like increased speed
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Post by JPB18 2009-06-30, 17:02

One thing Dw, shouldn't exist freighters for sale on the production line?
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Post by Darkwing 2009-06-30, 17:04

yes, once i'm all set up there will be more ships and things
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Post by Darkwing 2009-06-30, 17:23

Now that for the most part I am set up, this should be a relatively free RP, you can essentially do anything you want. You are not limited to the story line, which I am dropping little things like the missions to bring delegates to coruscant. the thing with this RP, is if you were a bounty hunter, or you just for the heck of it wanted to, you could attack a ship on a mission, as long a you were in the same system. you can run around free, even the training isn't entirely necessary. with the jedi's, it just allows your force mastery to increase. anybody can sell stuff they have too should they want too. i am not the only one who can put stuff up for sale in the markets. i am however the only one to put stuff in the production section. people can suggest things to me (for a decent price of course) to put on the production line, but go forth, have fun and rule the galaxy!
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Post by Leach54 2009-06-30, 17:24

will you make stats for my weapon.
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Post by Darkwing 2009-06-30, 17:25

with regards to the trade and black markets, if i am not on, but somebody buys something, i will not chnage it to red until i return, so you have to be concious about it. if someone has bought something before you, and it isn't red, then do not buy it!
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Post by Darkwing 2009-06-30, 17:25

Leach54 wrote:will you make stats for my weapon.

i'm getting there!
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Post by Leach54 2009-06-30, 17:26

Sorry! I know im a pain in the bum
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Post by Darkwing 2009-06-30, 17:31

there, it's now in the stats section. another thing about this RP is that it would work well if everyone had a goal. vanquish the sith, rule the galaxy something. i'll try and think of a way to actually conquer systems so that you own them. thay way people will post jobs for other players and things like that, that way it's possible we could go to full scale war, the possibilites are more or less limitless
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Post by Earthdeath 2009-06-30, 17:33

And a respawn system for if you are a muppet and get killed.
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Post by Darkwing 2009-06-30, 17:35

well, if you read the combat rules, you'll find that you can create a new character
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Post by Earthdeath 2009-06-30, 17:36

Oh, right.I hadn't gotten round to reading that yet.
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Post by Darkwing 2009-06-30, 17:47

Leach BTW is a mod of this game, and he can add stuff to the markets that he doesn't own. other than that, if any other member wants to sell something, it already has to be in their possession!
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Post by Leach54 2009-06-30, 17:57

On that note there is a rule that says I may not purchase any item I post.
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Post by Darkwing 2009-06-30, 17:58

oh, and one more thing (i gotta stop thinking of things) to make this semi-realistic, if you're in hyperspace, that's all you can do. you can't buy or sell or attack or anything until you exit hyperdrive, it adds to the RTS likeness of this game
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Post by Darkwing 2009-06-30, 17:59

Leach54 wrote:On that note there is a rule that says I may not purchase any item I post.

yeah, that makes sense, once it's up for sale, it's up for sale.
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Post by Earthdeath 2009-06-30, 17:59

Ah..it was good to have that minion do the job for me.
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Post by Darkwing 2009-06-30, 18:02

yeah, NPCs could turn out to be very useful!
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Post by Earthdeath 2009-06-30, 18:03

Can i kill my own NPCS and take their stuff?That would be awesome.
But then again, it would be stupid.
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Post by Leach54 2009-06-30, 18:04

as soon as i can i plan on buying a crew for my heavy transport.
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Post by Darkwing 2009-06-30, 18:07

Earthdeath wrote:Can i kill my own NPCS and take their stuff?That would be awesome.
But then again, it would be stupid.

i suppose, there's nothing really stopping you
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Post by Darkwing 2009-06-30, 18:09

if you want, but NPCs currently dont have anything, I'm not set up yet for NPCs to have stuff
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Post by Earthdeath 2009-06-30, 18:10

So i can kill my soldiers then take their armour and weapons in the future?
Sweet.
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Post by Darkwing 2009-06-30, 18:11

that was weird
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Post by Quantum 75 2009-06-30, 18:12

Earthdeath wrote:So i can kill my soldiers then take their armour and weapons in the future?
Sweet.

I thought you were in the Republic not the Sith?
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Post by Darkwing 2009-06-30, 18:14

he is, but it's a game of freedom in a way. i also checked the starting values, i forgot that some systems were owned, but most aren't! so, there's systems to be conquered, well, after i device a way to conquer systems
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Post by Leach54 2009-06-30, 18:14

you will damage the items in killing them
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Post by Thingy 2009-06-30, 18:15

Darkwing wrote:oh, and one more thing (i gotta stop thinking of things) to make this semi-realistic, if you're in hyperspace, that's all you can do. you can't buy or sell or attack or anything until you exit hyperdrive, it adds to the RTS likeness of this game


Actually,i dont think that's realistic. You can use computers to order the items and pick them up when you exit hyperspace. Also, can i hire NPC's too or is it limited to the major factions?
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Post by Earthdeath 2009-06-30, 18:15

I'm their CO.I can order them to give me everything, then shoot them.
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Post by Darkwing 2009-06-30, 18:16

ugh, let's not do damaged items, too complicated! let's just say that when a player or NPC is killed, they can be looted of items
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Post by Thingy 2009-06-30, 18:18

errr, why not just order them to give you whatever you want without killing them?
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Post by Leach54 2009-06-30, 18:18

ahh man.
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Post by Earthdeath 2009-06-30, 18:19

But we need preset items for NPCs before people start saying they found a ship on a soldier.
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Post by Quantum 75 2009-06-30, 18:19

Thingy wrote:errr, why not just order them to give you whatever you want without killing them?
Because everyone likes shooting something and that'd be way too produent and boring, Thingy. Razz

On another note, I can't wait to make my own little empire! It'll be loads of fun!
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Post by Earthdeath 2009-06-30, 18:28

I, on the other hand, already have one.
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Post by Darkwing 2009-07-02, 11:00

with regards to production, one, leach, do not delete production posts until the production has been completed, and two, do not add any items that are currently in production to your items list. add them once they have finished construction.
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Post by Darkwing 2009-07-02, 11:06

oh, something i just thought of regarding lightsabers and padawans. right now, all padawans start with no lightabers, but it is to the descition of the trainer to distribute "padawan" lightsabers. They are not the personal lightsaber of the player, but can be used if necessary in combat. Their main function is for training purposes. once a player has reached a force level of 5/10, then they get their own lightsaber designed by the player.

force mastery can be upgraded by trainers only. if a trainer feels a player has surpassed the requirements for the level they are on presently, then they may inform the player to increase their force mastery in their RP sheet. this must also be made as a post in one of the applicable training sections
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