Plug-in question
+2
Darkwing
Jim Russ
6 posters
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Plug-in question
Can you make plug-ins using the Game Editor, if so how?
Jim Russ- Ensign
- Number of posts : 710
Age : 29
Location : Somewhere...Outthere
Registration date : 2008-10-26
Re: Plug-in question
you can, sort of. i never got it too much farther, though it was being abled to be used roughly to create plugins. it's very glitchy
Re: Plug-in question
Darkwing wrote:it's very glitchy
very, yes.
note: turn off cursor
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: Plug-in question
It didn't work when i tried.
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: Plug-in question
me naam is m wrote:Darkwing wrote:it's very glitchy
very, yes.
note: turn off cursor
Yeah I read that earlier, Shemuel , that might be your problem.
Jim Russ- Ensign
- Number of posts : 710
Age : 29
Location : Somewhere...Outthere
Registration date : 2008-10-26
Re: Plug-in question
Sometimes it work, sometimes not...
Uasually it stops working when you reach to the place stations thingy...
Uasually it stops working when you reach to the place stations thingy...
Re: Plug-in question
JPB18 wrote:Sometimes it work, sometimes not...
Uasually it stops working when you reach to the place stations thingy...
yes, that's why you have to turn off the cursor.
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: Plug-in question
yes, once you hit the stations, it doesn't work, mostly because the coding from that point forward was never done.
Re: Plug-in question
i thought you and dondon had finished it?
oh yeah. nvm
oh yeah. nvm
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: Plug-in question
me naam is m wrote:i thought you and dondon had finished it?
oh yeah. nvm
[cough] dondon finishing something [/cough] I don't think so...
I think that most of the work (if even all) came from darkwing...
Re: Plug-in question
Are there files for BM2 yet, or do we use the ones from BM1
(for notepad - making plugins)
Also is there a way you can save the plugins you make with BM2 to share?
(for notepad - making plugins)
Also is there a way you can save the plugins you make with BM2 to share?
Jim Russ- Ensign
- Number of posts : 710
Age : 29
Location : Somewhere...Outthere
Registration date : 2008-10-26
Re: Plug-in question
Apparently there aren't plug-ins for BMII. Instead we were meant to use the game editor. Vex said there would be too many and they would be too complex as things such as the map coordinates are controlled through them. I will see what I can do with the game editor for you guys but it is EXTREMELY poorly made! Well... it is in comparison to the game.
Guest- Guest
Re: Plug-in question
as for BM2 plugins... i'm currently only starting to understand how it works, but i might just be able to fix something...
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: Plug-in question
wait minute! I had BM2 plugin files somewhere. It was well over a year ago, but when I was working on the editor, I extracted the plugin files and created .fbm ones that you could load into the game. they might have gone on Vex's site, I can't remember.
Re: Plug-in question
is there a way to save the modst youve made?
FlashFan- Passenger
- Number of posts : 5
Location : LOL Land
Registration date : 2010-05-09
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