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Master Chief

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Post by Darkwing 2010-11-04, 11:57

Well, time to start a new side model. This is one that I'll pick away at when I need a change from some of my more important models and just need a break, so don't expect overly frequent updates

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Post by Vedic 2010-11-04, 11:59

Most of the model seems to curved. Most of the Cannon models of Spartans they have sharp edges. Either way nice Start.
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Post by Darkwing 2010-11-04, 12:00

Yeah, AM by default starts off with curves. Right now I'm just roughing out the basic shapes, but when I get to detailing and refining, that's when I'll be sharpening the edges
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Post by Vedic 2010-11-04, 12:02

Ah, well i can't wait to see it finished.
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Post by Darkwing 2010-11-04, 12:19

This is actually a very tricky model so far, quite challenging
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Post by Vedic 2010-11-04, 12:24

designing a suit of armor isn't like designing a ship,
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Post by Darkwing 2010-11-04, 12:27

Indeed. I'm not a terrific character modeler either, so I'm using this as an opportunity to try and improve that skill. I have built characters in the past, but not ones based on reference material
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Post by Vedic 2010-11-04, 12:29

Try adding a skeleton (made or imported) then simply just model the armor around that.
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Post by Darkwing 2010-11-04, 12:34

That would actually prove to be more difficult than modeling from scratch. Don't worry, AM is primarily a character modeling and animation tool, in fact, a bunch of tools that were developed in AM, were then used in programs like Maya
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Post by Vedic 2010-11-04, 12:35

It would, hmm i thought it would of made it easier.
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Post by Darkwing 2010-11-04, 12:42

Nope, plus it add unnecessary patches to the model. It's better to use still images as rotoscopes and get your proportions from that, it will be less taxing on the program and won't get in the way when you're trying to edit stuff
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Post by Vedic 2010-11-04, 12:58

And that's why i suck at Modelling , and you don't.
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Post by Darkwing 2010-11-04, 13:03

Well it was a good concept, it's just the application of it that was off. It all comes down to knowing your program and knowing your abilities with the program. And like I said, I'm not a very good character modeler, organic stuff just isn't something I've really developed, though I've spent 5 years building space ships and stuff like that Smile
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Post by Vedic 2010-11-04, 13:13

in 5 years you an do a lot of stuff, I've only tried 3D last year. I've just never advanced, and now i's stealing your thread. [/stops complaining]
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Post by Darkwing 2010-11-04, 13:23

That's OK, it's a good conversation, that's where OT can become all right here sometimes, it's also how we get post count up on the forum Very Happy
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Post by Vedic 2010-11-04, 13:28

Meh, well if i could only model like the Daedalus in your sig. i would't be all doom and gloom.
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Post by Darkwing 2010-11-04, 13:36

Well, that Daedalus was done by Pros, so not even I'm there Smile
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Post by Kiyoshi Midnight 2010-11-04, 13:38

I want a sig like that... and Your doing your best with what experience you have, and learning even more from the practice your getting now.. I couldn't do it because I don't have the patience.. I'm bouncing around from one thing to the next... though I'll tend to stick to writing something such as a poem or short story for things
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Post by Darkwing 2010-11-04, 13:41

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Post by Vedic 2010-11-04, 13:42

I'm am so far away from Pro.
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Post by Darkwing 2010-11-04, 13:44

This is the best character I ever modeled. However, the body I manipulated to be what I wanted, I didn't build from scratch. And someone else built the gun

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Post by Darkwing 2010-11-04, 13:45

However, this is how most characters turn out for me:
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Post by Vedic 2010-11-04, 13:48

There good, you don't give your self enough credit.
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Post by Darth Borg 2011-03-27, 01:32

Very good. Better than me... well anyone is better than me,i cant dray 2D Sad still the best iv ever seen!
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Post by Evil Person 2011-03-27, 02:22

Please Dont Necro.

Forum Rules States not to post in threds older than 3 months, thanks Very Happy
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Post by Destral 2011-03-27, 02:29

What EP said.
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