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Post by Shemuel 2008-12-07, 18:36

Flashtrek: Broken Mirror Guide

By Guest asdf
Using information from Flashtrek: Broken Mirror, by Vex Xiang, modified for user-friendly use.

Contents:

1. Introduction
2. In-Depth Info
a. Planets
b. Ships
c. Weapons
d. Stations
e. Other
i. Miscellaneous Items
ii. Transferring to Planets
iii. Trading with Other Ships
iv. Possible Ship Names
3. Miscellaneous
i. Plugin QuickNotes

Section 1: Introduction (s1-)

This is a text guide for the flash game, FlashTrek: Broken Mirror made by Vex Xiang. This guide will cover the basic information on the different planets, ships, weapons, stations, and many other details of BM. . Please note that this guide is not related to (other than the fact that it is a guide and is about FlashTrek: Broken Mirror) Broken Mirror: The Ultimate Guide by TThomaso. This guide was made because that guide was removed by actions by me.


Section 2: In-Depths Info (s3-)

The following is info from the game FlashTrek: Broken Mirror.

a. Planets (s3a-)

Name: (The name of the planet. Planets in Asteroid field have a * after their name. Planets in Nebula have a # by their name.)
Default Government: (The government the planet starts with.)
Default Population: (The population the planet starts with.)
Default Defense: (The defense the planet starts with.)
Description: (The in-game description of the planet.)
Sells: Antimatter, Deuranium (A list of items sold at planet. Antimatter and deuranium are default, but uninhabited planets will not sell them.)


Last edited by Shemuel on 2008-12-07, 18:45; edited 1 time in total
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Shemuel
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Name: Earth
Default Government: Earth Empire
Default Population: 9 Billion
Default Defense: 5700
Description: The Homeworld of the humans and the center of government for the Earth Empire. Earth's population has slowly declined as much of its people are sent to their deaths in the war with the Klingons. All of the human's resources have been spent on the war and the cities of Earth have fallen into disrepair. Even so, most humans are not willing to leave the one place they call home.
Sells: Antimatter, Deuranium, Danube Runabout, Defiant Class, Intrepid Class, Kingston Class, Deforest Class, Nebula Class

Name: Orion
Default Government: Earth Empire
Default Population: 3 Billion
Default Defense: 2200
Description: The humans quickly annexed the planet Orion to take full advantage of the already-existing slave trade here. Though Orions are not good laborers, they do make fine administrators and secretaries. Over 80% of the beauracratic system on Earth is operated by Orion slaves. Because of their importance, Orions live a privileged life with many benefits over other slaves such as the Lysians.
Sells: Antimatter, Deuranium, Saber Class,Nebula Class, Miranda Class, Steamrunner, Danube Runabout

Name: Lik Prime
Default Government: Earth Empire
Default Population: 5 Billion
Default Defense: 4900
Description:The inhabitants of Lik Prime were most surprised when they came under the rule of the Earth Empire. As a pre-warp civilization the sudden transition nearly tore their society apart. The planet is mostly desert with some tropical regions, but with frequent human strip-mining the water on this planet is toxic and they rely entirely on other sources.
Sells: Antimatter, Deuranium, Steamrunner, Saber Class

Name: Alpha Centauri
Default Government: Earth Empire
Default Population: 11 Billion
Default Defense: 7000
Description: The first planet to be colonized by humans, it remains one of the power centers of the empire. Much of Earth's administration has been moved to Alpha Centauri since Earth is under constant threat of attack. Fortunately this planet has gone relatively untouched in the war and it remains a beautiful planet with a dense population.
Sells: Antimatter, Deuranium, Excelsior Class, Defiant Class, Intrepid Class, Ambassador Class, Nebula Class, Miranda Class

Name: Paso*
Default Government: Earth Empire
Default Population: 0 Billion
Default Defense: 2300
Description: A planet that was once home to a wide variety of life, it was strip-mined by the humans until it eventually became uninhabitable. Nothing can live on its surface now and it is an utterly useless planet.
Sells: Antimatter, Deuranium

Name: New Switzerland
Default Government: Independent
Default Population: 6 Billion
Default Defense: 2300
Description: Founded a few hundred years ago by passivist humans, New Switzerland has grown into a large economic center for their region of the galaxy. After the Imperial War began New Switzerland became a safe-haven for humans escaping the Klingon onslaught. The Swiss make the best laser cutters in the galaxy.
Sells: Antimatter, Deuranium, Akuzi Class, Danube Runabout, Saber Class, Nova Class, Nebula Class, Miranda Class

Name: Trey
Default Government: Earth Empire
Default Population: 2 Billion
Default Defense: 4300
Description: A prison planet for the Earth Empire. It still has several hundred thousand prisoners of various races. The planet has been ignored for the most part of the war, even though the Klingons know there are a good many Klingons still being held prisoner there. Anyone who visits this world will not be able to sleep at night, as the blood-curling screams from the prisoners being tortured by their human guards echo in the deep canyons nonstop.
Sells: Antimatter, Deuranium, Steamrunner, Tug Class II

Name: Epsilon
Default Government: Earth Empire
Default Population: 3 Billion
Default Defense: 4200
Description: A great experiment that failed, Epsilon was supposed to be a peaceful human colony. Instead, the people here continued the human tradition of malignity. It was abandoned, an only a handful of people remain trapped in a 22nd century ideal, clinging to the 'old times'.
Sells: Antimatter, Deuranium, Excelsior Class, Miranda Class, Oberth Tug, Constitution Tug, Constellation Tug

Name: Quintus*
Default Government: Earth Empire
Default Population: 4 Billion
Default Defense: 5000
Description: Quintus has served as an Earth outpost since the beginning of the Imperial War. It supports a small population of civilians and houses many millions of soldiers who train here.
Sells: Antimatter, Deuranium

Name: Gorn
Default Government: Uninhabited
Default Population: 0 Billion
Default Defense: 0
Description: A reptillian species that threatened Earth. Their military fleet, and indeed their entire race, was wiped out by the Earth Empire a few hundred years ago. The outer skin of the Gorn does not decompose, and it is perhaps the billions of corpses scattered across the planet that has caused this planet to go unpopulated.
Sells: Antimatter, Deuranium

Name: Rigel
Default Government: Andorian
Default Population: 6 Billion
Default Defense: 3000
Description: Rigel is an independent planet inhabited by a primitive industrial society. The Andorians however lay claim to this world and are quite willing to protect it and its people. The people here are so peaceful it would be a shame to ruin them.
Sells: Antimatter, Deuranium, Hideki Class, Olympic Class

Name: Vulcan
Default Government: Vulcan Command
Default Population: 12 Billion
Default Defense: 6000
Description: The Vulcans were once a fierce race along side the humans. But after significant cultural reforms they retreated to their homeworld and have become primarily educators. Their universities and research facilities are top-notch. They have a small fleet of ships but have very few weapons.
Sells: Antimatter, Deuranium, Vulcan Warship, Vulcan Explorer, Hideki Class, Tholian Isaac Class, Mozart Class, Vulcan C'Thia

Name: Opusab
Default Government: Independent
Default Population: 6 Billion
Default Defense: 4300
Description: A peaceful settlement with a variety of races. Many people from different governments get along here, even though they may be at war with each other. It is said that this might be due to the high number of Polock Flowers that bloom on the surface year-round. Its pollen has a calming affect on the average humanoid's senses. One person even claims to have seen a Klingon and a Human holding hands.
Sells: Antimatter, Deuranium, Olympic Class, Nebula Class, Deforest Class, Vega Class, Centaur Class, Ambassador Class

Name: Ferenginar
Default Government: Ferengi Alliance
Default Population: 8 Billion
Default Defense: 7000
Description: Homeworld to the Ferengi race, who are mostly traders of various goods and services. The Ferengi will sell you anything they can get their hands on, but are usually reluctant to buy. Their primary trade ship is their small cargo shuttle, but they also have large Maurauder starships that are quite combat capable.
Sells: Antimatter, Deuranium, Ferengi Shuttle, Ferengi Vagabond, Ferengi Marauder, Lysian Fighter, Vulcan Explorer, Centaur Class

Name: Lysia
Default Government: Lysian
Default Population: 5 Billion
Default Defense: 800
Description: The primitive Lysians were used by the humans as laborers for the strip-mining of Paso. With the onset of the war the Lysians finally found themselves free. But since their technology is so primitive, they do not dare venture out of their territory. Many regard the Lysians as children and wish no harm against them. The Lysians however are enjoying their momentary freedom and just hope no one comes along to enslave them again any time soon.
Sells: Antimatter, Deuranium, Lysian Fighter

Name: Nausica
Default Government: Independent
Default Population: 3 Billion
Default Defense: 3500
Description: Once combat warriors for the Earth Empire, the Nausicans are now free. However they have no ships of their own and most are simple independent traders. Nausica itself is a fairly ugly world with ugly people. Not many people bother coming here.
Sells: Antimatter, Deuranium, Steamrunner, Saber Class, Deforest Class, Vega Class, Lysian Fighter, Hideki Class

Name: Denmark
Default Government: Uninhabited
Default Population: 0 Billion
Default Defense: 0
Description: A beautiful planet with a great variety of wildlife. The waterfalls here on Denmark are some of the tallest in the galaxy. It is said that a primitive sentient race once thrived here but later died out of natural causes.
Sells: Antimatter, Deuranium

Name: Tholia
Default Government: Tholian Syndicate
Default Population: 5 Billion
Default Defense: 4800
Description: Tholians managed to save themselves from enslavement by being, frankly, the best ship designers the galaxy has ever known. Now that Earth has dropped its funding for Tholian technology, they produce only one class of trade ship, but it is still the most widely used ship on the civilian market.
Sells: Antimatter, Deuranium, Tholian Isaac Class, Tamarian Cruiser

Name: Flash
Default Government: Independent
Default Population: 3 Billion
Default Defense: 3200
Description: The Flashians are incredible computer programmers. They supply many governments with computer systems and software for the ships of their fleets and are contracted often by the Tholians and Andorians. One can only sit in wonder at the genious and pure sexiness of the Flash programmers.
Sells: Antimatter, Deuranium, Centaur Class, Mozart Class, Aries Class, Vega Class, Tug Class II, Olympic Class
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Name: Oce Nu
Default Government: Klingon Empire
Default Population: 2 Billion
Default Defense: 3500
Description: Oce Nu has historically been a battleground between the Klingons and the Humans, as it is equidistant between their homeworlds. The small population usually stayed unharmed and out of the way, but the constant battles raging in space limits any interstellar travel here.
Sells: Antimatter, Deuranium, Steamrunner

Name: Koann
Default Government: Klingon Empire
Default Population: 3 Billion
Default Defense: 4700
Description: Koann was originally a shipyard for Earth's Imperial Fleet. At its peak there were 30 stations in orbit producing 180 starships a year. It was the first planet to be taken by the Klingons and has since been converted into a spy post for the Klingon Empire.
Sells: Antimatter, Deuranium

Name: Biakisch
Default Government: Independent
Default Population: 5 Billion
Default Defense: 500
Description: Home to a race of pre-industrial aliens. It is only due to their extreme insignificance that they have managed to go unnoticed by any advanced species.
Sells: Antimatter, Deuranium

Name: Delpi
Default Government: Delpin
Default Population: 6 Billion
Default Defense: 3500
Description: The Delpi homeworld is over 99.8 water and is home to a highly intelligent aquatic dolphin-like race. Their technology is quite advanced but lacks any strong weapon designs. Their aquatic ships are fast and sleek and, until recently, were scientific long-range explorers for the humans. Now they enjoy the freedom to do as they please.
Sells: Antimatter, Deuranium, Delpin Cruiser, Delpin Warship, Delpin Luxury Liner

Name: Iconia*
Default Government: Uninhabited
Default Population: 0 Billion
Default Defense: 0
Description: The Iconians were an ancient race that no longer inhabit this planet. A war-like species, they were annihilated by their enemies thousands of years ago. Many archaeological expeditions have taken place on Iconia, and some fascinating artifacts have been found. But the decimation of their world was efficient and complete, and so very little of their society remains.
Sells: Antimatter, Deuranium

Name: Andoria
Default Government: Andorian
Default Population: 8 Billion
Default Defense: 7000
Description: Primarily ship builders, Andorians of Andoria rival the Ferengi in their lust for wealth. They sell ships to just about anyone, and frequently sell to both sides of a warring party at low prices with the idea that the longer the war continues the more sales they will have. Thus, the Andorians are both hated and loved by the humans, who buy ships from them yet watch as they sell the same ships to the Klingons.
Sells: Antimatter, Deuranium, Ambassador Class, Hideki Class, Miranda Class, Excelsior Class, Nebula Class

Name: Konael
Default Government: Uninhabited
Default Population: 0 Billion
Default Defense: 0
Description: Although a reasonably pleasant planet with a few resources and life forms, none of the major governments colonized this small world.
Sells: Antimatter, Deuranium

Name: Trill*
Default Government: Independent
Default Population: 5 Billion
Default Defense: 3000
Description: Trills are considered the sexiest of all the species. Trill women dominate the prostitution market second only to the Orion Slave Trade. And yes, their spots do go all the way down, and for a few slips of latinum you can find out for yourself.
Sells: Antimatter, Deuranium, Saber Class, Nova Class, Kingston Class

Name: Tepos*
Default Government: Independent
Default Population: 6 Billion
Default Defense: 8000
Description: The Teposians are weapons dealers, plain and simple. They've built their entire economy around it and are making a killing during the war. Care to buy some?
Sells: Antimatter, Deuranium, Defiant Class

Name: Blender
Default Government: Dominion
Default Population: 3 Billion
Default Defense: 9000
Description: The site of a great war between the Earth Empire and a conquering race called the Dominion. Earth destroyed the invading Dominion fleet and they were driven to this planet where a few survivors went unnoticed and are slowly rebuilding.
Sells: Antimatter, Deuranium, Jem'Hadar Fighter, Jem'Hadar Battlecruiser

Name: Remus
Default Government: Romulan Empire
Default Population: 6 Billion
Default Defense: 8000
Description: One of the homeworlds of the Romulan Empire. This planet is home to the Remans, who are a slave race to the Romulans. They mine dilithium here on this planet for the profit of the Romulan Empire.
Sells: Antimatter, Deuranium, Romulan Scout, Romulan Norexan, Romulan Der'idex

Name: Romulus
Default Government: Romulan Empire
Default Population: 9 Billion
Default Defense: 9000
Description: The primary world of the Romulan race. They are a xenophobic race who are unwilling to communicate freely with outside governments.
Sells: Antimatter, Deuranium, Romulan Scout, Romulan Norexan, Romulan Der'idex

Name: Harman#
Default Government: Uninhabited
Default Population: 0 Billion
Default Defense: 0
Description: A planet that was home to a peaceful early-warp civilization. They were in relatively peaceful contact with their close neighbors the Romulans. But after the Vex system was destroyed, Harman soon vanished. The entire planet is now a frozen wasteland. Many say the Romulans know what happened to Harman, but they refuse to tell anyone.
Sells: Antimatter, Deuranium

Name: Kardon*#
Default Government: Uninhabited
Default Population: 0 Billion
Default Defense: 0
Description: All communication was lost with Kardon shortly after the Vexxian homeworld was destroyed by a spacial anomaly. Some brave souls have ventured to this system, often with the intent to explore the Vex system. But after seeing that the entire surface of Kardon has been burned away, and knowing no ship has ever returned from the Vex system, everyone turns back at this point.
Sells: Antimatter, Deuranium

Name: Vex#
Default Government: Borg
Default Population: 1 Billion
Default Defense: 50000
Description: The Vex homeworld. Once a thriving civilization, the planet is all but destroyed. Skeletons litter the ground, and you feel a strange presence here as if someone is watching you. A few broken hulls in orbit of this planet tell you that this is not the place to be.
Sells: Antimatter, Deuranium

Name: Lameu
Default Government: Independent
Default Population: 4 Billion
Default Defense: 3600
Description: This planet used to belong to the Earth Empire until it was abandoned when the Klingons began their rise to power. It was thought that since it was so close to the Klingons it would be lost anyway. Now it has its own government.
Sells: Antimatter, Deuranium, Steamrunner, Saber Class, Danube Runabout

Name: Batos
Default Government: Klingon Empire
Default Population: 1 Billion
Default Defense: 4000
Description: An Earth planet that was quickly overtaken by the Klingon Empire at the beginning of the Imperial War. It serves as little but a small military outpost.
Sells: Antimatter, Deuranium, B'rel Type, K'Vort Type

Name: Worf
Default Government: Klingon Empire
Default Population: 5 Billion
Default Defense: 6000
Description: Named after a great warrior who is said to have saved the Klingons from losing the war with his brilliant tactics and war strategies. Worf is a relatively peaceful Klingon planet, although there are frequent public human disembowelments from time to time.
Sells: Antimatter, Deuranium, K'Vort Type, K'Tinga Cruiser

Name: Qonos
Default Government: Klingon Empire
Default Population: 9 Billion
Default Defense: 9500
Description: The homeworld of the Klingon race. It is here that the first uprising began against the tyranny of the humans. The system is now heavily guarded and with the slow spread of Klingon power across the quadrant it is unlikely Earth will ever retake it.
Sells: Antimatter, Deuranium, K'Vort Type, Vorcha Cruiser, Neg'Var Warship

Name: Xonok
Default Government: Klingon Empire
Default Population: 0 Billion
Default Defense: 1000
Description: A barren rock that the Klingons stripmine for resources such as duranium to build their warships. Xonok has a population of zero and cannot support any life due to the heavy toxins now in its atmosphere.
Sells: Antimatter, Deuranium

Name: Qem-Kis
Default Government: Klingon Empire
Default Population: 1 Billion
Default Defense: 7000
Description: Once a thriving metropolis planet, Qem-Kis is all but abandoned now that the Klingon Empire has extended to its borders and driven out all the humans. Now only the seething criminals and mercinaries remain.
Sells: Antimatter, Deuranium, B'rel Type, K'Tinga Cruiser, Steamrunner, Deforest Class
Name: Anorez
Default Government: Cardassian Order
Default Population: 3 Billion
Default Defense: 3000
Description: A diverse world with many different species of wildlife. Many civilians come here to hunt or gather fresh food for long journeys. At night you can hear the mating call of the Praedis Monkey, who have been known to trample over hikers in their frenzy to find a female Praedis.
Sells: Antimatter, Deuranium, Saber Class, Nebula Class, Miranda Class

Name: Du'Qot*
Default Government: Klingon Empire
Default Population: 5 Billion
Default Defense: 5000
Description: A Klingon world not frequently travelled in. DuQot has few services to offer anyone and as such, does not generally receive too many visitors. There are some black market ship trades here, but none that draw the attention of the Empire.
Sells: Antimatter, Deuranium, B'rel Type, K'Vort Type, K'Tinga Cruiser

Name: Hof-Maso
Default Government: Klingon Empire
Default Population: 3 Billion
Default Defense: 6000
Description: Far from the human territory is HofMaso, the primary shipyard of the Klingon Empire. It is here that they secretly developed a massive fleet for over a 50 years to overthrow Earth's power.
Sells: Antimatter, Deuranium, Defiant Class, K'Tinga Cruiser, Intrepid Class, Vorcha Cruiser

Name: Nyaobek
Default Government: Klingon Empire
Default Population: 1 Billion
Default Defense: 5500
Description: Despite numerous attempts to colonize this world by the Klingons, Nyoabek's unsuitable landscape and atmosphere have made it impossible for anyone to gain a foothold. There are some awkwardly built trade outposts on its surface, but no one is willing to live here.
Sells: Antimatter, Deuranium, K'Vort Type

Name: Hos'Ichu*
Default Government: Klingon Empire
Default Population: 2 Billion
Default Defense: 6000
Description: This planet contains one of the most heaviest Klingon populations with the exception of Qonos, despite its frequent volcanic eruptions. It is also considered to be the worst side of the empire, with many untrustworthy Klingon captains making frequent port calls here.
Sells: Antimatter, Deuranium

Name: Kah'Less
Default Government: Klingon Empire
Default Population: 6 Billion
Default Defense: 8000
Description: Named after the great Klingon Warrior Kah'Less, this world is dismal and trecherous. Many Klingon warriors are sent here to train.
Sells: Antimatter, Deuranium, Vorcha Cruiser, K'Vort Type, B'rel Type, K'Tinga Cruiser

Name: Bajora
Default Government: Bajoran
Default Population: 8 Billion
Default Defense: 3000
Description: Home to a peaceful race called the Bajorans, this planet is the ecological center of the galaxy. It is a beautiful planet with one of the cleanest atmospheres, as the Bajorans produce no pollution with their technology. Even their ships use no dilithium or deuterium to operate.
Sells: Antimatter, Deuranium, Bajoran Sailing Ship

Name: Noron
Default Government: Cardassian Order
Default Population: 1 Billion
Default Defense: 2000
Description: A desert planet with little to no vegetation and primitive life forms. There are no sentient indigenous peoples here, but several colonies are scattered in various small oasises.
Sells: Antimatter, Deuranium,

Name: Erasariel
Default Government: Cardassian Order
Default Population: 1 Billion
Default Defense: 2000
Description: Erasariel is so far from its sun that it is a frozen wasteland. But since it has atmosphere, many people settle here under artificial means.
Sells: Antimatter, Deuranium

Name: Cardassia*
Default Government: Cardassian Order
Default Population: 9 Billion
Default Defense: 6000
Description: A once beautiful world stripped of its resources and covered on nearly 84 percent of its surface with artificial buildings. It has a population density greater than any known planet in the galaxy.
Sells: Antimatter, Deuranium, Galor Class, Keldon Class, Hideki Class

Name: Dyson
Default Government: Independent
Default Population: 0 Billion
Default Defense: 15000
Description: The original inhabitants of Dyson left their home after their population became too large. Their government, rich and advanced beyond all others, constructed a large sphere around their sun which now houses the entire population. It is rumored that the people of Dyson are related to humans.
Sells: Antimatter, Deuranium

Name: Pirates Haven
Default Government: Pirates
Default Population: 9 billion
Default Defense: 1500
Description: Arrrg...beware matey, we pirates aren't all sunshine and pixie dust. But buy what ye wish and get out before we skin ye alive. There be nothing here but the rotting corpses of the poor traders caught in our little haven.
Sells: Antimatter, Deuranium
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Post by Shemuel 2008-12-07, 18:41

b. Ships (s3b-)

Name: (Name of Ship.)
Description: (In-game description of ship.)
Mass: (Mass of ship.)
Antimatter Rating: (Antimatter rating. The larger the better.)
Cargo: (Maximum cargo amount of ship.)
Hull: (Maximum hull of ship.)
Shields: (Maximum shields of ship.)
Speed Rating: (Speed rating. The larger the better.)
Turn Rating: (Turn rating. The larger the better.)
Base Cost: (The base price of ship before fluxuations.)
Default Weapons: (Weapons that come with ship when bought.)

Name: Steamrunner
Description: A small cruiser with excellent torpedo capability.
Mass: 6000 tons
Antimatter Rating: 4
Cargo: 200 tons
Hull: 250
Shields: 250
Speed Rating: 50
Turn Rating: 10
Base Cost: 18000
Default Weapons: Type X Phaser, Photon Torpedo, Photon Torpedo

Name: Excelsior Class
Description: A large ship with good cargo and speed, and decent weapons.
Mass: 6000 tons
Antimatter Rating: 4
Cargo: 150 tons
Hull: 150
Shields: 200
Speed Rating: 50
Turn Rating: 10
Base Cost: 12000
Default Weapons: Type X Phaser, Photon Torpedo

Name: Miranda Class
Description: An old design but very dependable. Great long-range capability.
Mass: 4500 tons
Antimatter Rating: 6
Cargo: 80 tons
Hull: 45
Shields: 150
Speed Rating: 60
Turn Rating: 13
Base Cost: 10000
Default Weapons: Type VII Phaser, Photon Torpedo

Name: Nebula Class
Description: An enormous cargo vessel, but its slow and uses lots of antimatter.
Mass: 7500 tons
Antimatter Rating: 1
Cargo: 900 tons
Hull: 150
Shields: 100
Speed Rating: 40
Turn Rating: 3
Base Cost: 17000
Default Weapons: Type X Phaser, Photon Torpedo

Name: Nova Class
Description: A small, fast ship with excellent long range ability, but fairly weak.
Mass: 3000 tons
Antimatter Rating: 8
Cargo: 60 tons
Hull: 100
Shields: 120
Speed Rating: 80
Turn Rating: 15
Base Cost: 10050
Default Weapons: Type X Phaser

Name: Saber Class
Description: A small 5 crew ship, usually deployed for planetary defense.
Mass: 1500 tons
Antimatter Rating: 3
Cargo: 20 tons
Hull: 30
Shields: 50
Speed Rating: 20
Turn Rating: 20
Base Cost: 2000
Default Weapons: Type X Phaser

Name: Danube Runabout
Description: A small ship with minimal weapons, defenses, and cargo space.
Mass: 1500 tons
Antimatter Rating: 4
Cargo: 50 tons
Hull: 50
Shields: 50
Speed Rating: 35
Turn Rating: 12
Base Cost: 3100
Default Weapons: Type X Phaser

Name: Deforest Class
Description: This ship has good cargo, fast speed, and a strong weapons platform.
Mass: 3000 tons
Antimatter Rating: 6
Cargo: 400 tons
Hull: 100
Shields: 125
Speed Rating: 50
Turn Rating: 12
Base Cost: 18050
Default Weapons: Type X Phaser

Name: Kingston Class
Description: This dual-hull ship has good cargo and long-range capability but poor sublight manuverability.
Mass: 4500 tons
Antimatter Rating: 8
Cargo: 500 tons
Hull: 80
Shields: 200
Speed Rating: 32
Turn Rating: 8
Base Cost: 19200
Default Weapons: Type VII Phaser

Name: Tug Class II
Description: An ugly, basic ship with poor manuverability but lots of cargo room.
Mass: 4500 tons
Antimatter Rating: 4
Cargo: 600 tons
Hull: 50
Shields: 200
Speed Rating: 35
Turn Rating: 5
Base Cost: 14800
Default Weapons: Type VII Phaser

Name: Vega Class
Description: Essentially a warship, this is as strong as they get on the civilian market.
Mass: 6000 tons
Antimatter Rating: 3
Cargo: 40 tons
Hull: 250
Shields: 300
Speed Rating: 45
Turn Rating: 12
Base Cost: 21500
Default Weapons: Dual Pulse Phasers, Photon Torpedo

Name: Aries Class
Description: A good overall vessel, well rounded for the average buyer.
Mass: 4500 tons
Antimatter Rating: 5
Cargo: 200 tons
Hull: 100
Shields: 100
Speed Rating: 50
Turn Rating: 10
Base Cost: 17000
Default Weapons: Type X Phaser, Photon Torpedo

Name: Mozart Class
Description: A civilian explorer with good cargo room and long range.
Mass: 4500 tons
Antimatter Rating: 10
Cargo: 200 tons
Hull: 100
Shields: 250
Speed Rating: 65
Turn Rating: 8
Base Cost: 15400
Default Weapons: None

Name: Centaur Class
Description: Retired Imperial plantary defenders, obsolete by today's standards and ready for civilian purchase.
Mass: 4500 tons
Antimatter Rating: 2
Cargo: 50 tons
Hull: 100
Shields: 200
Speed Rating: 50
Turn Rating: 13
Base Cost: 21000
Default Weapons: Type X Phaser, Photon Torpedo

Name: Ambassador Class
Description: Although retired from imperial duty, this ship is quite superior to most others on the civilian market.
Mass: 6000 tons
Antimatter Rating: 2
Cargo: 400 tons
Hull: 300
Shields: 300
Speed Rating: 45
Turn Rating: 10
Base Cost: 24000
Default Weapons: Type X Phaser, Photon Torpedo

Name: Hideki Class
Description: A small ship, comparable to the human shuttle but a bit larger in overall mass.
Mass: 1500 tons
Antimatter Rating: 3
Cargo: 40 tons
Hull: 50
Shields: 50
Speed Rating: 25
Turn Rating: 10
Base Cost: 1500
Default Weapons: Polaron Phaser

Name: Ferengi Marauder
Description: A large, well defended cargo ship with decent speed.
Mass: 7500 tons
Antimatter Rating: 6
Cargo: 900 tons
Hull: 250
Shields: 400
Speed Rating: 50
Turn Rating: 8
Base Cost: 49300
Default Weapons: Polaron Phaser, Polaron Torpedo

Name: Ferengi Shuttle
Description: A small warp-capable shuttle with a big cargo hold, but no weapons.
Mass: 1500 tons
Antimatter Rating: 3
Cargo: 35
Hull: 25
Shields: 50
Speed Rating: 35
Turn Rating: 10
Base Cost: 1600
Default Weapons: None

Name: Ferengi Vagabond
Description: A defensive cruiser, fast and strong but limited interstellar range.
Mass: 4500 tons
Antimatter Rating: 2
Cargo: 150 tons
Hull: 250
Shields: 300
Speed Rating: 65
Turn Rating: 12
Base Cost: 31050
Default Weapons: Disruptor Canon, Polaron Torpedo

Name: Tholian Isaac Class
Description: Hands down the best cargo ship in the galaxy, but dang expensive.
Mass: 6000 tons
Antimatter Rating: 7
Cargo: 1000
Hull: 250
Shields: 300
Speed Rating: 65
Turn Rating: 7
Base Cost: 60000
Default Weapons: Type X Phaser

Name: Delpin Cruiser
Description: A long-range defensive vessel with unique weaponry.
Mass: 6000 tons
Antimatter Rating: 8
Cargo: 200 tons
Hull: 300
Shields: 400
Speed Rating: 80
Turn Rating: 13
Base Cost: 62400
Default Weapons: Particle Beam

Name: Delpin Warship
Description: Deceptively small, this ship has good weapons and speed.
Mass: 1500 tons
Antimatter Rating: 3
Cargo: 30 tons
Hull: 350
Shields: 300
Speed Rating: 60
Turn Rating: 15
Base Cost: 71300
Default Weapons: Particle Beam

Name: Bajoran Sailing Ship
Description: Weak and poor cargo, but it'll go anywhere with very little antimatter.
Mass: 1500 tons
Antimatter Rating: 30
Cargo: 70 tons
Hull: 50
Shields: 75
Speed Rating: 50
Turn Rating: 10
Base Cost: 34900
Default Weapons: Phaser Cannon

Name: Lysian Fighter
Description: Small, slow, weak, pathetic. Buy this ship for your grandchild.
Mass: 1500 tons
Antimatter Rating: 1
Cargo: 5 tons
Hull: 25
Shields: 0
Speed Rating: 15
Turn Rating: 9
Base Cost: 500
Default Weapons: Phaser Cannon
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Post by Shemuel 2008-12-07, 18:42

Name: Vulcan Warpship
Description: A small cargo vessel, purely logical design.
Mass: 1500 tons
Antimatter Rating: 3
Cargo: 40 tons
Hull: 50
Shields: 75
Speed Rating: 50
Turn Rating: 10
Base Cost: 3000
Default Weapons: Type X Phaser

Name: Vulcan Explorer
Description: A huge ship with good defenses and cargo. Quite logical, for a price.
Mass: 7500 tons
Antimatter Rating: 7
Cargo: 700 tons
Hull: 300
Shields: 350
Speed Rating: 50
Turn Rating: 5
Base Cost: 70200
Default Weapons: Plasma Phaser, Plasma Torpedo

Name: Romulan Der'idex
Description: An absolutely huge, powerful warship. Only the best command these.
Mass: 7500
Antimatter Rating: 6
Cargo: 400 tons
Hull: 450
Shields: 750
Speed Rating: 65
Turn Rating: 4
Base Cost: 98000
Default Weapons: Plasma Phaser, Plasma Torpedo, Cloaking Device

Name: Romulan Norexan
Description: A long range defensive cruiser with a good set of weapons and of course, a cloaking device.
Mass: 6000 tons
Antimatter Rating: 6
Cargo: 100 tons
Hull: 250
Shields: 300
Speed Rating: 50
Turn Rating: 14
Base Cost: 43000
Default Weapons: Disruptor Cannon, Plasma Torpedo, Cloaking Device

Name: Romulan Scout
Description: A small, weak scout with limited range and cargo.
Mass: 1500 tons
Antimatter Rating: 3
Cargo: 25 tons
Hull: 25
Shields: 50
Speed Rating: 35
Turn Rating: 15
Base Cost: 5000
Default Weapons: Disruptor Canon

Name: Jem'Hadar Fighter
Description: A strong ship with unique weapons from another quadrant.
Mass: 4500 tons
Antimatter Rating: 3
Cargo: 30 tons
Hull: 150
Shields: 200
Speed Rating: 50
Turn Rating: 15
Base Cost: 26090
Default Weapons: Particle Beam, Quantum Torpedo

Name: Galor Class
Description: A large powerful vessel, well rounded with cargo and weapons and speed.
Mass: 6000 tons
Antimatter Rating: 5
Cargo: 600 tons
Hull: 450
Shields: 500
Speed Rating: 65
Turn Rating: 7
Base Cost: 95080
Default Weapons: Polaron Phaser, Polaron Torpedo

Name: Keldon Class
Description: A variant of the Galor Class, built for war.
Mass: 7500 tons
Antimatter Rating: 3
Cargo: 300 tons
Hull: 500
Shields: 800
Speed Rating: 40
Turn Rating: 5
Base Cost: 130000
Default Weapons: Polaron Phaser, Polaron Torpedo

Name: Akira Class
Description: A battlecruiser for the Imperial fleet, with great torpedoes.
Mass: 6000 tons
Antimatter Rating: 6
Cargo: 150 tons
Hull: 400
Shields: 600
Speed Rating: 75
Turn Rating: 10
Base Cost: 94000
Default Weapons: Type X Phaser, Quantum Torpedo

Name: Defiant Class
Description: A small short-range warship with ablative armor.
Mass: 4500 tons
Antimatter Rating: 2
Cargo: 75 tons
Hull: 500
Shields: 300
Speed Rating: 80
Turn Rating: 15
Base Cost: 62500
Default Weapons: Dual Pulse Phasers, Quantum Torpedo

Name: Galaxy Class
Description: An enormous multipurpose starship, good for cargo and battle.
Mass: 7500 tons
Antimatter Rating: 6
Cargo: 750 tons
Hull: 400
Shields: 800
Speed Rating: 80
Turn Rating: 5
Base Cost: 94500
Default Weapons: Type X Phaser, Photon Torpedo

Name: Intrepid Class
Description: Fast and sleek, this ship is somewhat weak but will take you far.
Mass: 3000 tons
Antimatter Rating: 8
Cargo: 200 tons
Hull: 200
Shields: 400
Speed Rating: 95
Turn Rating: 14
Base Cost: 75090
Default Weapons: Type X Phaser, Photon Torpedo

Name: Prometheus Class
Description: A small warship, powerful and fast.
Mass: 4500 tons
Antimatter Rating: 3
Cargo: 100 tons
Hull: 400
Shields: 500
Speed Rating: 65
Turn Rating: 14
Base Cost: 68000
Default Weapons: Type X Phaser, Quantum Torpedo

Name: Sovereign Class
Description: A long-range battlecruiser with many other great qualities.
Mass: 7500 tons
Antimatter Rating: 7
Cargo: 300 tons
Hull: 500
Shields: 850
Speed Rating: 80
Turn Rating: 8
Base Cost: 105000
Default Weapons: Type X Phaser, Quantum Torpedo

Name: B'rel Type
Description: A tiny sublight Bird of Prey with a tiny disruptor cannon.
Mass: 1500 tons
Antimatter Rating: 3
Cargo: 20 tons
Hull: 50
Shields: 40
Speed Rating: 25
Turn Rating: 15
Base Cost: 4000
Default Weapons: Disruptor Canon

Name: K'Tinga Cruiser
Description: A medium sized cruiser. With its large cargo hold they are generally cargo ships.
Mass: 4500 tons
Antimatter Rating: 6
Cargo: 450 tons
Hull: 200
Shields: 300
Speed Rating: 50
Turn Rating: 9
Base Cost: 21500
Default Weapons: Polaron Phaser

Name: K'Vort Type
Description: A good medium-range Bird of Prey, excellent for territorial defense.
Mass: 4500 tons
Antimatter Rating: 5
Cargo: 200 tons
Hull: 250
Shields: 200
Speed Rating: 50
Turn Rating: 10
Base Cost: 15000
Default Weapons: Disruptor Cannon, Polaron Torpedo, Cloaking Device

Name: Neg'Var Warship
Description: The most powerful ship in the galaxy, period.
Mass: 7500 tons
Antimatter Rating: 4
Cargo: 500 tons
Hull: 500
Shields: 1000
Speed Rating: 75
Turn Rating: 4
Base Cost: 130000
Default Weapons: Polaron Phaser, Polaron Torpedo, Cloaking Device

Name: Vorcha Cruiser
Description: A powerful assault cruiser, one of the most popular ships in the empire.
Mass: 6000 tons
Antimatter Rating: 5
Cargo: 350 tons
Hull: 400
Shields: 500
Speed Rating: 45
Turn Rating: 10
Base Cost: 61000
Default Weapons: Polaron Phaser, Polaron Torpedo, Cloaking Device

Name: Borg Cube
Description: Resistance will be futile.
Mass: 9000 tons
Antimatter Rating: 20
Cargo: 1000 tons
Hull: 5000
Shields: 5000
Speed Rating: 5
Turn Rating: 1
Base Cost: 999999
Default Weapons: Cutting Beam, Plasma Torpedo

Name: Akuzi Class
Description: A small, old design ideal for exploration.
Mass: 3000 tons
Antimatter Rating: 8
Cargo: 150 tons
Hull: 190
Shields: 150
Speed Rating: 80
Turn Rating: 13
Base Cost: 13050
Default Weapons: Type X Phaser, Photon Torpedo

Name: New Orleans Class
Description: This former Earth Warship has been retrofitted for civilian use.
Mass: 4500 tons
Antimatter Rating: 5
Cargo: 300 tons
Hull: 200
Shields: 250
Speed Rating: 50
Turn Rating: 10
Base Cost: 17000
Default Weapons: Type X Phaser, Photon Torpedo

Name: Oberth Tug
Description: Formerly Earth's primary science ship, the Oberth is now a cheap tug.
Mass: 3000 tons
Antimatter Rating: 6
Cargo: 150 tons
Hull: 100
Shields: 100
Speed Rating: 45
Turn Rating: 10
Base Cost: 6500
Default Weapons: None

Name: Jem'Hadar Battlecruiser
Description: Command ships of the Jem'Hadar fleet.
Mass: 7500 tons
Antimatter Rating: 5
Cargo: 800 tons
Hull: 700
Shields: 900
Speed Rating: 40
Turn Rating: 7
Base Cost: 214000
Default Weapons: Particle Beam, Polaron Torpedo, Disruptor Turrent

Name: Galaxy Dreadnaught
Description: Designed to combat the Klingon Neg'Var, these were simply too expensive to produce.
Mass: 7500 tons
Antimatter Rating: 6
Cargo: 1000 tons
Hull: 800
Shields: 950
Speed Rating: 75
Turn Rating: 8
Base Cost: 280500
Default Weapons: Type X Phaser, Quantum Torpedo, Transphasic Torpedo

Name: Sentient Lifeform
Description: A sentient, space-faring lifeform.
Mass: 9000 tons
Antimatter Rating: 99
Cargo: 600 tons
Hull: 450
Shields: 0
Speed Rating: 50
Turn Rating: 13
Base Cost: 58140
Default Weapons: None

Name: Delpin Luxury Liner
Description: An enourmous ship, usually used for luxury cruises, some have been retrofitted as cargoships.
Mass: 7500 tons
Antimatter Rating: 5
Cargo: 1300 tons
Hull: 200
Shields: 300
Speed Rating: 35
Turn Rating: 5
Base Cost: 68500
Default Weapons: None

Name: Tarellian Cruiser
Description: This alien ship uses a quantum flux drive that requires no antimatter. It also cloaks.
Mass: 4500 tons
Antimatter Rating: 99
Cargo: 800 tons
Hull: 350
Shields: 200
Speed Rating: 55
Turn Rating: 10
Base Cost: 54500
Default Weapons: Particle Beam, Photon Torpedo, Cloaking Device

Name: Reman Warbird
Description: A secret project to free themselves from the Romulan Empire, it failed when it was discovered by the Romulans.
Mass: 7500 tons
Antimatter Rating: 5
Cargo: 1200 tons
Hull: 450
Shields: 850
Speed Rating: 60
Turn Rating: 10
Base Cost: 185000
Default Weapons: Thaleron Generator, Disruptor Turrent, Cloaking Device

Name: Tamarian Cruiser
Description: A perfect balance between commerce and warfare, but these ships are not aging well.
Mass: 4500 tons
Antimatter Rating: 6
Cargo: 550 tons
Hull: 250
Shields: 350
Speed Rating: 40
Turn Rating: 8
Base Cost: 17000
Default Weapons: Polaron Phaser, Photon Torpedo

Name: Alien Bioship
Description: An alien bioship of unknown origin.
Mass: 15000 tons
Antimatter Rating: 99
Cargo: 50 tons
Hull: 900
Shields: 900
Speed Rating: 80
Turn Rating: 15
Base Cost: 195050
Default Weapons: Type x Phaser, Polaron Torpedo

Name: Constitution Tug
Description: As old as they get, these ships have been converted to tugs to be of any use.
Mass: 4500 tons
Antimatter Rating: 4
Cargo: 450 tons
Hull: 200
Shields: 200
Speed Rating: 45
Turn Rating: 10
Base Cost: 8000
Default Weapons: None

Name: Constellation Tug
Description: An old design, these ships will carry lots of cargo if they don't fall apart.
Mass: 4500 tons
Antimatter Rating: 5
Cargo: 450 tons
Hull: 200
Shields: 175
Speed Rating: 50
Turn Rating: 10
Base Cost: 7800
Default Weapons: None

Name: Olympic Class
Description: Primarily a support vessel, these ships rarely see combat.
Mass: 4500 tons
Antimatter Rating: 6
Cargo: 650 tons
Hull: 350
Shields: 250
Speed Rating: 55
Turn Rating: 10
Base Cost: 24500
Default Weapons: Type X Phaser

Name: Vulcan C'Thia
Description: A medium range cruiser built for defensive purposes only.
Mass: 4500 tons
Antimatter Rating: 5
Cargo: 350 tons
Hull: 300
Shields: 300
Speed Rating: 50
Turn Rating: 10
Base Cost: 21000
Default Weapons: Plasma Phaser

Name: Dreadnaught Class (Uber Ship)
Description: A mammoth vessel designed with technology from across the galaxy.
Mass: 9000 tons
Antimatter Rating: 10
Cargo: 20000 tons
Hull: 8000
Shields: 8000
Speed Rating: 80
Turn Rating: 7
Base Cost: 980000
Default Weapons: Particle Beam, Pulse Turrent, Transphasic Torpedo

Name: Klingon Qonos (Uber Ship - See Dreadnaught)
Description:
Mass:
Antimatter Rating:
Cargo:
Hull:
Shields:
Speed Rating:
Turn Rating:
Base Cost:
Default Weapons:

Name: Cardassian Behemoth (Uber Ship - See Dreadnaught)
Description:
Mass:
Antimatter Rating:
Cargo:
Hull:
Shields:
Speed Rating:
Turn Rating:
Base Cost:
Default Weapons:

Name: Vulcan Lifeform (Uber Ship - See Dreadnaught)
Description:
Mass:
Antimatter Rating:
Cargo:
Hull:
Shields:
Speed Rating:
Turn Rating:
Base Cost:
Default Weapons:

Name: Romulan Warhawk (Uber Ship - See Dreadnaught)
Description:
Mass:
Antimatter Rating:
Cargo:
Hull:
Shields:
Speed Rating:
Turn Rating:
Base Cost:
Default Weapons:

Name: Dominion Battleship (Uber Ship - See Dreadnaught)
Description:
Mass:
Antimatter Rating:
Cargo:
Hull:
Shields:
Speed Rating:
Turn Rating:
Base Cost:
Default Weapons:

Name: Tholian Conquest (Uber Ship - See Dreadnaught )
Description:
Mass:
Antimatter Rating:
Cargo:
Hull:
Shields:
Speed Rating:
Turn Rating:
Base Cost:
Default Weapons:
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Post by Shemuel 2008-12-07, 18:42

3. Miscellaneous

i. Plugin Quicknotes

This section is to help all of you people who are interested in Plug-in editting. This is a compilation of the numbers used in some of the files and was used by me during the making of this guide.

Items:
0-Error, 1-Steamrunner, 2-Excelsior Class, 3-Miranda Class, 4-Nebula Class, 5-Nova Class, 6-Saber Class, 7-Danube Runabout, 8-Deforest Class, 9-Kingston Class, 10-Tug Class II, 11-Vega Class, 12-Aries Class, 13-Mozart Class, 14-Centuar Class, 15-Ambassador Class, 16-Hideki Class, 17-Ferengi Marauder, 18-Ferengi Shuttle, 19-Ferengi Vagabond, 20-Tholian Isaac Class, 21-Delpin Cruiser, 22-Delpin Warship, 23-Bajoran Sailing Ship, 24-Lysian Fighter, 25-Vulcan Warship, 26-Vulcan Explorer, 27-Romulan Der'idex, 28-Romulan Norexan, 29-Romulan Scout, 30-Jem'Hadar Fighter, 31-Galor Class, 32-Keldon Class, 33-Akira Class, 34-Defiant Class, 35-Galaxy Class, 36-Intrepid Class, 37-Prometheus Class, 38-Sovereign Class, 39-B'rel Type, 40-K'Tinga Cruiser, 41-K'Vort Type, 42-Neg'Var Warship, 43-Vorcha Cruiser, 44-Borg Cube, 45-Akuzi Class, 46-New Orleans Class, 47-Oberth Tug, 48-Jem'Hadar Battlecruiser, 49-Galaxy Dreadnaught, 50-Sentient Lifeform, 51-Delpin Luxury Linter, 52-Taerallian Cruiser, 53-Reman Warbird, 54-Tamarian Cruiser, 55-Alien Bioship, 56-Constitution Tug, 57-Constellation Tug, 58-Olympic Class, 59-Vulcan C'Thia, 60-Dreadnaught Class, 61-Klingon Qonos, 62-Cardassian Behemoth, 63-Vulcan Lifeform, 64-Romulan Warhawk, 65-Dominion Battleship, 66-Tholian Conquest, 70-Human Starbase, 71-Human Research Lab, 72-Vulcan University, 73-Human Heavy Shipyard, 74-Human Shipyard, 75-Trade Station, 76-Bar, 77-Delpin Waterpark, 78-Ore Station, 79-Klingon Starbase, 80-Klingon Shipyard, 81-Klingon Heavy Shipyard, 82-Dyson Sphere, 83-Maintenance Station, 84-Habitat Station, 85-Wormhole Generator, 86-Defense Platform, 87-Advanced Defense Platform, 88-Cardassian Starbase, 89-Subspace Comm, 90-Romulan Starbase, 100-Empty, 101-Antimatter Icon, 102-Latinum Icon, 103-Deuranium Icon, 104-Trade Offer, 105-Merchant, 106-Type X Phaser, 107-Particle Beam, 108-Polaron Phaser, 109-Plasma Phaser, 110-Cutting Beam, 111-Disruptor Cannon, 112-Disruptor Canon, 113-Quantum Pulse Cannon, 114-Dual Pulse Phasers, 115-Phaser Cannon, 116-Pulse Turrent, 117-Disruptor Turrent, 118-Gravimetric Torpedo, 119-Type VII Phaser, 120-Photon Torpedo, 121-Quantum Torpedo, 122-Plasma Torpedo, 123-Transphasic Torpedo, 124-Polaron Torpedo, 125-Bajoran Sail, 126-Warp Core, 127-Cloaking Device, 128-Engine Disruptor, 129-Tachyon Field Generator, 130-Tractor Beam, 131-Thaleron Generator, 132-Magnetorp Launcher (N/A), 136-Human Holodisc, 137-Trade Commission Pass, 138-Asteroid Miner Pass, 139-Klingon Holodisc, 140-Public Protector Badge, 141-Thaleron Test Facility, 142-Planetary Access, 145-Away Team Training, 146-Engineering Class, 147-Navigation Training, 148-Tactical Combat Class, 151-Earth Empire Flag, 152-Klingon Empire Flag, 153-Cardassian Order Flag, 155-Vulcan Flag, 156-Romulan Empire Flag, 157-Ferengi Alliance Flag, 161-Tholian Syndicate Flag, 163-Dominion Flag, 164-Borg Flag

Empires:
0-Uninhabited, 1-Earth, 2-Klingons, 3-Cardassian Order, 4-Bajoran, 5-Vulcan Command, 6- Romulan Empire, 7-Ferengi Alliance, 8-Andorian, 9-Delpin, 10-Lysian, 11-Tholian Syndicate, 12-Independent, 13-Dominion, 14-Borg, 15-Pirates

Planets:
0-Error, 1-Earth, 2-Orion, 3-Lik Prime, 4-Alpha Centauri, 5-Paso, 6-New Switzerland, 7-Trey, 8-Epsilon, 9-Quintus, 10-Gorn, 11-Rigel, 12-Vulcan, 13-Opusab, 14-Ferenginar, 15-Lysia, 16-Nausica, 17-Denmark, 18-Tholia, 19-Flash, 20-Oce Nu, 21-Koann, 22-Biakisch, 23-Delpi, 24-Iconia, 25-Andoria, 26-Konael, 27-Trill, 28-Tepos, 29-Blender, 30-Remus, 31-Romulus, 32-Harman, 33-Kardon, 34-Vex, 35-Lameu, 36-Batos, 37-Worf, 38-Qonos, 39-Xonok, 40-Qem-Kis, 41-Anorez, 42-Du'Qot, 43-Hof-Maso, 44-Nyaobek, 45-Hos'Ichu, 46-Kah'Less, 47-Bajora, 48-Noron, 49-Erasariel, 50-Cardassia, 51-Dyson, 52-Pirates Haven

Weapons:
Item number minus 105, 1-Type X Phaser, 2-Particle Beam, 3-Polaron Phaser, 4-Plasma Phaser, 5-Cutting Beam, 6-Disruptor Cannon, 7-Disruptor Canon, 8-Quantum Pulse Cannon, 9-Dual Pulse Phasers, 10-Phaser Cannon, 11-Pulse Turrent, 12-Disruptor Turrent, 13-Gravimetric Torpedo, 14-Type VII Phaser, 15-Photon Torpedo, 16-Quantum Torpedo, 17-Plasma Torpedo, 18-Transphasic Torpedo, 19-Polaron Torpedo, 20-Bajoran Sail, 21-Warp Core, 22-Cloaking Device, 23-Engine Disruptor, 24-Tachyon Field Generator, 25-Tractor Beam, 26-Thaleron Generator, 27-Magnetorp Launcher (N/A), 31-Human Holodisc, 32-Trade Commission Pass, 33-Asteroid Miner Pass, 34-Klingon Holodisc, 35-Public Protector Badge, 36-Thaleron Test Facility, 37-Planetary Access, 40-Away Team Training, 41-Engineering Class, 42-Navigation Training, 43-Tactical Combat Class, 46-Earth Empire Flag, 47-Klingon Empire Flag, 48-Cardassian Order Flag, 50-Vulcan Flag, 51-Romulan Empire Flag, 52-Ferengi Alliance Flag, 56-Tholian Syndicate Flag, 58-Dominion Flag, 59-Borg Flag

Ships:
Item number, 1-Steamrunner, 2-Excelsior Class, 3-Miranda Class, 4-Nebula Class, 5-Nova Class, 6-Saber Class, 7-Danube Runabout, 8-Deforest Class, 9-Kingston Class, 10-Tug Class II, 11-Vega Class, 12-Aries Class, 13-Mozart Class, 14-Centuar Class, 15-Ambassador Class, 16-Hideki Class, 17-Ferengi Marauder, 18-Ferengi Shuttle, 19-Ferengi Vagabond, 20-Tholian Isaac Class, 21-Delpin Cruiser, 22-Delpin Warship, 23-Bajoran Sailing Ship, 24-Lysian Fighter, 25-Vulcan Warship, 26-Vulcan Explorer, 27-Romulan Der'idex, 28-Romulan Norexan, 29-Romulan Scout, 30-Jem'Hadar Fighter, 31-Galor Class, 32-Keldon Class, 33-Akira Class, 34-Defiant Class, 35-Galaxy Class, 36-Intrepid Class, 37-Prometheus Class, 38-Sovereign Class, 39-B'rel Type, 40-K'Tinga Cruiser, 41-K'Vort Type, 42-Neg'Var Warship, 43-Vorcha Cruiser, 44-Borg Cube, 45-Akuzi Class, 46-New Orleans Class, 47-Oberth Tug, 48-Jem'Hadar Battlecruiser, 49-Galaxy Dreadnaught, 50-Sentient Lifeform, 51-Delpin Luxury Linter, 52-Taerallian Cruiser, 53-Reman Warbird, 54-Tamarian Cruiser, 55-Alien Bioship, 56-Constitution Tug, 57-Constellation Tug, 58-Olympic Class, 59-Vulcan C'Thia, 60-Dreadnaught Class, 61-Klingon Qonos, 62-Cardassian Behemoth, 63-Vulcan Lifeform, 64-Romulan Warhawk, 65-Dominion Battleship, 66-Tholian Conquest

Stations:
Item number minus 69, but counts as ship so doesnt matter

Misc. Items:
Item number minus 135, but counts as weapons, so item number minus 105
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Post by Darkwing 2008-12-08, 00:19

*Falls over dizzy*
ah, the data, it burns!!!!
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Post by Darkjedi 2008-12-08, 05:14

Excellent!!

Stickied!
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Post by Shemuel 2008-12-08, 16:40

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