Flash Trek: The Unofficial Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Here's what we need...

5 posters

Go down

Here's what we need... Empty Here's what we need...

Post by Darkwing 2008-08-30, 12:13

ok, i can only be brief due to time right now, but something that is a major problem is the simple bugs. So, what we need, is for somebody to compare the glitchy code to BM1's code, look at the differences. The one I'm thinking of now is the warp glitch. When you're at warp, and the screen pops up telling you what's happened, it won't display gov names or planet names. let's focus on this for the moment coders, and see if we can fix that first.
Darkwing
Darkwing
Founder
Founder

Male Number of posts : 17810
Age : 33
Location : Everywhere
Registration date : 2007-10-13

http://www.flashtrek-tuf.com

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by me naam is m 2008-08-30, 12:17

roger. comparing my BM1 X1.1 to BM 1.8
me naam is m
me naam is m
Commander
Commander

Male Number of posts : 9981
Registration date : 2007-12-26

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Galaxy-Scarface 2008-08-30, 12:31

that's exactly what i want fixed! cheers
Galaxy-Scarface
Galaxy-Scarface
Lt. Commander
Lt. Commander

Male Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by me naam is m 2008-09-04, 12:02

okay... I haven't found out what causes it, but I do have noticed that it specifically happens with the planets 'terra nova', 'Sonata' basically every new sysem added.
me naam is m
me naam is m
Commander
Commander

Male Number of posts : 9981
Registration date : 2007-12-26

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Darkwing 2008-09-04, 17:03

ok, good to know, we're making progress.
Darkwing
Darkwing
Founder
Founder

Male Number of posts : 17810
Age : 33
Location : Everywhere
Registration date : 2007-10-13

http://www.flashtrek-tuf.com

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Earthdeath 2008-09-04, 17:33

albeit slow progress.
Earthdeath
Earthdeath
Commander
Commander

Male Number of posts : 7919
Age : 52
Location : UK
Registration date : 2008-04-18

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Darkwing 2008-09-04, 17:40

yes, i suppose i'll have to look at the source and use my coding expertise to figure it out
Darkwing
Darkwing
Founder
Founder

Male Number of posts : 17810
Age : 33
Location : Everywhere
Registration date : 2007-10-13

http://www.flashtrek-tuf.com

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Earthdeath 2008-09-04, 18:01

welll, if anyone can fix it, its you.
Earthdeath
Earthdeath
Commander
Commander

Male Number of posts : 7919
Age : 52
Location : UK
Registration date : 2008-04-18

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Galaxy-Scarface 2008-09-04, 18:42

or vex.
Galaxy-Scarface
Galaxy-Scarface
Lt. Commander
Lt. Commander

Male Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Darkwing 2008-09-04, 18:44

let's leave him or anything to do with vx flash out of this.
Darkwing
Darkwing
Founder
Founder

Male Number of posts : 17810
Age : 33
Location : Everywhere
Registration date : 2007-10-13

http://www.flashtrek-tuf.com

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Earthdeath 2008-09-04, 19:09

like we do with everything.
Earthdeath
Earthdeath
Commander
Commander

Male Number of posts : 7919
Age : 52
Location : UK
Registration date : 2008-04-18

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by me naam is m 2008-09-06, 14:14

(ED, that was a useless comment.)

ok, I think it must be in the default plugin data. the new variable value for the total number of planets can't be the problem, there really are 57 planets.

the trouble possibly lies in reading the value _root.planetGovts[i+num_planets] from the pluginfile.

(_root.planetGovts[i+num_planets] returns a planet name) (normally, that is)
me naam is m
me naam is m
Commander
Commander

Male Number of posts : 9981
Registration date : 2007-12-26

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Darkwing 2008-09-06, 15:24

yes, i've been thinking something similar.
Darkwing
Darkwing
Founder
Founder

Male Number of posts : 17810
Age : 33
Location : Everywhere
Registration date : 2007-10-13

http://www.flashtrek-tuf.com

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Shemuel 2008-09-06, 17:47

Yay! So you've isolated the problem?
avatar
Shemuel
Captain
Captain

Male Number of posts : 10418
Age : 32
Registration date : 2007-12-23

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Darkwing 2008-09-06, 18:54

well, not isolated, but have an idea. it's like an experiment really. we could be completly wrong, comletly right, or getting close to being right.
Darkwing
Darkwing
Founder
Founder

Male Number of posts : 17810
Age : 33
Location : Everywhere
Registration date : 2007-10-13

http://www.flashtrek-tuf.com

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Earthdeath 2008-09-06, 18:56

same with science.but still, it would be good if it is right.
Earthdeath
Earthdeath
Commander
Commander

Male Number of posts : 7919
Age : 52
Location : UK
Registration date : 2008-04-18

Back to top Go down

Here's what we need... Empty Re: Here's what we need...

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum