Discussion
+7
JPB18
Earthdeath
Karlo
Darkwing
FlashFreak22
Galaxy-Scarface
Insane Crayon
11 posters
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Re: Discussion
Terra already has made up a list of (ground) soft units...
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: Discussion
I don't like it. Too confusing.
Insane Crayon- Lt. Commander
- Number of posts : 4354
Age : 34
Location : PUT THIS IN YOUR BONG AND SMOKE IT. I AM A FREAKING SUPER NOVA
Registration date : 2008-07-28
Re: Discussion
yay, gotta work on explaining stuff more better...
simply as it is,
after a battle, the winner gets any minerals used in the battle, but the effects of the minerals are decreased to a certain percentage, to get better effects out of these salvaged minerals, you have to build a special factory which increases the quality/effects of salvaged minerals but also requires a certain amount of turns to build, the higher the level of the factory, the higher the effect of salvaged minerals
protectorate is simply just a mechanism that allows players to auto protect allies, empires just need to send fleet and the permission to set up a protectorate to the empire you are trying to protect, automatcally, the protectorate ships will engage in combat if the empire is attacked but take a certain time to reach the battle, the empire that is under the protectorate however has to give a certain precentage of mineral generation to the empire giving them protection, however, both empires can drop the protectorate status at anytime.
simple enough for you?
simply as it is,
after a battle, the winner gets any minerals used in the battle, but the effects of the minerals are decreased to a certain percentage, to get better effects out of these salvaged minerals, you have to build a special factory which increases the quality/effects of salvaged minerals but also requires a certain amount of turns to build, the higher the level of the factory, the higher the effect of salvaged minerals
protectorate is simply just a mechanism that allows players to auto protect allies, empires just need to send fleet and the permission to set up a protectorate to the empire you are trying to protect, automatcally, the protectorate ships will engage in combat if the empire is attacked but take a certain time to reach the battle, the empire that is under the protectorate however has to give a certain precentage of mineral generation to the empire giving them protection, however, both empires can drop the protectorate status at anytime.
simple enough for you?
Re: Discussion
protectorate will be optional in the game.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
Karlo wrote:yay, gotta work on explaining stuff more better...
simply as it is,
after a battle, the winner gets any minerals used in the battle, but the effects of the minerals are decreased to a certain percentage, to get better effects out of these salvaged minerals, you have to build a special factory which increases the quality/effects of salvaged minerals but also requires a certain amount of turns to build, the higher the level of the factory, the higher the effect of salvaged minerals
...
simple enough for you?
That sounds a lot like Ogame... is it?
Re: Discussion
not only ogame...JPB18 wrote:That sounds a lot like Ogame... is it?
me naam is m- Commander
- Number of posts : 9981
Registration date : 2007-12-26
Re: Discussion
me naam is m wrote:not only ogame...JPB18 wrote:That sounds a lot like Ogame... is it?
Indeed... the protectorate stuff sounds a lot like galactic impiria...
Re: Discussion
ogame? no never heard of salvage from Ogame
and i didn't get protectorate idea from galactic imperia, never heard of protectorate in galactic imperia
(I HATE GALACTIC IMPERIA)
what about salvage?
600th post!!! woo
BTW none of you have voted on the polls....
and i didn't get protectorate idea from galactic imperia, never heard of protectorate in galactic imperia
(I HATE GALACTIC IMPERIA)
what about salvage?
600th post!!! woo
BTW none of you have voted on the polls....
Re: Discussion
there is a poll where? and get back on topic, no more talking about mmorpg's. if one has something you think should be in the game, post it here. and perhaps salvage but we may have a special ship for that. now i dont really need more gameplay suggestions, i need ideas for turns and how it will work. and will an admin please make a subforum of this for empires or an entire section for empires, because im ready to move them back to public lit due to the fact that i dont want this section cluttered with empires. i only want it for suggestions, rules, and gameplay.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
Galaxy-Scarface wrote:there is a poll where? and get back on topic, no more talking about mmorpg's. if one has something you think should be in the game, post it here. and perhaps salvage but we may have a special ship for that. now i dont really need more gameplay suggestions, i need ideas for turns and how it will work. and will an admin please make a subforum of this for empires or an entire section for empires, because im ready to move them back to public lit due to the fact that i dont want this section cluttered with empires. i only want it for suggestions, rules, and gameplay.
In fact... ogame has a special ship to do that... In the pt server is called "Recicler" And I think it's a good idea, to have a special ship to recicle debris fields...
Re: Discussion
yep, and im going to include it! i need ideas about resources and turns now.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
Ahm. Please look at the first post of this topic and you know what I'm going to say.
FlashFreak22- Lieutenant
- Number of posts : 1510
Age : 29
Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Discussion
JPB18 wrote:Galaxy-Scarface wrote:there is a poll where? and get back on topic, no more talking about mmorpg's. if one has something you think should be in the game, post it here. and perhaps salvage but we may have a special ship for that. now i dont really need more gameplay suggestions, i need ideas for turns and how it will work. and will an admin please make a subforum of this for empires or an entire section for empires, because im ready to move them back to public lit due to the fact that i dont want this section cluttered with empires. i only want it for suggestions, rules, and gameplay.
In fact... ogame has a special ship to do that... In the pt server is called "Recicler" And I think it's a good idea, to have a special ship to recicle debris fields...
i know!!!
i was gonna suggest that but i forgot about it : P
oh well
there is a poll where? and get back on topic, no more talking about mmorpg's. if one has something you think should be in the game, post it here. and perhaps salvage but we may have a special ship for that. now i dont really need more gameplay suggestions, i need ideas for turns and how it will work. and will an admin please make a subforum of this for empires or an entire section for empires, because im ready to move them back to public lit due to the fact that i dont want this section cluttered with empires. i only want it for suggestions, rules, and gameplay.
If you ACTUALLY look at my other, other post at the other page...
Re: Discussion
well its already decided anyway.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
i need ideas on the whole resource program, then a confirmation of the rules, then we're ready to play! as long as all the empires are in a subforum of this,too.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
Maybe we could have planets you choose that each have a resource. Have some home planets for each empire, and some un colonized ones. At the start of the game you could choose one. And what about combat? THE EMPIRES ARE WAY TOO STRONG. We either use fleet numbers or every one has fighters, frigates, and battlecruisers, I say.
FlashFreak22- Lieutenant
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Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Discussion
we are using fleet numbers and levels. that is final. hmm, perhaps your homeworld gives you x amount of resources per turn and your colonized planets gives you a lesser amount. perhaps colony ships can only be used once every x turns. who agrees with me?
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
hmm i don't know about the colony ship but for the resources, the resources are gathered every time you use a turn? (and no need to say mine X resources)
Re: Discussion
yeah, it will be determined during the colonization and the start of the game. and i think most people agree about the colony ships, so i think we'll be using them. now all we have to do is replace the variables with numbers, then i put the rules down in the sticky, then i have to look through 20 pages of the galaxy's history(hooray)to make a timeline, and FINALLY we'll be able to start! start date aimed no later than May 20th
Galaxy-Scarface- Lt. Commander
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Location : Detroit
Registration date : 2008-07-06
Re: Discussion
So we have all the rules?
Earthdeath- Commander
- Number of posts : 7919
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Location : UK
Registration date : 2008-04-18
Re: Discussion
no, i just need rules about how many turns you must take without colonizing new planets.oh and the fleet level system.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
inter-galactic map?
(note: im not making one)
BTW
what about the planet counts in the empire info? will you have the planets already in the info?
(note: im not making one)
BTW
what about the planet counts in the empire info? will you have the planets already in the info?
Re: Discussion
No, that would be unfair.
Earthdeath- Commander
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Location : UK
Registration date : 2008-04-18
Re: Discussion
no intergalactic map.i say 5 turns before you can colonise again.who agrees? also, i need an idea on fleet leveling and how many resources do you want it to take to build the average ship?
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
Yeah, every turns.As for a price on resources for ships, do we actually have a resources system??
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: Discussion
One suggestion-how about two games? One is based on one turn per day, the other more free with turn frequency.
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: Discussion
What do you mean "more free with turn frequency?"
Earthdeath- Commander
- Number of posts : 7919
Age : 53
Location : UK
Registration date : 2008-04-18
Re: Discussion
Like the current system. Where you can have a turn as soon as someone else has posted sort of thing.
Shemuel- Captain
- Number of posts : 10418
Age : 32
Registration date : 2007-12-23
Re: Discussion
Sub-forum Created.
Insane Crayon- Lt. Commander
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Registration date : 2008-07-28
Re: Discussion
THANK YOU!!! anyway, i dislike the 2nd idea, but it could be non-canon or an alternate universe sort of thing. and yes we are going to have resources.
Galaxy-Scarface- Lt. Commander
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Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
Galaxy-Scarface wrote:no intergalactic map.i say 5 turns before you can colonise again.who agrees? also, i need an idea on fleet leveling and how many resources do you want it to take to build the average ship?
i didn't like the inter-galactic map either, it was just a thought
Re: Discussion
five turns, going once.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
no intergalactic map? that would take all the strategy away. it would be just whoever can get as many ships as possible wins, no thinking included.
Thingy- Moderator
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Re: Discussion
it would be too hard to keep track of. however, you wont start out with that many ships, so if you dont care about colonising you can attack other people while they waste their time colonising. also, there is going to be a separate thread for each battle, where you just have to wait for the other person to post what is going on. it will work like DW RPG style, except you're controlling a whole fleet, not a person or one ship.
Galaxy-Scarface- Lt. Commander
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Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
We could kinda base it on the galactic conquest thing in Star wars battlefront II. You can buy a fleet for some resources, also you receive resources for conquering systems. A bonus becomes available when you conquer a planet with that specific mineral/plant etc. and you can buy the "Power up" for your fleets or planetary defenses.
FlashFreak22- Lieutenant
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Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Discussion
well...good idea but the power up thing wouldnt really work. I think we should make a galactic map. It takes one turn to move a fleet and fleets can only be moved from one system to a neighouring system. there are three ship classes, destroyer, cruiser and battleship plus a unique fleet commander ship. Destroyer is 2 points, cruiser is 4 points and battleship is 7, commander is 10. It takes 1 turn to knock out a flet/ orbital defenses and another turn to knock out the planet garrison.
Thingy- Moderator
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Registration date : 2009-01-01
Re: Discussion
Don't like thingy's idea. Plain and simple
Insane Crayon- Lt. Commander
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Registration date : 2008-07-28
Re: Discussion
why? too advanced? we've alredy dumbed down the original idea alot
Thingy- Moderator
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Re: Discussion
Yes... We really do need to make it plain and simple as a zit or a pimple. We could have every fleet with the stats of the species, like Vixens get +2 defense, and for every fleet you would have something like attack: 5 Defense: 3: vitality: 5, so it would be something like if you attack the defense is subtracted from the attack, and half the remainder is subtracted from the vitality of the defending fleet, and instead of damaging their vitality you could destroy their defenses or weapons. You could have something like a base stats of 10 attack, 5 defense, and 10 vitality for each fleet, and you get your race bonus and 2 or 3 bonus points when you first construct your fleet. Might be like starship battles a bit though... Will the game be based on combat or commerce?
FlashFreak22- Lieutenant
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Location : At the computer. Duhh...
Registration date : 2009-03-19
Re: Discussion
what?! you think THAT is too advanced?! You've never played a turn based strategy game, right?
But i guess your idea is better. It's simpler, and sounds more fun.
But i guess your idea is better. It's simpler, and sounds more fun.
Thingy- Moderator
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Location : Battleship Duckington
Registration date : 2009-01-01
Re: Discussion
so, we're going with FF's idea. 5 turns SOLD!!!!! ill be back on tonight, and i just might get this party started!
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
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Location : Detroit
Registration date : 2008-07-06
Re: Discussion
technology? and the trade rule will be altered, i didnt realise that they canceled out.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
how about just adds extra reources? that way it benefits both, not rather trading, but rather economical partnership into sharing taechniques, which increase your income.
Re: Discussion
will do.
Galaxy-Scarface- Lt. Commander
- Number of posts : 3090
Age : 28
Location : Detroit
Registration date : 2008-07-06
Re: Discussion
I don't get the 5 turns, but I'll read back into it. ISP problems..
Insane Crayon- Lt. Commander
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Location : PUT THIS IN YOUR BONG AND SMOKE IT. I AM A FREAKING SUPER NOVA
Registration date : 2008-07-28
Re: Discussion
Why the 5 turn rule? i don't think its a good idea at all
i suggest the following:
Vacation Mode - The empire is frozen, skips all turns while in VM but continues trading, however does not benefit the owner of the empire under VM, he can however leave VM at any moment, battles are not allowed and on going battles are frozen.
2nd in Command - Assigning a player to take control of your empire, you can restrict what he can and cannot do, however you must inform the Smite leaders of what he can and cannot do, this way there cannot be any cheating...
Note: the player you are assigning to control your empire must be able to respond to battles, otherwise this would be cheating.
i suggest the following:
Vacation Mode - The empire is frozen, skips all turns while in VM but continues trading, however does not benefit the owner of the empire under VM, he can however leave VM at any moment, battles are not allowed and on going battles are frozen.
2nd in Command - Assigning a player to take control of your empire, you can restrict what he can and cannot do, however you must inform the Smite leaders of what he can and cannot do, this way there cannot be any cheating...
Note: the player you are assigning to control your empire must be able to respond to battles, otherwise this would be cheating.
Re: Discussion
Thats a bit unfair (The vacation one) as if someones losing a battle, or about to be destroyed, they are just going to envoke it.
And the second in command is a good idea.If we use that, then i suggest if they keep ubering, istead of smiting the entire empier, only they and there empires will be smited.
And the second in command is a good idea.If we use that, then i suggest if they keep ubering, istead of smiting the entire empier, only they and there empires will be smited.
Earthdeath- Commander
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Age : 53
Location : UK
Registration date : 2008-04-18
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