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USS Midnight

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Post by Darkwing 2010-10-14, 18:55

And a wireframe, just for kicks

USS Midnight - Page 2 Saucer13
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Post by Vedic 2010-10-15, 15:02

Darkwing wrote:And some more:

USS Midnight - Page 2 Saucer10


damn she looks nice, the textures on this are great.
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Post by Darkwing 2010-10-15, 15:08

She looks nice close up, I'll render a shot but it might take a short while, the model's getting kinda intensive on the renderer Smile
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Post by Vedic 2010-10-15, 15:54

what's the file size and poly count?
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Post by Darkwing 2010-10-16, 02:30

The model is only 1.8MB and I don't model in poly's, I model in splines/patches and the patch count is 4583
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Post by Vedic 2010-10-16, 05:22

if splines/patches are like poly's then that around the kinda detail a game would use.
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Post by Darkwing 2010-10-16, 12:57

Patches aren't quite like poly's. See with Poly's, to define a smoother shape, you have to increase the density of the mesh. With splines however, it's like using vector controls, you define the cruve by editing the handles of the spline so the fewer patches/splines you have, the better quality model you have. Now obviously, some models have more patches than others. The Daedalus is currently cruising around 10,000 patches I think and a fellow by the name of Stian just recently completed his model of the Nidaros Cathedral and that model has nearly 1 000 000 patches (which is now like the record for largest density model made in AM I do believe)
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Post by Darkwing 2010-10-16, 14:42

Here's that shot I promised

USS Midnight - Page 2 Angled10
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Post by Vedic 2010-10-16, 18:39

there's this guy called Fracetlsponge1 or somethink, he made an ISD with 1.7 mill poly's and a custom SW themed cruiser that had about 4.8 million polyies.


On the picture hat background steals the image.
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Post by Darkwing 2010-10-16, 18:46

That's too bad Sad
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Post by Darkwing 2010-10-31, 14:39

Sorry it's been a while. The model is very close to being completed

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Post by webxro 2010-11-01, 08:58

the windows look very bulky , but at least it a original design
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Post by Darkwing 2010-11-01, 11:44

Part of it's the angle of the mesh and that the decals get a bit stretched to the mesh, plus some are actual circles and not ovals. But I wouldn't say they're that bulky
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Post by webxro 2010-11-01, 11:53

well i've seen a lot of 3d work in my life , bulky might not be the word but is different
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Post by Darkwing 2010-11-01, 11:54

Yeah, they're not quite as thin as the sovvies and whatnot, I'll agree there. I'll do up a side profile more so we can all see the windows better than at that angle there
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Post by webxro 2010-11-01, 11:56

also if you can add a shadow or to in the a few random windows it would be great
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Post by Darkwing 2010-11-01, 11:58

Yeah, that's something I thought about, but right now I'm more concerned with getting the model into a complete status. Changing up textures once applied is bit trickier (not like hard though) just tedious, so it's on the last of my concerns list Smile
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Post by webxro 2010-11-01, 12:00

i am a bit lazy to search but are the specs of the ship ?
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Post by Vedic 2010-11-01, 12:01

What kind of Texture are you going for, Shiny NX class or 24Th century Gray?
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Post by Darkwing 2010-11-01, 12:02

webxro wrote:i am a bit lazy to search but are the specs of the ship ?

I haven't made any up, I got a general idea of the power of the ship though and stuff like that, but I'll make some up for kicks soon

Vedic wrote:What kind of Texture are you going for, Shiny NX class or 24Th century Gray?

Probably more on the shiny side, but not too shiny

EDIT: Well, guess it's kinda a toss up, seems more grey ATM than shiny
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Post by Vedic 2010-11-01, 12:04

Shiny is the way to go, unless it's pink and shiny.
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Post by Darkwing 2010-11-01, 12:05

Here's that profile shot:

USS Midnight - Page 2 Sidewi10
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Post by webxro 2010-11-01, 12:06

i was asking about length and width and stuff like that not borg rays
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Post by Vedic 2010-11-01, 12:07

what's it's hight? in meters.
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Post by Darkwing 2010-11-01, 12:07

I envision it as a bit smaller than a Sovvie
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Post by Darkwing 2010-11-01, 12:08

Vedic wrote:what's it's hight? in meters.

Hold on, I can get specifics in a few minutes
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Post by Vedic 2010-11-01, 12:10

the cannon size for a deck is 3.5 meters, from the look of that shot, i would say you have 7-10 decks
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Post by Darkwing 2010-11-01, 12:12

Well, I dunno bout any of that stuff, but I have the ship currently scaled up to 580m in length, 95m in height and 196m in width
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Post by webxro 2010-11-01, 12:13

then you need more windows
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Post by Darkwing 2010-11-01, 12:13

nd it's up to you if you wanna do the maths to get it to fit right with the decks and windows and whatever, I just made it look nice with no real regard for insignificant details like that Smile
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Post by Vedic 2010-11-01, 12:14

well now you have 27 decks.
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Post by Darkwing 2010-11-01, 12:15

webxro wrote:then you need more windows

My Sovvie model has 7 rows of windows on the engineering hull as does the Midnight and the Sovvie is 685m in length
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Post by Vedic 2010-11-01, 12:18

Ah the infamous windows of Star trek, never judge a ships size by it's windows. Take DS9 for example, the station has 200 decks but only a few hundred windows.
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Post by Darkwing 2010-11-01, 12:23

Indeed, especially considering it poses no real relevance to anything, just to the egos of nerds who have nothing better to do with their time than to count windows
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Post by Vedic 2010-11-01, 12:25

well DS9 started showing again, and i got bored and paused the opening scene and did count a few hundred windows. I have no life.
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Post by webxro 2010-11-01, 12:25

the numbers of windows give a ship a much better look , making it bigger in the aspect , still this is is very nicely designed , it doesn't matter the size of it
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Post by Vedic 2010-11-01, 12:27

They only look good, if they blue.
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Post by Darkwing 2010-11-01, 12:30

Yes, everyone has blue lights in their quarters and hallways because that is so much more effective Rolling Eyes
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Post by webxro 2010-11-01, 12:31

Vedic wrote:They only look good, if they blue.
or with a badass captain
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Post by Vedic 2010-11-01, 12:33

or that yes.
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Post by webxro 2010-11-01, 13:36

i think the deflector dish needs a little tweak , it doesn't have that "something"
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Post by Darkwing 2010-11-01, 13:37

This is the part where I stop listening to you. I like my deflector dish, as does Krunchy, no it hasn't got textures on it yet, just the glowing, but I like it
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Post by Vedic 2010-11-01, 13:39

the only thing that needs "tweaking" is the textures, like you said your self.
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Post by Darkwing 2010-11-01, 13:42

Yep, and that's simply cause they're not done yet! And by my calculation, I been on this model for about a month and a half now, so that's half decent considering I'm still plucking away at the Daedalus and it's been over year since I started that model
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Post by webxro 2010-11-01, 13:42

Well the color , it seems to different to be a stock ship , so it might be a new class in the 25 century ? And another question , where is the shuttle bay ?
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Post by Darkwing 2010-11-01, 13:55

Yep, definitely a different colour than normal ships Rolling Eyes
USS Midnight - Page 2 Firstcontact1025

and shuttlebay:

USS Midnight - Page 2 Shuttl10
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Post by Vedic 2010-11-01, 14:00

i like that black/dark Gray strip down the middle of the secondary hull
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Post by Darkwing 2010-11-01, 14:03

Thanks, my biggest problem though with that colour is if I should make it closer to black or not
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Post by Vedic 2010-11-01, 14:40

Looks good as it is.
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Post by Darkwing 2010-11-04, 15:22

Well I am finally finished! The next pics you will see will be beauty shots, so they will take some time to prepare, but yes, it is finally done!!!
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